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Fix crash bug where an index buffer was bound as a vertex buffer
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1 changed files with 1 additions and 1 deletions
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@ -213,7 +213,7 @@ void Draw2D(F2DDrawer* drawer, FRenderState& state, int x, int y, int width, int
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state.SetIndexBuffer(buffers.GetBufferObjects().second);
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state.SetIndexBuffer(buffers.GetBufferObjects().second);
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state.DrawIndexed(DT_Triangles, 0, cmd.shape2DIndexCount);
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state.DrawIndexed(DT_Triangles, 0, cmd.shape2DIndexCount);
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state.SetVertexBuffer(vb.GetBufferObjects().first);
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state.SetVertexBuffer(vb.GetBufferObjects().first);
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state.SetVertexBuffer(vb.GetBufferObjects().second);
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state.SetIndexBuffer(vb.GetBufferObjects().second);
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if (cmd.shape2DCommandCounter == cmd.shape2DBufInfo->lastCommand)
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if (cmd.shape2DCommandCounter == cmd.shape2DBufInfo->lastCommand)
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{
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{
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cmd.shape2DBufInfo->lastCommand = -1;
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cmd.shape2DBufInfo->lastCommand = -1;
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