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- added m_swapbuttons CVAR for the Windows RawInput and DirectInput backends.
The problem I discovered is that these backends do not respect the GUI-side system setting for swapping the buttons, so this needs to be done in-application so that swapped buttons can behave the same in the menu and the game.
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@ -380,9 +380,18 @@ void FMouse::WheelMoved(int axis, int wheelmove)
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//
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//==========================================================================
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CVAR(Bool, m_swapbuttons, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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void FMouse::PostButtonEvent(int button, bool down)
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{
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event_t ev = { 0 };
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// Neither RawInput nor DirectInput check the GUI setting for swapped mouse buttons so we have to do our own implementation...
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if (m_swapbuttons && button < 2)
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{
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button = 1 - button;
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}
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int mask = 1 << button;
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ev.data1 = KEY_MOUSE1 + button;
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