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- the chat should use the console's scaling, not the one for the messages printed with the small font.
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@ -269,7 +269,7 @@ void CT_Drawer (void)
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y = (viewactive || gamestate != GS_LEVEL) ? -displayfont->GetHeight()-2 : -displayfont->GetHeight() - 22;
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y = (viewactive || gamestate != GS_LEVEL) ? -displayfont->GetHeight()-2 : -displayfont->GetHeight() - 22;
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scalex = 1;
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scalex = 1;
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int scale = active_con_scaletext(drawer);
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int scale = active_con_scale(drawer);
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int screen_width = twod->GetWidth() / scale;
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int screen_width = twod->GetWidth() / scale;
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int screen_height= twod->GetHeight() / scale;
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int screen_height= twod->GetHeight() / scale;
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int st_y = StatusBar->GetTopOfStatusbar() / scale;
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int st_y = StatusBar->GetTopOfStatusbar() / scale;
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