- sorted sound backend code into subdirectories.

This commit is contained in:
Christoph Oelckers 2019-07-14 16:07:18 +02:00
parent 46ec16032e
commit f50e402e92
26 changed files with 25 additions and 29 deletions

View file

@ -675,7 +675,10 @@ file( GLOB HEADER_FILES
intermission/*.h intermission/*.h
maploader/*.h maploader/*.h
menu/*.h menu/*.h
sound/*.h
sound/adlmidi/*.h* sound/adlmidi/*.h*
sound/backend/*.h*
sound/music/*.h*
sound/opnmidi/*.h* sound/opnmidi/*.h*
sound/oplsynth/*.h sound/oplsynth/*.h
sound/oplsynth/dosbox/*.h sound/oplsynth/dosbox/*.h
@ -689,7 +692,6 @@ file( GLOB HEADER_FILES
utility/sfmt/*.h utility/sfmt/*.h
utility/math./*h utility/math./*h
utility/*.h utility/*.h
sound/*.h
scripting/*.h scripting/*.h
scripting/backend/*.h scripting/backend/*.h
scripting/decorate/*.h scripting/decorate/*.h
@ -847,10 +849,10 @@ set( FASTMATH_SOURCES
rendering/swrenderer/r_swscene.cpp rendering/swrenderer/r_swscene.cpp
rendering/polyrenderer/poly_all.cpp rendering/polyrenderer/poly_all.cpp
sound/oplsynth/opl_mus_player.cpp sound/oplsynth/opl_mus_player.cpp
sound/mpg123_decoder.cpp sound/backend/mpg123_decoder.cpp
sound/music_midi_base.cpp sound/music/music_midi_base.cpp
sound/oalsound.cpp sound/backend/oalsound.cpp
sound/sndfile_decoder.cpp sound/backend/sndfile_decoder.cpp
sound/timiditypp/fft4g.cpp sound/timiditypp/fft4g.cpp
sound/timiditypp/reverb.cpp sound/timiditypp/reverb.cpp
gamedata/textures/hires/hqnx/init.cpp gamedata/textures/hires/hqnx/init.cpp
@ -1219,9 +1221,9 @@ set (PCH_SOURCES
scripting/zscript/zcc_compile.cpp scripting/zscript/zcc_compile.cpp
scripting/zscript/zcc_parser.cpp scripting/zscript/zcc_parser.cpp
utility/sfmt/SFMT.cpp utility/sfmt/SFMT.cpp
sound/i_music.cpp sound/music/i_music.cpp
sound/i_sound.cpp sound/music/i_soundfont.cpp
sound/i_soundfont.cpp sound/backend/i_sound.cpp
sound/mididevices/music_adlmidi_mididevice.cpp sound/mididevices/music_adlmidi_mididevice.cpp
sound/mididevices/music_opldumper_mididevice.cpp sound/mididevices/music_opldumper_mididevice.cpp
sound/mididevices/music_opl_mididevice.cpp sound/mididevices/music_opl_mididevice.cpp
@ -1388,6 +1390,8 @@ include_directories( .
rendering rendering
rendering/2d rendering/2d
sound sound
sound/music
sound/backend
sound/oplsynth sound/oplsynth
sound/timidity sound/timidity
sound/wildmidi sound/wildmidi
@ -1492,6 +1496,7 @@ install(TARGETS zdoom
COMPONENT "Game executable") COMPONENT "Game executable")
source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+") source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
source_group("Audio Files\\Backend" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/backend/.+")
source_group("Audio Files\\ADL MIDI" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/adlmidi/.+") source_group("Audio Files\\ADL MIDI" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/adlmidi/.+")
source_group("Audio Files\\OPN MIDI" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/opnmidi/.+") source_group("Audio Files\\OPN MIDI" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/opnmidi/.+")
source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/oplsynth/.+") source_group("Audio Files\\OPL Synth" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/oplsynth/.+")

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@ -43,7 +43,7 @@
#include "a_keys.h" #include "a_keys.h"
#include "p_enemy.h" #include "p_enemy.h"
#include "gstrings.h" #include "gstrings.h"
#include "sound/i_music.h" #include "i_music.h"
#include "p_setup.h" #include "p_setup.h"
#include "d_net.h" #include "d_net.h"
#include "d_event.h" #include "d_event.h"

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@ -1,14 +0,0 @@
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#if defined(_WIN32_WINNT) && _WIN32_WINNT < 0x0400
#undef _WIN32_WINNT
#endif
#ifndef _WIN32_WINNT
#define _WIN32_WINNT 0x0400
#endif
#include <windows.h>
#include <mmsystem.h>
#else
#define FALSE 0
#define TRUE 1
#endif

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@ -34,7 +34,9 @@
#ifdef _WIN32 #ifdef _WIN32
#include "i_midi_win32.h" #define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
// HEADER FILES ------------------------------------------------------------ // HEADER FILES ------------------------------------------------------------

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@ -39,7 +39,7 @@
#endif #endif
#include <stdio.h> #include <stdio.h>
#include "doomtype.h" #include <stdint.h>
#define MIDI_SYSEX ((uint8_t)0xF0) // SysEx begin #define MIDI_SYSEX ((uint8_t)0xF0) // SysEx begin
#define MIDI_SYSEXEND ((uint8_t)0xF7) // SysEx end #define MIDI_SYSEXEND ((uint8_t)0xF7) // SysEx end

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@ -31,9 +31,6 @@
** **
*/ */
#include "i_midi_win32.h"
#include "i_musicinterns.h" #include "i_musicinterns.h"
#include "c_dispatch.h" #include "c_dispatch.h"
@ -105,6 +102,11 @@ void MIDIDeviceChanged(int newdev, bool force)
#define DEF_MIDIDEV -5 #define DEF_MIDIDEV -5
#ifdef _WIN32 #ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <mmsystem.h>
unsigned mididevice; unsigned mididevice;
CUSTOM_CVAR (Int, snd_mididevice, DEF_MIDIDEV, CVAR_ARCHIVE|CVAR_GLOBALCONFIG) CUSTOM_CVAR (Int, snd_mididevice, DEF_MIDIDEV, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)

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@ -33,7 +33,7 @@
** **
*/ */
#define _WIN32_WINNT 0x0601 #define _WIN32_WINNT 0x0600
#include <windows.h> #include <windows.h>
#include <lmcons.h> #include <lmcons.h>
#include <shlobj.h> #include <shlobj.h>

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@ -1,5 +1,6 @@
cmake_minimum_required( VERSION 2.8.7 ) cmake_minimum_required( VERSION 2.8.7 )
add_subdirectory( re2c )
add_subdirectory( lemon ) add_subdirectory( lemon )
add_subdirectory( updaterevision ) add_subdirectory( updaterevision )
add_subdirectory( zipdir ) add_subdirectory( zipdir )