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Fixed global TerrainDef array not being exported correctly
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1 changed files with 4 additions and 0 deletions
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@ -724,6 +724,10 @@ void InitThingdef()
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teamstruct->Size = sizeof(FTeam);
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teamstruct->Size = sizeof(FTeam);
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teamstruct->Align = alignof(FTeam);
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teamstruct->Align = alignof(FTeam);
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auto terraindefstruct = NewStruct("TerrainDef", nullptr, true);
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terraindefstruct->Size = sizeof(FTerrainDef);
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terraindefstruct->Align = alignof(FTerrainDef);
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PStruct *pstruct = NewStruct("PlayerInfo", nullptr, true);
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PStruct *pstruct = NewStruct("PlayerInfo", nullptr, true);
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pstruct->Size = sizeof(player_t);
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pstruct->Size = sizeof(player_t);
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pstruct->Align = alignof(player_t);
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pstruct->Align = alignof(player_t);
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