..
burn.fp
- load all the shaders and use the right one for each renderpass
2019-03-01 02:40:02 +01:00
fogboundary.fp
- fix some vulkan warnings
2019-05-13 21:15:10 +02:00
func_defaultlight.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_defaultmat.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_defaultmat2.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_normal.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_notexture.fp
shader rework
2014-05-12 14:45:41 +02:00
func_paletted.fp
- added palette shader and fixed a few things.
2018-04-07 12:17:23 +02:00
func_pbr.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_spec.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_warp1.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_warp2.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_warp3.fp
- major shader rework
2020-04-19 10:57:43 +02:00
func_wavex.fp
- major shader rework
2020-04-19 10:57:43 +02:00
fuzz_jagged.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_noise.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_smooth.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_smoothnoise.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_smoothtranslucent.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_software.fp
Merge branch 'gzdoom' into materials
2018-02-10 00:08:17 +01:00
fuzz_standard.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
fuzz_swirly.fp
- generate uniform declarations from c++
2018-02-09 23:29:31 +01:00
main.fp
Revert "- model normals fix"
2022-05-08 07:07:54 -04:00
main.vp
Fix vertex layout locations and add lightmap to vulkan shader
2021-09-24 16:21:23 +02:00
material_nolight.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-07-15 23:01:40 +02:00
material_normal.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-07-15 23:01:40 +02:00
material_pbr.fp
- fix distance attenuation for PBR materials
2018-10-17 09:03:18 +02:00
material_specular.fp
- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
2018-07-15 23:01:40 +02:00
stencil.fp
- fix some vulkan warnings
2019-05-13 21:15:10 +02:00