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ZDoom 1.11.
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63
code/c_commands.h
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63
code/c_commands.h
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#include "d_player.h"
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void C_InstallCommands (void);
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#define CMD(a) void a (player_t *plyr, int argc, char **argv);
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// m_menu.c
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CMD(Cmd_Sizedown)
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CMD(Cmd_Sizeup)
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// g_game.c
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CMD(Cmd_Impulse)
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CMD(Cmd_CenterView)
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CMD(Cmd_Pause)
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CMD(Cmd_Stop)
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// c_dispatch.c
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CMD(Cmd_Alias)
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CMD(Cmd_Cmdlist)
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CMD(Cmd_Key)
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// c_bindings.c
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CMD(Cmd_Bind)
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CMD(Cmd_Unbind)
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CMD(Cmd_Unbindall)
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// c_console.c
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void C_ToggleConsole (void);
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CMD(Cmd_History)
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CMD(Cmd_Clear)
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CMD(Cmd_Echo)
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// c_cvars.c
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CMD(Cmd_Set)
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CMD(Cmd_Get)
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CMD(Cmd_Toggle)
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// c_commands.c
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CMD(Cmd_Give)
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CMD(Cmd_God)
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CMD(Cmd_Notarget)
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CMD(Cmd_Noclip)
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CMD(Cmd_idmus)
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CMD(Cmd_idclev)
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CMD(Cmd_idmypos)
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CMD(Cmd_Gameversion)
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CMD(Cmd_Exec)
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CMD(Cmd_DumpHeap)
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CMD(Cmd_Logfile)
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// i_video.c
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CMD(Cmd_Vid_DescribeDrivers)
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CMD(Cmd_Vid_DescribeCurrentDriver)
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CMD(Cmd_Vid_DescribeModes)
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CMD(Cmd_Vid_DescribeCurrentMode)
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// p_inter.c
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CMD(Cmd_Kill)
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// v_video.c
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CMD(Cmd_Gamma)
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#undef CMD
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