mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 15:21:51 +00:00
650d07b8c1
- Converted A_Hexendecorations.cpp - Changed the lower decal spawning code to transfer the main decal's color if the lower decal's default color is the same as the main decal's. - Changed the decal stretcher back to use the specified size parameters as a scaling factor and not a destination size because this is more consistent with the rest of the decal code. Also adjusted the blood smear definition in DECALDEF and the description in the Wiki for this. - Added Jim's most recent fixes. SVN r77 (trunk)
160 lines
2 KiB
Text
160 lines
2 KiB
Text
|
|
ACTOR HexenKey : Key
|
|
{
|
|
Radius 8
|
|
Height 20
|
|
}
|
|
|
|
ACTOR KeySteel : HexenKey 8030
|
|
{
|
|
Game Hexen
|
|
SpawnID 85
|
|
Inventory.Icon KEYSLOT1
|
|
Inventory.PickupMessage "$TXT_KEY_STEEL"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY1 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyCave : HexenKey 8031
|
|
{
|
|
Game Hexen
|
|
SpawnID 86
|
|
Inventory.Icon KEYSLOT2
|
|
Inventory.PickupMessage "$TXT_KEY_CAVE"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY2 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyAxe : HexenKey 8032
|
|
{
|
|
Game Hexen
|
|
SpawnID 87
|
|
Inventory.Icon KEYSLOT3
|
|
Inventory.PickupMessage "$TXT_KEY_AXE"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY3 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyFire : HexenKey 8033
|
|
{
|
|
Game Hexen
|
|
SpawnID 88
|
|
Inventory.Icon KEYSLOT4
|
|
Inventory.PickupMessage "$TXT_KEY_FIRE"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY4 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyEmerald : HexenKey 8034
|
|
{
|
|
Game Hexen
|
|
SpawnID 89
|
|
Inventory.Icon KEYSLOT5
|
|
Inventory.PickupMessage "$TXT_KEY_EMERALD"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY5 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyDungeon : HexenKey 8035
|
|
{
|
|
Game Hexen
|
|
SpawnID 90
|
|
Inventory.Icon KEYSLOT6
|
|
Inventory.PickupMessage "$TXT_KEY_DUNGEON"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY6 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeySilver : HexenKey 8036
|
|
{
|
|
Game Hexen
|
|
SpawnID 91
|
|
Inventory.Icon KEYSLOT7
|
|
Inventory.PickupMessage "$TXT_KEY_SILVER"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY7 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyRusted : HexenKey 8037
|
|
{
|
|
Game Hexen
|
|
SpawnID 92
|
|
Inventory.Icon KEYSLOT8
|
|
Inventory.PickupMessage "$TXT_KEY_RUSTED"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY8 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyHorn : HexenKey 8038
|
|
{
|
|
Game Hexen
|
|
SpawnID 93
|
|
Inventory.Icon KEYSLOT9
|
|
Inventory.PickupMessage "$TXT_KEY_HORN"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEY9 A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeySwamp : HexenKey 8039
|
|
{
|
|
Game Hexen
|
|
SpawnID 94
|
|
Inventory.Icon KEYSLOTA
|
|
Inventory.PickupMessage "$TXT_KEY_SWAMP"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEYA A -1
|
|
Stop
|
|
}
|
|
}
|
|
|
|
ACTOR KeyCastle : HexenKey 8200
|
|
{
|
|
Game Hexen
|
|
Inventory.Icon KEYSLOTB
|
|
Inventory.PickupMessage "$TXT_KEY_CASTLE"
|
|
States
|
|
{
|
|
Spawn:
|
|
KEYB A -1
|
|
Stop
|
|
}
|
|
}
|
|
|