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Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
f8fd28118b
2 changed files with 12 additions and 10 deletions
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@ -312,8 +312,13 @@ FString level_info_t::LookupLevelName()
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{
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{
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mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[5]));
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mysnprintf (checkstring, countof(checkstring), "%d: ", atoi(&MapName[5]));
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}
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}
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else
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{
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// make sure nothing is stripped.
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checkstring[0] = '\0';
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}
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thename = strstr (lookedup, checkstring);
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thename = strstr (lookedup, checkstring);
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if (thename == NULL)
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if (thename == NULL || thename == lookedup)
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{
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{
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thename = lookedup;
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thename = lookedup;
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}
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}
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@ -5895,8 +5895,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfHigherOrLower)
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//
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//
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// A_SetRipperLevel(int level)
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// A_SetRipperLevel(int level)
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//
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//
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// Sets the ripper level/requirement of the calling actor.
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// Sets the ripper level of the calling actor.
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// Also sets the minimum and maximum levels to rip through.
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
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{
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{
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@ -5909,26 +5908,24 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipperLevel)
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//
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//
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// A_SetRipMin(int min)
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// A_SetRipMin(int min)
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//
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//
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// Sets the ripper level/requirement of the calling actor.
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// Sets the minimum level a ripper must be in order to rip through this actor.
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// Also sets the minimum and maximum levels to rip through.
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMin)
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{
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(min, 1);
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ACTION_PARAM_INT(min, 0);
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self->RipLevelMin = min;
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self->RipLevelMin = min;
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}
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}
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//===========================================================================
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//===========================================================================
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//
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//
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// A_SetRipMin(int min)
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// A_SetRipMax(int max)
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//
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//
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// Sets the ripper level/requirement of the calling actor.
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// Sets the minimum level a ripper must be in order to rip through this actor.
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// Also sets the minimum and maximum levels to rip through.
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//===========================================================================
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
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{
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{
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ACTION_PARAM_START(1);
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ACTION_PARAM_START(1);
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ACTION_PARAM_INT(max, 1);
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ACTION_PARAM_INT(max, 0);
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self->RipLevelMax = max;
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self->RipLevelMax = max;
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}
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}
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