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Fixed const correctness for secplane structure
https://forum.zdoom.org/viewtopic.php?t=59151
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2 changed files with 2 additions and 2 deletions
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@ -394,7 +394,7 @@ public:
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}
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}
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// Moves a plane up/down by hdiff units
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// Moves a plane up/down by hdiff units
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double GetChangedHeight(double hdiff)
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double GetChangedHeight(double hdiff) const
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{
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{
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return D - hdiff * normal.Z;
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return D - hdiff * normal.Z;
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}
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}
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@ -184,7 +184,7 @@ struct SecPlane native play
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native bool isEqual(Secplane other) const;
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native bool isEqual(Secplane other) const;
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native void ChangeHeight(double hdiff);
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native void ChangeHeight(double hdiff);
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native double GetChangedHeight(double hdiff) const;
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native double GetChangedHeight(double hdiff) const;
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native double HeightDiff(double oldd, double newd = 0.0);
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native double HeightDiff(double oldd, double newd = 0.0) const;
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native double PointToDist(Vector2 xy, double z) const;
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native double PointToDist(Vector2 xy, double z) const;
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}
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}
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