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- fixed bad parameter order in MinoraurSlam.
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@ -109,7 +109,7 @@ class Minotaur : Actor
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{
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{
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double ang = AngleTo(target);
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double ang = AngleTo(target);
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double thrust = 16 + random[MinotaurSlam]() / 64.;
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double thrust = 16 + random[MinotaurSlam]() / 64.;
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target.VelFromAngle(ang, thrust);
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target.VelFromAngle(thrust, ang);
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int damage = random[MinotaurSlam](1, 8) * (bSummonedMonster? 4 : 6);
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int damage = random[MinotaurSlam](1, 8) * (bSummonedMonster? 4 : 6);
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int newdam = target.DamageMobj (null, null, damage, 'Melee');
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int newdam = target.DamageMobj (null, null, damage, 'Melee');
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target.TraceBleedAngle (newdam > 0 ? newdam : damage, ang, 0.);
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target.TraceBleedAngle (newdam > 0 ? newdam : damage, ang, 0.);
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