mirror of
https://github.com/ZDoom/gzdoom.git
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a2cfbec3cf
- fixed memory leaks in SBARINFO and WAD loading code. - added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this. SVN r2234 (trunk)
62 lines
1 KiB
Text
62 lines
1 KiB
Text
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// Zombie -------------------------------------------------------------------
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ACTOR Zombie : StrifeHumanoid 169
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{
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Game Strife
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Health 31
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Radius 20
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Height 56
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PainChance 0
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+SOLID
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+SHOOTABLE
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+FLOORCLIP
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+CANPASS
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+CANPUSHWALLS
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+ACTIVATEMCROSS
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MinMissileChance 150
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MaxStepHeight 16
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MaxDropOffHeight 32
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Translation 0
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ConversationID 28, -1, -1
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DeathSound "zombie/death"
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CrushPainSound "misc/pcrush"
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States
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{
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Spawn:
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PEAS A 5 A_CheckTerrain
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Loop
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Pain:
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AGRD A 5 A_CheckTerrain
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Loop
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Death:
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GIBS M 5 A_TossGib
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GIBS N 5 A_XScream
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GIBS O 5 A_NoBlocking
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GIBS PQRST 4 A_TossGib
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GIBS U 5
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GIBS V -1
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Stop
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}
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}
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// Zombie Spawner -----------------------------------------------------------
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ACTOR ZombieSpawner 170
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{
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Game Strife
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Health 20
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+SHOOTABLE
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+NOSECTOR
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RenderStyle None
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ConversationID 30, -1, -1
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ActiveSound "zombie/spawner" // Does Strife use this somewhere else?
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States
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{
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Spawn:
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TNT1 A 175 A_SpawnItemEx("Zombie")
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Loop
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}
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}
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