mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 05:21:16 +00:00
- use correct isHostile checks for target considerations
This commit is contained in:
parent
cfb4e4f105
commit
f9a88f10ed
1 changed files with 3 additions and 3 deletions
|
@ -1823,7 +1823,7 @@ int P_LookForPlayers (AActor *actor, INTBOOL allaround, FLookExParams *params)
|
||||||
if (!(player->mo->flags & MF_SHOOTABLE))
|
if (!(player->mo->flags & MF_SHOOTABLE))
|
||||||
continue; // not shootable (observer or dead)
|
continue; // not shootable (observer or dead)
|
||||||
|
|
||||||
if (actor->IsFriend(player->mo))
|
if (!actor->IsHostile(player->mo))
|
||||||
continue; // same +MF_FRIENDLY, ignore
|
continue; // same +MF_FRIENDLY, ignore
|
||||||
|
|
||||||
if (player->cheats & CF_NOTARGET)
|
if (player->cheats & CF_NOTARGET)
|
||||||
|
@ -1917,7 +1917,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Look)
|
||||||
targ = NULL;
|
targ = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (targ && targ->player && ((targ->player->cheats & CF_NOTARGET) || !(targ->flags & MF_FRIENDLY)))
|
if (targ && targ->player && ((targ->player->cheats & CF_NOTARGET) || !self->IsHostile(targ)))
|
||||||
{
|
{
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
@ -1931,7 +1931,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Look)
|
||||||
|
|
||||||
if (targ && (targ->flags & MF_SHOOTABLE))
|
if (targ && (targ->flags & MF_SHOOTABLE))
|
||||||
{
|
{
|
||||||
if (self->IsFriend (targ)) // be a little more precise!
|
if (!self->IsHostile (targ)) // be a little more precise!
|
||||||
{
|
{
|
||||||
// If we find a valid target here, the wandering logic should *not*
|
// If we find a valid target here, the wandering logic should *not*
|
||||||
// be activated! It would cause the seestate to be set twice.
|
// be activated! It would cause the seestate to be set twice.
|
||||||
|
|
Loading…
Reference in a new issue