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- fixed: The default vertical spread for the BFG tracers was set to 32*FRACUNIT instead of 32*ANGLE_1.
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2 changed files with 2 additions and 2 deletions
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@ -636,7 +636,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_BFGSpray)
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PARAM_INT_OPT (damagecnt) { damagecnt = 15; }
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PARAM_INT_OPT (damagecnt) { damagecnt = 15; }
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PARAM_ANGLE_OPT (angle) { angle = ANGLE_90; }
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PARAM_ANGLE_OPT (angle) { angle = ANGLE_90; }
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PARAM_FIXED_OPT (distance) { distance = 16*64*FRACUNIT; }
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PARAM_FIXED_OPT (distance) { distance = 16*64*FRACUNIT; }
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PARAM_ANGLE_OPT (vrange) { vrange = 32*FRACUNIT; }
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PARAM_ANGLE_OPT (vrange) { vrange = 32*ANGLE_1; }
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PARAM_INT_OPT (defdamage) { defdamage = 0; }
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PARAM_INT_OPT (defdamage) { defdamage = 0; }
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int i;
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int i;
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@ -1230,6 +1230,6 @@ typedef TVector2<float> FVector2;
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typedef TVector3<float> FVector3;
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typedef TVector3<float> FVector3;
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typedef TRotator<float> FRotator;
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typedef TRotator<float> FRotator;
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typedef TMatrix3x3<float> FMatrix3x3;
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typedef TMatrix3x3<float> FMatrix3x3;
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typedef TAngle<float> FAngle;
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//typedef TAngle<float> FAngle;
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#endif
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#endif
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