gzdoom/wadsrc/static/zscript/engine
Christoph Oelckers f0c9b1765e gave translations a dedicated scripted type.
This is needed for implementing reliable serialization of custom translations. As long as they are merely ints they cannot be restored on loading a savegame because the serialization code does not know that these variables are special.
2023-11-09 23:04:10 +01:00
..
ui - add support for not localizing some text functions, and modify menu text fields to use this 2023-09-14 23:24:42 +02:00
base.zs gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
dictionary.zs - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00
dynarrays.zs - use consistent index types for array function return values. 2022-08-05 21:16:20 +02:00
inputevents.zs - Backend update fron Raze, mainly new script exports and extensions. 2021-05-03 14:13:03 +02:00
maps.zs Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
ppshader.zs - redid postprocessing shader interface to be free of the player dependency. 2022-01-17 00:07:43 +01:00
screenjob.zs gave translations a dedicated scripted type. 2023-11-09 23:04:10 +01:00
service.zs Expanded Service's Get<Type> functions to pass in name parameter. 2023-07-17 22:51:04 +02:00