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- fixed sector marker initialization
This fixes a crash when starting a new game for the second time
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1 changed files with 1 additions and 1 deletions
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@ -1991,7 +1991,7 @@ class DSectorMarker : public DObject
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};
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DECLARE_CLASS(DSectorMarker, DObject)
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public:
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DSectorMarker(FLevelLocals *l) : SecNum(0),PolyNum(0),SideNum(0) {}
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DSectorMarker(FLevelLocals *l) : Level(l), SecNum(0),PolyNum(0),SideNum(0) {}
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size_t PropagateMark();
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FLevelLocals *Level;
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int SecNum;
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