gzdoom/src/farchive.h
Randy Heit a0c88a9b31 - Yay! We now seem to be free of memory leaks! The next step will be to
merge a lot of these static destructor-only structs into regular
  functions added to the exit chain with atterm so that they can be called
  in a deterministic order and not whatever order the linker decides to put
  them in. (Interestingly, the amount of memory used when repeatedly
  executing the same map command at the console varies up and down, but it
  now stays relatively stable rather than increasing unbounded.)
- Fixed: The list of resolutions in the video modes menu was not freed
  at exit.
- Fixed: mus_playing.name was not freed at exit.
- Fixed: SN_StopAllSequences() should be called at the start of
  P_FreeLevelData(), not just before the call to P_SetupLevel() in
  G_DoLoadLevel(), so it can run even at exit. And C_FullConsole() can
  call P_FreeLevelData() to free more memory too.
- Fixed: StatusBar was not freed at exit.
- Fixed: spritesorter was not freed at exit.
- Fixed: Bad things happened if FString's data pool was destroyed before
  all C_RemoveTabCommand() calls were made.
- Added an overload for FArchive << FString.
- Fixed: The players' log text was not freed at exit.
- Fixed: Bot information was not freed at exit.
- Fixed: doomcom was not freed at exit. But since it's always created,
  there's no reason why it needs to be allocated from the heap. My guess
  is that in the DOS days, the external packet driver was responsible for
  allocating doomcom and passed its location with the -net parameter.
- Fixed: FBlockNodes were not freed at exit.
- Fixed: Openings were not freed at exit.
- Fixed: Drawsegs were not freed at exit.
- Fixed: Vissprites were not freed at exit.
- Fixed: Console command history was not freed at exit.
- Fixed: Visplanes were not freed at exit.
- Fixed: Call P_FreeLevelData() at exit.
- Fixed: Channel, SoundCurve, and PlayList in s_sound.cpp were not freed at
  exit.
- Fixed: Sound sequences were not freed at exit.
- Fixed: DSeqNode::Serialize() did not resize the m_SequenceChoices array
  when loading.


SVN r106 (trunk)
2006-05-11 04:00:58 +00:00

312 lines
9.2 KiB
C++

/*
** farchive.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2005 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __FARCHIVE_H__
#define __FARCHIVE_H__
#include <stdio.h>
#include "doomtype.h"
#include "dobject.h"
#include "tarray.h"
#include "name.h"
class FFile
{
public:
enum EOpenMode
{
EReading,
EWriting
};
enum ESeekPos
{
ESeekSet,
ESeekRelative,
ESeekEnd
};
virtual ~FFile () {}
virtual bool Open (const char *name, EOpenMode mode) = 0;
virtual void Close () = 0;
virtual void Flush () = 0;
virtual EOpenMode Mode () const = 0;
virtual bool IsPersistent () const = 0;
virtual bool IsOpen () const = 0;
virtual FFile& Write (const void *, unsigned int) = 0;
virtual FFile& Read (void *, unsigned int) = 0;
virtual unsigned int Tell () const = 0;
virtual FFile& Seek (int, ESeekPos) = 0;
inline FFile& Seek (unsigned int i, ESeekPos p) { return Seek ((int)i, p); }
};
class FCompressedFile : public FFile
{
public:
FCompressedFile ();
FCompressedFile (const char *name, EOpenMode mode, bool dontcompress = false);
FCompressedFile (FILE *file, EOpenMode mode, bool dontcompress = false, bool postopen=true);
~FCompressedFile ();
bool Open (const char *name, EOpenMode mode);
void Close ();
void Flush ();
EOpenMode Mode () const;
bool IsPersistent () const { return true; }
bool IsOpen () const;
unsigned int GetSize () const { return m_BufferSize; }
FFile &Write (const void *, unsigned int);
FFile &Read (void *, unsigned int);
unsigned int Tell () const;
FFile &Seek (int, ESeekPos);
protected:
unsigned int m_Pos;
unsigned int m_BufferSize;
unsigned int m_MaxBufferSize;
unsigned char *m_Buffer;
bool m_NoCompress;
EOpenMode m_Mode;
FILE *m_File;
void Implode ();
void Explode ();
virtual bool FreeOnExplode () { return true; }
void PostOpen ();
private:
void BeEmpty ();
};
class FCompressedMemFile : public FCompressedFile
{
public:
FCompressedMemFile ();
FCompressedMemFile (FILE *file); // Create for reading
bool Open (const char *name, EOpenMode mode); // Works for reading only
bool Open (void *memblock); // Open for reading only
bool Open (); // Open for writing only
bool Reopen (); // Re-opens imploded file for reading only
void Close ();
bool IsOpen () const;
void Serialize (FArchive &arc);
protected:
bool FreeOnExplode () { return !m_SourceFromMem; }
private:
bool m_SourceFromMem;
unsigned char *m_ImplodedBuffer;
};
class FPNGChunkFile : public FCompressedFile
{
public:
FPNGChunkFile (FILE *file, DWORD id); // Create for writing
FPNGChunkFile (FILE *file, DWORD id, size_t chunklen); // Create for reading
void Close ();
private:
DWORD m_ChunkID;
};
class FArchive
{
public:
FArchive (FFile &file);
virtual ~FArchive ();
inline bool IsLoading () const { return m_Loading; }
inline bool IsStoring () const { return m_Storing; }
inline bool IsPeristent () const { return m_Persistent; }
void SetHubTravel () { m_HubTravel = true; }
void Close ();
virtual void Write (const void *mem, unsigned int len);
virtual void Read (void *mem, unsigned int len);
void WriteString (const char *str);
void WriteCount (DWORD count);
DWORD ReadCount ();
void UserWriteClass (const PClass *info);
void UserReadClass (const PClass *&info);
FArchive& operator<< (BYTE &c);
FArchive& operator<< (WORD &s);
FArchive& operator<< (DWORD &i);
FArchive& operator<< (QWORD &i);
FArchive& operator<< (float &f);
FArchive& operator<< (double &d);
FArchive& operator<< (char *&str);
FArchive& operator<< (FName &n);
FArchive& operator<< (FString &str);
FArchive& SerializePointer (void *ptrbase, BYTE **ptr, DWORD elemSize);
FArchive& SerializeObject (DObject *&object, PClass *type);
FArchive& WriteObject (DObject *obj);
FArchive& ReadObject (DObject *&obj, PClass *wanttype);
void WriteName (const char *name);
const char *ReadName (); // The returned name disappears with the archive, unlike strings
void WriteSprite (int spritenum);
int ReadSprite ();
inline FArchive& operator<< (char &c) { return operator<< ((BYTE &)c); }
inline FArchive& operator<< (SBYTE &c) { return operator<< ((BYTE &)c); }
inline FArchive& operator<< (SWORD &s) { return operator<< ((WORD &)s); }
inline FArchive& operator<< (SDWORD &i) { return operator<< ((DWORD &)i); }
inline FArchive& operator<< (SQWORD &i) { return operator<< ((QWORD &)i); }
inline FArchive& operator<< (unsigned char *&str) { return operator<< ((char *&)str); }
inline FArchive& operator<< (signed char *&str) { return operator<< ((char *&)str); }
inline FArchive& operator<< (bool &b) { return operator<< ((BYTE &)b); }
inline FArchive& operator<< (int &i) { return operator<< ((DWORD &)i); }
inline FArchive& operator<< (unsigned int &i) { return operator<< ((DWORD &)i); }
inline FArchive& operator<< (DObject* &object) { return ReadObject (object, RUNTIME_CLASS(DObject)); }
protected:
enum { EObjectHashSize = 137 };
DWORD FindObjectIndex (const DObject *obj) const;
DWORD MapObject (const DObject *obj);
DWORD WriteClass (const PClass *info);
const PClass *ReadClass ();
const PClass *ReadClass (const PClass *wanttype);
const PClass *ReadStoredClass (const PClass *wanttype);
DWORD HashObject (const DObject *obj) const;
DWORD AddName (const char *name);
DWORD AddName (unsigned int start); // Name has already been added to storage
DWORD FindName (const char *name) const;
DWORD FindName (const char *name, unsigned int bucket) const;
bool m_Persistent; // meant for persistent storage (disk)?
bool m_Loading; // extracting objects?
bool m_Storing; // inserting objects?
bool m_HubTravel; // travelling inside a hub?
FFile *m_File; // unerlying file object
DWORD m_ObjectCount; // # of objects currently serialized
DWORD m_MaxObjectCount;
DWORD m_ClassCount; // # of unique classes currently serialized
struct TypeMap
{
const PClass *toCurrent; // maps archive type index to execution type index
DWORD toArchive; // maps execution type index to archive type index
enum { NO_INDEX = 0xffffffff };
} *m_TypeMap;
struct ObjectMap
{
const DObject *object;
size_t hashNext;
} *m_ObjectMap;
size_t m_ObjectHash[EObjectHashSize];
struct NameMap
{
DWORD StringStart; // index into m_NameStorage
DWORD HashNext; // next in hash bucket
enum { NO_INDEX = 0xffffffff };
};
TArray<NameMap> m_Names;
TArray<char> m_NameStorage;
unsigned int m_NameHash[EObjectHashSize];
int *m_SpriteMap;
size_t m_NumSprites;
FArchive ();
void AttachToFile (FFile &file);
private:
FArchive (const FArchive &src) {}
void operator= (const FArchive &src) {}
};
// Create an FPNGChunkFile and FArchive in one step
class FPNGChunkArchive : public FArchive
{
public:
FPNGChunkArchive (FILE *file, DWORD chunkid);
FPNGChunkArchive (FILE *file, DWORD chunkid, size_t chunklen);
~FPNGChunkArchive ();
FPNGChunkFile Chunk;
};
inline FArchive &operator<< (FArchive &arc, PalEntry &p)
{
return arc << p.a << p.r << p.g << p.b;
}
#include "dobject.h"
template<class T>
inline FArchive &operator<< (FArchive &arc, T* &object)
{
return arc.SerializeObject ((DObject*&)object, RUNTIME_CLASS(T));
}
FArchive &operator<< (FArchive &arc, const PClass * &info);
template<class T>
inline FArchive &operator<< (FArchive &arc, TArray<T> &self)
{
unsigned int i;
if (arc.IsStoring())
{
arc.WriteCount(self.Count);
}
else
{
DWORD numStored = arc.ReadCount();
self.Resize(numStored);
}
for (i = 0; i < self.Count; ++i)
{
arc << self.Array[i];
}
return arc;
}
#endif //__FARCHIVE_H__