mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-24 21:11:52 +00:00
- fixed vertex generation when splitting walls by planes on old hardware.
This commit is contained in:
parent
614b8477b8
commit
fb107f80e6
2 changed files with 6 additions and 3 deletions
|
@ -268,7 +268,7 @@ void HWDrawList::SortPlaneIntoPlane(SortNode * head,SortNode * sort)
|
|||
//
|
||||
//
|
||||
//==========================================================================
|
||||
void HWDrawList::SortWallIntoPlane(SortNode * head, SortNode * sort)
|
||||
void HWDrawList::SortWallIntoPlane(HWDrawInfo* di, SortNode * head, SortNode * sort)
|
||||
{
|
||||
HWFlat * fh = flats[drawitems[head->itemindex].index];
|
||||
HWWall * ws = walls[drawitems[sort->itemindex].index];
|
||||
|
@ -301,6 +301,8 @@ void HWDrawList::SortWallIntoPlane(SortNode * head, SortNode * sort)
|
|||
w->ztop[1] = ws->zbottom[1] = w->ztop[0] = ws->zbottom[0] = fh->z;
|
||||
w->tcs[HWWall::UPLFT].v = ws->tcs[HWWall::LOLFT].v = w->tcs[HWWall::UPRGT].v = ws->tcs[HWWall::LORGT].v = newtexv;
|
||||
}
|
||||
w->MakeVertices(di, false);
|
||||
ws->MakeVertices(di, false);
|
||||
}
|
||||
|
||||
SortNode * sort2 = SortNodes.GetNew();
|
||||
|
@ -647,7 +649,7 @@ SortNode * HWDrawList::DoSort(HWDrawInfo *di, SortNode * head)
|
|||
break;
|
||||
|
||||
case DrawType_WALL:
|
||||
SortWallIntoPlane(head,node);
|
||||
SortWallIntoPlane(di,head,node);
|
||||
break;
|
||||
|
||||
case DrawType_SPRITE:
|
||||
|
|
|
@ -31,6 +31,7 @@ struct HWDrawItem
|
|||
HWDrawItemType rendertype;
|
||||
int index;
|
||||
|
||||
HWDrawItem() = default; // we need this for dynamic arrays.
|
||||
HWDrawItem(HWDrawItemType _rendertype,int _index) : rendertype(_rendertype),index(_index) {}
|
||||
};
|
||||
|
||||
|
@ -99,7 +100,7 @@ public:
|
|||
SortNode * FindSortPlane(SortNode * head);
|
||||
SortNode * FindSortWall(SortNode * head);
|
||||
void SortPlaneIntoPlane(SortNode * head,SortNode * sort);
|
||||
void SortWallIntoPlane(SortNode * head,SortNode * sort);
|
||||
void SortWallIntoPlane(HWDrawInfo* di, SortNode * head,SortNode * sort);
|
||||
void SortSpriteIntoPlane(SortNode * head,SortNode * sort);
|
||||
void SortWallIntoWall(HWDrawInfo *di, SortNode * head,SortNode * sort);
|
||||
void SortSpriteIntoWall(HWDrawInfo *di, SortNode * head,SortNode * sort);
|
||||
|
|
Loading…
Reference in a new issue