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gzdoom
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00fcf4bc06
gzdoom
/
src
/
gl
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shaders
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Christoph Oelckers
00fcf4bc06
- for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it.
2014-07-13 13:25:42 +02:00
..
gl_shader.cpp
- for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it.
2014-07-13 13:25:42 +02:00
gl_shader.h
- for some reason using world coordinates for clipping in the shader is somewhat imprecise so the clip plane heights have to be adjusted a bit for it.
2014-07-13 13:25:42 +02:00
gl_texshader.cpp
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00
gl_texshader.h
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00