- move static AM color initialization into the AM_StaticInit function.

- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
This commit is contained in:
Christoph Oelckers 2010-12-14 00:50:02 +00:00
parent ee20d0ea7a
commit f0f17e531c
23 changed files with 134 additions and 107 deletions

View file

@ -529,7 +529,12 @@ struct FDropItem
class FDropItemPtrArray : public TArray<FDropItem *>
{
public:
~FDropItemPtrArray();
~FDropItemPtrArray()
{
Clear();
}
void Clear();
};
extern FDropItemPtrArray DropItemList;

View file

@ -545,6 +545,21 @@ void AM_StaticInit()
}
markpointnum = 0;
mapback.SetInvalid();
static DWORD *lastpal = NULL;
//static int lastback = -1;
DWORD *palette;
palette = (DWORD *)GPalette.BaseColors;
int i, j;
for (i = j = 0; i < 11; i++, j += 3)
{
DoomColors[i].FromRGB(DoomPaletteVals[j], DoomPaletteVals[j+1], DoomPaletteVals[j+2]);
StrifeColors[i].FromRGB(StrifePaletteVals[j], StrifePaletteVals[j+1], StrifePaletteVals[j+2]);
RavenColors[i].FromRGB(RavenPaletteVals[j], RavenPaletteVals[j+1], RavenPaletteVals[j+2]);
}
}
//=============================================================================
@ -878,24 +893,6 @@ void AM_initVariables ()
static void AM_initColors (bool overlayed)
{
static DWORD *lastpal = NULL;
//static int lastback = -1;
DWORD *palette;
palette = (DWORD *)GPalette.BaseColors;
if (lastpal != palette)
{
int i, j;
for (i = j = 0; i < 11; i++, j += 3)
{
DoomColors[i].FromRGB(DoomPaletteVals[j], DoomPaletteVals[j+1], DoomPaletteVals[j+2]);
StrifeColors[i].FromRGB(StrifePaletteVals[j], StrifePaletteVals[j+1], StrifePaletteVals[j+2]);
RavenColors[i].FromRGB(RavenPaletteVals[j], RavenPaletteVals[j+1], RavenPaletteVals[j+2]);
}
}
if (overlayed)
{
YourColor.FromCVar (am_ovyourcolor);
@ -1020,8 +1017,6 @@ static void AM_initColors (bool overlayed)
break;
}
lastpal = palette;
}
//=============================================================================

View file

@ -131,6 +131,7 @@ void D_ProcessEvents ();
void G_BuildTiccmd (ticcmd_t* cmd);
void D_DoAdvanceDemo ();
void D_AddWildFile (TArray<FString> &wadfiles, const char *pattern);
void D_LoadWadSettings ();
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
@ -1563,80 +1564,6 @@ bool ConsiderPatches (const char *arg)
return argc > 0;
}
//==========================================================================
//
// D_LoadWadSettings
//
// Parses any loaded KEYCONF lumps. These are restricted console scripts
// that can only execute the alias, defaultbind, addkeysection,
// addmenukey, weaponsection, and addslotdefault commands.
//
//==========================================================================
void D_LoadWadSettings ()
{
char cmd[4096];
int lump, lastlump = 0;
ParsingKeyConf = true;
while ((lump = Wads.FindLump ("KEYCONF", &lastlump)) != -1)
{
FMemLump data = Wads.ReadLump (lump);
const char *eof = (char *)data.GetMem() + Wads.LumpLength (lump);
const char *conf = (char *)data.GetMem();
while (conf < eof)
{
size_t i;
// Fetch a line to execute
for (i = 0; conf + i < eof && conf[i] != '\n'; ++i)
{
cmd[i] = conf[i];
}
cmd[i] = 0;
conf += i;
if (*conf == '\n')
{
conf++;
}
// Comments begin with //
char *stop = cmd + i - 1;
char *comment = cmd;
int inQuote = 0;
if (*stop == '\r')
*stop-- = 0;
while (comment < stop)
{
if (*comment == '\"')
{
inQuote ^= 1;
}
else if (!inQuote && *comment == '/' && *(comment + 1) == '/')
{
break;
}
comment++;
}
if (comment == cmd)
{ // Comment at line beginning
continue;
}
else if (comment < stop)
{ // Comment in middle of line
*comment = 0;
}
AddCommandString (cmd);
}
}
ParsingKeyConf = false;
}
//==========================================================================
//
// D_MultiExec

View file

@ -353,6 +353,7 @@ void FDecalLib::ReadAllDecals ()
}
Animators.Clear();
FDecalCombinerAnim::AnimatorList.Clear();
DecalTranslations.Clear();
DecalLibrary.Clear();

View file

@ -1809,6 +1809,7 @@ static void ClearMapinfo()
AllSkills.Clear();
DefaultSkill = -1;
DeinitIntermissions();
level.info = NULL;
}
//==========================================================================

View file

@ -77,7 +77,7 @@ static gameborder_t StrifeBorder =
// Custom GAMEINFO ------------------------------------------------------------
const char* GameInfoBoarders[] =
const char* GameInfoBorders[] =
{
"DoomBorder",
"HereticBorder",
@ -219,7 +219,7 @@ void FMapInfoParser::ParseGameInfo()
{
if(sc.CheckToken(TK_Identifier))
{
switch(sc.MustMatchString(GameInfoBoarders))
switch(sc.MustMatchString(GameInfoBorders))
{
default:
gameinfo.border = &DoomBorder;

View file

@ -53,6 +53,7 @@
extern void LoadActors ();
extern void InitBotStuff();
extern void ClearStrifeTypes();
//==========================================================================
@ -122,6 +123,7 @@ void FActorInfo::StaticInit ()
}
Printf ("LoadActors: Load actor definitions.\n");
ClearStrifeTypes();
LoadActors ();
InitBotStuff();
}

View file

@ -41,6 +41,7 @@
#include "c_bind.h"
#include "c_dispatch.h"
#include "gameconfigfile.h"
#include "w_wad.h"
TArray<FKeySection> KeySections;
@ -141,3 +142,78 @@ CCMD (addmenukey)
}
}
//==========================================================================
//
// D_LoadWadSettings
//
// Parses any loaded KEYCONF lumps. These are restricted console scripts
// that can only execute the alias, defaultbind, addkeysection,
// addmenukey, weaponsection, and addslotdefault commands.
//
//==========================================================================
void D_LoadWadSettings ()
{
char cmd[4096];
int lump, lastlump = 0;
ParsingKeyConf = true;
KeySections.Clear();
while ((lump = Wads.FindLump ("KEYCONF", &lastlump)) != -1)
{
FMemLump data = Wads.ReadLump (lump);
const char *eof = (char *)data.GetMem() + Wads.LumpLength (lump);
const char *conf = (char *)data.GetMem();
while (conf < eof)
{
size_t i;
// Fetch a line to execute
for (i = 0; conf + i < eof && conf[i] != '\n'; ++i)
{
cmd[i] = conf[i];
}
cmd[i] = 0;
conf += i;
if (*conf == '\n')
{
conf++;
}
// Comments begin with //
char *stop = cmd + i - 1;
char *comment = cmd;
int inQuote = 0;
if (*stop == '\r')
*stop-- = 0;
while (comment < stop)
{
if (*comment == '\"')
{
inQuote ^= 1;
}
else if (!inQuote && *comment == '/' && *(comment + 1) == '/')
{
break;
}
comment++;
}
if (comment == cmd)
{ // Comment at line beginning
continue;
}
else if (comment < stop)
{ // Comment in middle of line
*comment = 0;
}
AddCommandString (cmd);
}
}
ParsingKeyConf = false;
}

View file

@ -70,7 +70,6 @@ CVAR(Int, m_show_backbutton, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
DMenu *DMenu::CurrentMenu;
int DMenu::MenuTime;
FListMenuDescriptor *MainMenu;
FGameStartup GameStartupInfo;
EMenuState menuactive;
bool M_DemoNoPlay;

View file

@ -145,6 +145,11 @@ void SetStrifeType(int convid, const PClass *Class)
StrifeTypes[convid] = Class;
}
void ClearStrifeTypes()
{
StrifeTypes.Clear();
}
void SetConversation(int convid, const PClass *Class, int dlgindex)
{
if (convid != -1)

View file

@ -5586,12 +5586,13 @@ void FreeDropItemChain(FDropItem *chain)
}
}
FDropItemPtrArray::~FDropItemPtrArray()
void FDropItemPtrArray::Clear()
{
for (unsigned int i = 0; i < Size(); ++i)
{
FreeDropItemChain ((*this)[i]);
}
TArray<FDropItem *>::Clear();
}
int StoreDropItemChain(FDropItem *chain)

View file

@ -3491,6 +3491,7 @@ void P_FreeExtraLevelData()
delete node;
node = next;
}
FBlockNode::FreeBlocks = NULL;
}
{
msecnode_t *node = headsecnode;
@ -3528,8 +3529,11 @@ void P_SetupLevel (char *lumpname, int position)
wminfo.partime = 180;
MapThingsConverted.Clear();
linemap.Clear();
FCanvasTextureInfo::EmptyList ();
R_FreePastViewers ();
P_ClearUDMFKeys();
if (!savegamerestore)
{

View file

@ -861,7 +861,6 @@ bool FStateDefinitions::AddStates(FState *state, const char *framechars)
int FStateDefinitions::FinishStates (FActorInfo *actor, AActor *defaults)
{
static int c=0;
int count = StateArray.Size();
if (count > 0)

View file

@ -242,6 +242,8 @@ void P_InitTerrainTypes ()
int lump;
int size;
Splashes.Clear();
Terrains.Clear();
size = (TexMan.NumTextures()+1);
TerrainTypes.Resize(size);
TerrainTypes.Clear();

View file

@ -2357,6 +2357,7 @@ void R_InitParticles ()
if ( NumParticles < 100 )
NumParticles = 100;
R_DeinitParticles();
Particles = new particle_t[NumParticles];
R_ClearParticles ();
atterm (R_DeinitParticles);

View file

@ -857,6 +857,8 @@ static void S_ClearSoundData()
PlayerSounds.Clear();
DefPlayerClass = 0;
DefPlayerClassName = "";
MusicAliases.Clear();
MidiDevices.Clear();
}
//==========================================================================
@ -867,10 +869,11 @@ static void S_ClearSoundData()
// Also registers Blood SFX files and Strife's voices.
//==========================================================================
void S_ParseSndInfo ()
void S_ParseSndInfo (bool redefine)
{
int lump;
if (!redefine) SavedPlayerSounds.Clear(); // clear skin sounds only for initial parsing.
atterm (S_ClearSoundData);
S_ClearSoundData(); // remove old sound data first!

View file

@ -322,7 +322,7 @@ void S_Init ()
void S_InitData ()
{
LastLocalSndInfo = LastLocalSndSeq = "";
S_ParseSndInfo ();
S_ParseSndInfo (false);
S_ParseSndSeq (-1);
S_ParseMusInfo();
}
@ -408,7 +408,7 @@ void S_Start ()
}
// Parse the global SNDINFO
S_ParseSndInfo();
S_ParseSndInfo(true);
if (*LocalSndInfo)
{

View file

@ -331,7 +331,7 @@ void S_UpdateSounds (AActor *listener);
void S_RestoreEvictedChannels();
// [RH] S_sfx "maintenance" routines
void S_ParseSndInfo ();
void S_ParseSndInfo (bool redefine);
void S_ParseReverbDef ();
void S_UnloadReverbDef ();

View file

@ -134,6 +134,7 @@ static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
{
FScanner sc;
sc.OpenFile(fn);
statlist.Clear();
while (sc.GetString())
{

View file

@ -131,6 +131,7 @@ void FTeam::ParseTeamInfo ()
{
int iLump, iLastLump = 0;
Teams.Clear();
while ((iLump = Wads.FindLump ("TEAMINFO", &iLastLump)) != -1)
{
FScanner Scan (iLump);

View file

@ -317,7 +317,7 @@ void FTextureManager::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
unsigned int i;
FSwitchDef *sw1 = NULL;
FSwitchDef *sw2 = NULL;
unsigned int index1 = -1, index2 = -1;
unsigned int index1 = 0xffffffff, index2 = 0xffffffff;
for (i = mSwitchDefs.Size (); i-- > 0; )
{
@ -325,13 +325,13 @@ void FTextureManager::AddSwitchPair (FSwitchDef *def1, FSwitchDef *def2)
{
index1 = i;
sw1 = mSwitchDefs[index1];
if (index2 != -1u) break;
if (index2 != 0xffffffff) break;
}
if (mSwitchDefs[i]->PreTexture == def2->PreTexture)
{
index2 = i;
sw2 = mSwitchDefs[index2];
if (index1 != -1u) break;
if (index1 != 0xffffffff) break;
}
}

View file

@ -337,6 +337,7 @@ void LoadActors ()
{
int lastlump, lump;
DropItemList.Clear();
FScriptPosition::ResetErrorCounter();
InitThingdef();
lastlump = 0;

View file

@ -584,6 +584,7 @@ void InitThingdef()
}
// Create a sorted list of properties
if (properties.Size() == 0)
{
FAutoSegIterator probe(GRegHead, GRegTail);
@ -596,6 +597,7 @@ void InitThingdef()
}
// Create a sorted list of native action functions
if (AFTable.Size() == 0)
{
FAutoSegIterator probe(ARegHead, ARegTail);
@ -608,6 +610,7 @@ void InitThingdef()
}
// Create a sorted list of native variables
if (variables.Size() == 0)
{
FAutoSegIterator probe(MRegHead, MRegTail);