- Rewrote wide sky texture scaling again. This time, it should work for any

size textures at any scale. I also tried doing sky scrolling on the sky
  cylinder, but that didn't look so good, so I left it in screen space.


SVN r1932 (trunk)
This commit is contained in:
Randy Heit 2009-10-24 23:42:58 +00:00
parent 1a6d7b6eca
commit f40462dfb4
5 changed files with 52 additions and 28 deletions

View file

@ -1,3 +1,8 @@
October 24, 2009
- Rewrote wide sky texture scaling again. This time, it should work for any
size textures at any scale. I also tried doing sky scrolling on the sky
cylinder, but that didn't look so good, so I left it in screen space.
October 23, 2009 October 23, 2009
- Fixed: When giving completely new ammo, the backpack did not clamp the - Fixed: When giving completely new ammo, the backpack did not clamp the
amount given to the ammo's max amount. amount given to the ammo's max amount.

View file

@ -834,6 +834,6 @@ void R_UpdateAnimations (DWORD mstime)
// Scroll the sky // Scroll the sky
double ms = (double)mstime * FRACUNIT; double ms = (double)mstime * FRACUNIT;
sky1pos = fixed_t(fmod (ms * level.skyspeed1, double(TexMan[sky1texture]->GetScaledWidth() << FRACBITS))); sky1pos = ms * level.skyspeed1;
sky2pos = fixed_t(fmod (ms * level.skyspeed2, double(TexMan[sky2texture]->GetScaledWidth() << FRACBITS))); sky2pos = ms * level.skyspeed2;
} }

View file

@ -745,8 +745,8 @@ inline void R_MakeSpans (int x, int t1, int b1, int t2, int b2, void (*mapfunc)(
static FTexture *frontskytex, *backskytex; static FTexture *frontskytex, *backskytex;
static angle_t skyflip; static angle_t skyflip;
static int frontpos, backpos; static int frontpos, backpos;
static fixed_t frontxScale, backxScale;
static fixed_t frontyScale; static fixed_t frontyScale;
static fixed_t frontcyl, backcyl;
int frontiScale; int frontiScale;
extern fixed_t swall[MAXWIDTH]; extern fixed_t swall[MAXWIDTH];
@ -765,15 +765,15 @@ static int skycolplace;
static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x) static const BYTE *R_GetOneSkyColumn (FTexture *fronttex, int x)
{ {
angle_t column = (viewangle + xtoviewangle[x]) ^ skyflip; angle_t column = (viewangle + xtoviewangle[x]) ^ skyflip;
return fronttex->GetColumn (MulScale32((column >> sky1shift) + frontpos, frontxScale), NULL); return fronttex->GetColumn((MulScale16(column, frontcyl) + frontpos) >> FRACBITS, NULL);
} }
// Get a column of sky when there are two overlapping sky textures // Get a column of sky when there are two overlapping sky textures
static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x) static const BYTE *R_GetTwoSkyColumns (FTexture *fronttex, int x)
{ {
DWORD ang = (viewangle + xtoviewangle[x]) ^ skyflip; DWORD ang = (viewangle + xtoviewangle[x]) ^ skyflip;
DWORD angle1 = (DWORD)MulScale32((ang >> sky1shift) + frontpos, frontxScale); DWORD angle1 = (DWORD)((MulScale16(ang, frontcyl) + frontpos) >> FRACBITS);
DWORD angle2 = (DWORD)MulScale32((ang >> sky2shift) + backpos, backxScale); DWORD angle2 = (DWORD)((MulScale16(ang, backcyl) + backpos) >> FRACBITS);
// Check if this column has already been built. If so, there's // Check if this column has already been built. If so, there's
// no reason to waste time building it again. // no reason to waste time building it again.
@ -848,12 +848,6 @@ static void R_DrawSky (visplane_t *pl)
rw_pic = frontskytex; rw_pic = frontskytex;
rw_offset = 0; rw_offset = 0;
frontxScale = rw_pic->xScale;
if (backskytex != NULL)
{
backxScale = backskytex->xScale;
}
frontyScale = rw_pic->yScale; frontyScale = rw_pic->yScale;
dc_texturemid = MulScale16 (skytexturemid/*-viewz*/, frontyScale); dc_texturemid = MulScale16 (skytexturemid/*-viewz*/, frontyScale);
@ -1250,6 +1244,7 @@ ADD_STAT(skyboxes)
void R_DrawSkyPlane (visplane_t *pl) void R_DrawSkyPlane (visplane_t *pl)
{ {
FTextureID sky1tex, sky2tex; FTextureID sky1tex, sky2tex;
double frontdpos, backdpos;
if ((level.flags & LEVEL_SWAPSKIES) && !(level.flags & LEVEL_DOUBLESKY)) if ((level.flags & LEVEL_SWAPSKIES) && !(level.flags & LEVEL_DOUBLESKY))
{ {
@ -1272,15 +1267,18 @@ void R_DrawSkyPlane (visplane_t *pl)
else else
backskytex = NULL; backskytex = NULL;
skyflip = 0; skyflip = 0;
frontpos = sky1pos; frontdpos = sky1pos;
backpos = sky2pos; backdpos = sky2pos;
frontcyl = sky1cyl;
backcyl = sky2cyl;
} }
else if (pl->sky == PL_SKYFLAT) else if (pl->sky == PL_SKYFLAT)
{ // use sky2 { // use sky2
frontskytex = TexMan(sky2tex); frontskytex = TexMan(sky2tex);
backskytex = NULL; backskytex = NULL;
frontcyl = sky2cyl;
skyflip = 0; skyflip = 0;
frontpos = sky2pos; frontdpos = sky2pos;
} }
else else
{ // MBF's linedef-controlled skies { // MBF's linedef-controlled skies
@ -1313,7 +1311,7 @@ void R_DrawSkyPlane (visplane_t *pl)
// to allow sky rotation as well as careful positioning. // to allow sky rotation as well as careful positioning.
// However, the offset is scaled very small, so that it // However, the offset is scaled very small, so that it
// allows a long-period of sky rotation. // allows a long-period of sky rotation.
frontpos = (-s->GetTextureXOffset(pos)) >> 6; frontdpos = (-s->GetTextureXOffset(pos)) >> 6;
// Vertical offset allows careful sky positioning. // Vertical offset allows careful sky positioning.
dc_texturemid = s->GetTextureYOffset(pos) - 28*FRACUNIT; dc_texturemid = s->GetTextureYOffset(pos) - 28*FRACUNIT;
@ -1324,12 +1322,18 @@ void R_DrawSkyPlane (visplane_t *pl)
// to make it easier to use the new feature, while to still // to make it easier to use the new feature, while to still
// allow old sky textures to be used. // allow old sky textures to be used.
skyflip = l->args[2] ? 0u : ~0u; skyflip = l->args[2] ? 0u : ~0u;
frontcyl = MAX(frontskytex->GetWidth(), frontskytex->xScale >> (16 - 10));
if (skystretch && frontskytex->GetScaledWidth() < 512)
{
frontcyl >>= 1;
}
} }
} }
// frontpos = FixedMul(frontpos, frontskytex->xScale/2); frontpos = int(fmod(frontdpos, double(sky1cyl * 65536.0)));
if (backskytex != NULL) if (backskytex != NULL)
{ {
backpos = FixedMul(backpos, backskytex->xScale); backpos = int(fmod(backdpos, double(sky2cyl * 65536.0)));
} }
bool fakefixed = false; bool fakefixed = false;

View file

@ -47,9 +47,8 @@ int skystretch;
fixed_t skyheight; fixed_t skyheight;
fixed_t skyiscale; fixed_t skyiscale;
int sky1shift, sky2shift; fixed_t sky1cyl, sky2cyl;
fixed_t sky1pos=0, sky1speed=0; double sky1pos, sky2pos;
fixed_t sky2pos=0, sky2speed=0;
// [RH] Stretch sky texture if not taller than 128 pixels? // [RH] Stretch sky texture if not taller than 128 pixels?
CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE) CUSTOM_CVAR (Bool, r_stretchsky, true, CVAR_ARCHIVE)
@ -114,10 +113,26 @@ void R_InitSkyMap ()
skyscale = Scale (skyscale, 2048, FieldOfView); skyscale = Scale (skyscale, 2048, FieldOfView);
} }
// The (standard Doom) sky map is 256*128*4 maps. // The standard Doom sky texture is 256 pixels wide, repeated 4 times over 360 degrees,
int swidth = skytex1->GetScaledWidth(); // giving a total sky width of 1024 pixels. So if the sky texture is no wider than 1024,
sky1shift = 22 - 16 + (skystretch && swidth < 512) - (swidth >= 1024 && skytex1->xScale >= 4*FRACUNIT); // we map it to a cylinder with circumfrence 1024. For larger ones, we use the width of
swidth = skytex2->GetScaledWidth(); // the texture as the cylinder's circumfrence.
sky2shift = 22 - 16 + (skystretch && swidth < 512) - (swidth >= 1024 && skytex2->xScale >= 4*FRACUNIT); sky1cyl = MAX(skytex1->GetWidth(), skytex1->xScale >> (16 - 10));
sky2cyl = MAX(skytex2->GetWidth(), skytex2->xScale >> (16 - 10));
// If we are stretching short skies, we also stretch them horizontally by halving the
// circumfrence of the sky cylinder, unless the texture is 512 or more pixels wide,
// in which case we only stretch it vertically.
if (skystretch)
{
if (skytex1->GetScaledWidth() < 512)
{
sky1cyl >>= 1;
}
if (skytex2->GetScaledWidth() < 512)
{
sky2cyl >>= 1;
}
}
} }

View file

@ -24,11 +24,11 @@
#include "textures/textures.h" #include "textures/textures.h"
extern int sky1shift, sky2shift;
extern FTextureID skyflatnum; extern FTextureID skyflatnum;
extern fixed_t sky1cyl, sky2cyl;
extern FTextureID sky1texture, sky2texture; extern FTextureID sky1texture, sky2texture;
extern fixed_t sky1pos, sky2pos; extern double sky1pos, sky2pos;
extern fixed_t skytexturemid; extern fixed_t skytexturemid;
extern int skystretch; extern int skystretch;
extern fixed_t skyiscale; extern fixed_t skyiscale;