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- fix DaggerAlert using FindState incorrectly.
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@ -146,7 +146,7 @@ extend class Actor
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bInCombat = true;
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bInCombat = true;
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self.target = target;
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self.target = target;
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let painstate = FindState('Pain', 'Dagger');
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let painstate = FindState('Pain.Dagger');
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if (painstate != NULL)
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if (painstate != NULL)
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{
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{
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SetState(painstate);
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SetState(painstate);
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