- Enable backpatching in the internal nodebuilder.

SVN r2477 (polyobjects)
This commit is contained in:
Randy Heit 2010-07-31 04:03:39 +00:00
parent 14c6c53709
commit edb4686a48
7 changed files with 194 additions and 86 deletions

View file

@ -63,7 +63,7 @@ const int AAPreference = 16;
#endif #endif
FNodeBuilder::FNodeBuilder(FLevel &level) FNodeBuilder::FNodeBuilder(FLevel &level)
: Level(level), GLNodes(false), EnableSSE2(true), SegsStuffed(0) : Level(level), GLNodes(false), SegsStuffed(0)
{ {
VertexMap = NULL; VertexMap = NULL;
@ -71,8 +71,8 @@ FNodeBuilder::FNodeBuilder(FLevel &level)
FNodeBuilder::FNodeBuilder (FLevel &level, FNodeBuilder::FNodeBuilder (FLevel &level,
TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors, TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
bool makeGLNodes, bool enableSSE2) bool makeGLNodes)
: Level(level), GLNodes(makeGLNodes), EnableSSE2(enableSSE2), SegsStuffed(0) : Level(level), GLNodes(makeGLNodes), SegsStuffed(0)
{ {
VertexMap = new FVertexMap (*this, Level.MinX, Level.MinY, Level.MaxX, Level.MaxY); VertexMap = new FVertexMap (*this, Level.MinX, Level.MinY, Level.MaxX, Level.MaxY);
FindUsedVertices (Level.Vertices, Level.NumVertices); FindUsedVertices (Level.Vertices, Level.NumVertices);
@ -90,10 +90,9 @@ FNodeBuilder::~FNodeBuilder()
} }
} }
void FNodeBuilder::BuildMini(bool makeGLNodes, bool enableSSE2) void FNodeBuilder::BuildMini(bool makeGLNodes)
{ {
GLNodes = makeGLNodes; GLNodes = makeGLNodes;
EnableSSE2 = enableSSE2;
GroupSegPlanesSimple(); GroupSegPlanesSimple();
BuildTree(); BuildTree();
} }
@ -540,7 +539,7 @@ int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
int realSegs[2] = { 0, 0 }; int realSegs[2] = { 0, 0 };
int specialSegs[2] = { 0, 0 }; int specialSegs[2] = { 0, 0 };
DWORD i = set; DWORD i = set;
int sidev1, sidev2; int sidev[2];
int side; int side;
bool splitter = false; bool splitter = false;
unsigned int max, m2, p, q; unsigned int max, m2, p, q;
@ -559,7 +558,7 @@ int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
} }
else else
{ {
side = ClassifyLine (node, test, sidev1, sidev2); side = ClassifyLine (node, &Vertices[test->v1], &Vertices[test->v2], sidev);
} }
switch (side) switch (side)
{ {
@ -569,9 +568,9 @@ int FNodeBuilder::Heuristic (node_t &node, DWORD set, bool honorNoSplit)
// The "right" thing to do in this case is to only reject it if there is // The "right" thing to do in this case is to only reject it if there is
// another nosplit seg from the same sector at this vertex. Note that a line // another nosplit seg from the same sector at this vertex. Note that a line
// that lies exactly on top of the splitter is okay. // that lies exactly on top of the splitter is okay.
if (test->loopnum && honorNoSplit && (sidev1 == 0 || sidev2 == 0)) if (test->loopnum && honorNoSplit && (sidev[0] == 0 || sidev[1] == 0))
{ {
if ((sidev1 | sidev2) != 0) if ((sidev[0] | sidev[1]) != 0)
{ {
max = Touched.Size(); max = Touched.Size();
for (p = 0; p < max; ++p) for (p = 0; p < max; ++p)
@ -783,18 +782,18 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
FPrivSeg *seg = &Segs[set]; FPrivSeg *seg = &Segs[set];
int next = seg->next; int next = seg->next;
int sidev1, sidev2, side; int sidev[2], side;
if (HackSeg == set) if (HackSeg == set)
{ {
HackSeg = DWORD_MAX; HackSeg = DWORD_MAX;
side = 1; side = 1;
sidev1 = sidev2 = 0; sidev[0] = sidev[1] = 0;
hack = true; hack = true;
} }
else else
{ {
side = ClassifyLine (node, seg, sidev1, sidev2); side = ClassifyLine (node, &Vertices[seg->v1], &Vertices[seg->v2], sidev);
hack = false; hack = false;
} }
@ -837,7 +836,7 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
Printf("SelectVertexClose selected endpoint of seg %u\n", set); Printf("SelectVertexClose selected endpoint of seg %u\n", set);
} }
seg2 = SplitSeg (set, vertnum, sidev1); seg2 = SplitSeg (set, vertnum, sidev[0]);
Segs[seg2].next = outset0; Segs[seg2].next = outset0;
outset0 = seg2; outset0 = seg2;
@ -848,7 +847,7 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
if (Segs[set].partner != DWORD_MAX) if (Segs[set].partner != DWORD_MAX)
{ {
int partner1 = Segs[set].partner; int partner1 = Segs[set].partner;
int partner2 = SplitSeg (partner1, vertnum, sidev2); int partner2 = SplitSeg (partner1, vertnum, sidev[1]);
// The newly created seg stays in the same set as the // The newly created seg stays in the same set as the
// back seg because it has not been considered for splitting // back seg because it has not been considered for splitting
// yet. If it had been, then the front seg would have already // yet. If it had been, then the front seg would have already
@ -869,17 +868,17 @@ void FNodeBuilder::SplitSegs (DWORD set, node_t &node, DWORD splitseg, DWORD &ou
} }
if (side >= 0 && GLNodes) if (side >= 0 && GLNodes)
{ {
if (sidev1 == 0) if (sidev[0] == 0)
{ {
double dist1 = AddIntersection (node, seg->v1); double dist1 = AddIntersection (node, seg->v1);
if (sidev2 == 0) if (sidev[1] == 0)
{ {
double dist2 = AddIntersection (node, seg->v2); double dist2 = AddIntersection (node, seg->v2);
FSplitSharer share = { dist1, set, dist2 > dist1 }; FSplitSharer share = { dist1, set, dist2 > dist1 };
SplitSharers.Push (share); SplitSharers.Push (share);
} }
} }
else if (sidev2 == 0) else if (sidev[1] == 0)
{ {
AddIntersection (node, seg->v2); AddIntersection (node, seg->v2);
} }
@ -1072,3 +1071,92 @@ void FNodeBuilder::PrintSet (int l, DWORD set)
} }
Printf (PRINT_LOG, "*\n"); Printf (PRINT_LOG, "*\n");
} }
#ifdef BACKPATCH
#ifdef _WIN32
extern "C" {
__declspec(dllimport) int __stdcall VirtualProtect(void *, unsigned long, unsigned long, unsigned long *);
}
#define PAGE_EXECUTE_READWRITE 64
#else
#include <sys/mman.h>
#include <limits.h>
#endif
#ifdef __GNUC__
extern "C" int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
#else
static int *CallerOffset;
int ClassifyLineBackpatchC (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
#endif
{
// Select the routine based on SSE2 availability and patch the caller so that
// they call that routine directly next time instead of going through here.
int *calleroffset;
int diff;
int (*func)(node_t &, const FSimpleVert *, const FSimpleVert *, int[2]);
#ifdef __GNUC__
calleroffset = (int *)__builtin_return_address(0);
#else
calleroffset = CallerOffset;
#endif
// printf ("Patching for SSE %d @ %p %d\n", SSELevel, calleroffset, *calleroffset);
if (CPU.bSSE2)
{
func = ClassifyLineSSE2;
diff = (char *)ClassifyLineSSE2 - (char *)calleroffset;
}
else
{
func = ClassifyLine2;
diff = (char *)ClassifyLine2 - (char *)calleroffset;
}
calleroffset--;
// Patch the caller.
#ifdef _WIN32
unsigned long oldprotect;
if (VirtualProtect (calleroffset, 4, PAGE_EXECUTE_READWRITE, &oldprotect))
#else
// must make this page-aligned for mprotect
long pagesize = sysconf(_SC_PAGESIZE);
char *callerpage = (char *)((intptr_t)calleroffset & ~(pagesize - 1));
size_t protectlen = (intptr_t)calleroffset + sizeof(void*) - (intptr_t)callerpage;
int ptect;
if (!(ptect = mprotect(callerpage, protectlen, PROT_READ|PROT_WRITE|PROT_EXEC)))
#endif
{
*calleroffset = diff;
#ifdef _WIN32
VirtualProtect (calleroffset, sizeof(void*), oldprotect, &oldprotect);
#else
mprotect(callerpage, protectlen, PROT_READ|PROT_EXEC);
#endif
}
// And return by calling the real function.
return func (node, v1, v2, sidev);
}
#ifndef __GNUC__
// The ClassifyLineBackpatch() function here is a stub that uses inline assembly and nakedness
// to retrieve the return address of the stack before sending control to the real
// ClassifyLineBackpatchC() function. Since BACKPATCH shouldn't be defined on 64-bit builds,
// we're okay that VC++ can't do inline assembly on that target.
extern "C" __declspec(noinline) __declspec(naked) int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
{
// We store the return address in a global, so as not to need to mess with the parameter list.
__asm
{
mov eax, [esp]
mov CallerOffset, eax
jmp ClassifyLineBackpatchC
}
}
#endif
#endif

View file

@ -1,6 +1,7 @@
#include "doomdata.h" #include "doomdata.h"
#include "tarray.h" #include "tarray.h"
#include "r_defs.h" #include "r_defs.h"
#include "x86.h"
struct FPolySeg; struct FPolySeg;
struct FMiniBSP; struct FMiniBSP;
@ -43,6 +44,27 @@ private:
FEvent *Predecessor (FEvent *event) const; FEvent *Predecessor (FEvent *event) const;
}; };
struct FSimpleVert
{
fixed_t x, y;
};
extern "C"
{
int ClassifyLine2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
#ifndef DISABLE_SSE
int ClassifyLineSSE1 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
int ClassifyLineSSE2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
#ifdef BACKPATCH
#ifdef __GNUC__
int ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]) __attribute__((noinline));
#else
int __declspec(noinline) ClassifyLineBackpatch (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2]);
#endif
#endif
#endif
}
class FNodeBuilder class FNodeBuilder
{ {
struct FPrivSeg struct FPrivSeg
@ -63,9 +85,8 @@ class FNodeBuilder
bool planefront; bool planefront;
FPrivSeg *hashnext; FPrivSeg *hashnext;
}; };
struct FPrivVert struct FPrivVert : FSimpleVert
{ {
fixed_t x, y;
DWORD segs; // segs that use this vertex as v1 DWORD segs; // segs that use this vertex as v1
DWORD segs2; // segs that use this vertex as v2 DWORD segs2; // segs that use this vertex as v2
@ -175,7 +196,7 @@ public:
FNodeBuilder (FLevel &level); FNodeBuilder (FLevel &level);
FNodeBuilder (FLevel &level, FNodeBuilder (FLevel &level,
TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors, TArray<FPolyStart> &polyspots, TArray<FPolyStart> &anchors,
bool makeGLNodes, bool enableSSE2); bool makeGLNodes);
~FNodeBuilder (); ~FNodeBuilder ();
void Extract (node_t *&nodes, int &nodeCount, void Extract (node_t *&nodes, int &nodeCount,
@ -187,7 +208,7 @@ public:
void Clear(); void Clear();
void AddPolySegs(FPolySeg *segs, int numsegs); void AddPolySegs(FPolySeg *segs, int numsegs);
void AddSegs(seg_t *segs, int numsegs); void AddSegs(seg_t *segs, int numsegs);
void BuildMini(bool makeGLNodes, bool enableSSE2); void BuildMini(bool makeGLNodes);
void ExtractMini(FMiniBSP *bsp); void ExtractMini(FMiniBSP *bsp);
static angle_t PointToAngle (fixed_t dx, fixed_t dy); static angle_t PointToAngle (fixed_t dx, fixed_t dy);
@ -220,7 +241,6 @@ private:
DWORD HackMate; // Seg to use in front of hack seg DWORD HackMate; // Seg to use in front of hack seg
FLevel &Level; FLevel &Level;
bool GLNodes; // Add minisegs to make GL nodes? bool GLNodes; // Add minisegs to make GL nodes?
bool EnableSSE2;
// Progress meter stuff // Progress meter stuff
int SegsStuffed; int SegsStuffed;
@ -251,9 +271,7 @@ private:
// 1 = seg is in back // 1 = seg is in back
// -1 = seg cuts the node // -1 = seg cuts the node
inline int ClassifyLine (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2); inline int ClassifyLine (node_t &node, const FPrivVert *v1, const FPrivVert *v2, int sidev[2]);
int ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
int ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2);
void FixSplitSharers (const node_t &node); void FixSplitSharers (const node_t &node);
double AddIntersection (const node_t &node, int vertex); double AddIntersection (const node_t &node, int vertex);
@ -313,21 +331,27 @@ inline int FNodeBuilder::PointOnSide (int x, int y, int x1, int y1, int dx, int
return s_num > 0.0 ? -1 : 1; return s_num > 0.0 ? -1 : 1;
} }
inline int FNodeBuilder::ClassifyLine (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2) inline int FNodeBuilder::ClassifyLine (node_t &node, const FPrivVert *v1, const FPrivVert *v2, int sidev[2])
{ {
#if !defined(_M_IX86) && !defined(_M_X64) && !defined(__i386__) && !defined(__amd64__) #ifdef DISABLE_SSE
return ClassifyLine2 (node, seg, sidev1, sidev2); return ClassifyLine2 (node, v1, v2, sidev);
#elif defined(__SSE2__) #else
#if defined(__SSE2__) || defined(_M_IX64)
// If compiling with SSE2 support everywhere, just use the SSE2 version. // If compiling with SSE2 support everywhere, just use the SSE2 version.
return ClassifyLineSSE2 (node, seg, sidev1, sidev2); return ClassifyLineSSE2 (node, v1, v2, sidev);
#elif defined(_MSC_VER) && _MSC_VER < 1300 #elif defined(_MSC_VER) && _MSC_VER < 1300
// VC 6 does not support SSE2 optimizations. // VC 6 does not support SSE optimizations.
return ClassifyLine2 (node, seg, sidev1, sidev2); return ClassifyLine2 (node, v1, v2, sidev);
#else #else
// Select the routine based on our flag. // Select the routine based on our flag.
if (EnableSSE2) #ifdef BACKPATCH
return ClassifyLineSSE2 (node, seg, sidev1, sidev2); return ClassifyLineBackpatch (node, v1, v2, sidev);
#else
if (CPU.bSSE2)
return ClassifyLineSSE2 (node, v1, v2, sidev);
else else
return ClassifyLine2 (node, seg, sidev1, sidev2); return ClassifyLine2 (node, v1, v2, sidev);
#endif
#endif
#endif #endif
} }

View file

@ -3,11 +3,8 @@
#define FAR_ENOUGH 17179869184.f // 4<<32 #define FAR_ENOUGH 17179869184.f // 4<<32
int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2) extern "C" int ClassifyLine2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
{ {
const FPrivVert *v1 = &Vertices[seg->v1];
const FPrivVert *v2 = &Vertices[seg->v2];
double d_x1 = double(node.x); double d_x1 = double(node.x);
double d_y1 = double(node.y); double d_y1 = double(node.y);
double d_dx = double(node.dx); double d_dx = double(node.dx);
@ -26,13 +23,13 @@ int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1,
{ {
if (s_num2 <= -FAR_ENOUGH) if (s_num2 <= -FAR_ENOUGH)
{ {
sidev1 = sidev2 = 1; sidev[0] = sidev[1] = 1;
return 1; return 1;
} }
if (s_num2 >= FAR_ENOUGH) if (s_num2 >= FAR_ENOUGH)
{ {
sidev1 = 1; sidev[0] = 1;
sidev2 = -1; sidev[1] = -1;
return -1; return -1;
} }
nears = 1; nears = 1;
@ -41,13 +38,13 @@ int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1,
{ {
if (s_num2 >= FAR_ENOUGH) if (s_num2 >= FAR_ENOUGH)
{ {
sidev1 = sidev2 = -1; sidev[0] = sidev[1] = -1;
return 0; return 0;
} }
if (s_num2 <= -FAR_ENOUGH) if (s_num2 <= -FAR_ENOUGH)
{ {
sidev1 = -1; sidev[0] = -1;
sidev2 = 1; sidev[1] = 1;
return -1; return -1;
} }
nears = 1; nears = 1;
@ -65,41 +62,41 @@ int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1,
double dist = s_num1 * s_num1 * l; double dist = s_num1 * s_num1 * l;
if (dist < SIDE_EPSILON*SIDE_EPSILON) if (dist < SIDE_EPSILON*SIDE_EPSILON)
{ {
sidev1 = 0; sidev[0] = 0;
} }
else else
{ {
sidev1 = s_num1 > 0.0 ? -1 : 1; sidev[0] = s_num1 > 0.0 ? -1 : 1;
} }
} }
else else
{ {
sidev1 = s_num1 > 0.0 ? -1 : 1; sidev[0] = s_num1 > 0.0 ? -1 : 1;
} }
if (nears & 1) if (nears & 1)
{ {
double dist = s_num2 * s_num2 * l; double dist = s_num2 * s_num2 * l;
if (dist < SIDE_EPSILON*SIDE_EPSILON) if (dist < SIDE_EPSILON*SIDE_EPSILON)
{ {
sidev2 = 0; sidev[1] = 0;
} }
else else
{ {
sidev2 = s_num2 > 0.0 ? -1 : 1; sidev[1] = s_num2 > 0.0 ? -1 : 1;
} }
} }
else else
{ {
sidev2 = s_num2 > 0.0 ? -1 : 1; sidev[1] = s_num2 > 0.0 ? -1 : 1;
} }
} }
else else
{ {
sidev1 = s_num1 > 0.0 ? -1 : 1; sidev[0] = s_num1 > 0.0 ? -1 : 1;
sidev2 = s_num2 > 0.0 ? -1 : 1; sidev[1] = s_num2 > 0.0 ? -1 : 1;
} }
if ((sidev1 | sidev2) == 0) if ((sidev[0] | sidev[1]) == 0)
{ // seg is coplanar with the splitter, so use its orientation to determine { // seg is coplanar with the splitter, so use its orientation to determine
// which child it ends up in. If it faces the same direction as the splitter, // which child it ends up in. If it faces the same direction as the splitter,
// it goes in front. Otherwise, it goes in back. // it goes in front. Otherwise, it goes in back.
@ -127,11 +124,11 @@ int FNodeBuilder::ClassifyLine2 (node_t &node, const FPrivSeg *seg, int &sidev1,
} }
} }
} }
else if (sidev1 <= 0 && sidev2 <= 0) else if (sidev[0] <= 0 && sidev[1] <= 0)
{ {
return 0; return 0;
} }
else if (sidev1 >= 0 && sidev2 >= 0) else if (sidev[0] >= 0 && sidev[1] >= 0)
{ {
return 1; return 1;
} }

View file

@ -1,18 +1,16 @@
#ifndef DISABLE_SSE
#include "doomtype.h" #include "doomtype.h"
#include "nodebuild.h" #include "nodebuild.h"
#define FAR_ENOUGH 17179869184.f // 4<<32 #define FAR_ENOUGH 17179869184.f // 4<<32
// This function is identical to the ClassifyLine2 version. So how does it use SSE2? // You may notice that this function is identical to ClassifyLine2.
// Easy! By explicitly enabling SSE2 in the configuration properties for this one // The reason it is SSE2 is because this file is explicitly compiled
// file, we can build it with SSE2 enabled without forcing SSE2 on the rest of the // with SSE2 math enabled, but the other files are not.
// project.
int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &sidev1, int &sidev2) extern "C" int ClassifyLineSSE2 (node_t &node, const FSimpleVert *v1, const FSimpleVert *v2, int sidev[2])
{ {
const FPrivVert *v1 = &Vertices[seg->v1];
const FPrivVert *v2 = &Vertices[seg->v2];
double d_x1 = double(node.x); double d_x1 = double(node.x);
double d_y1 = double(node.y); double d_y1 = double(node.y);
double d_dx = double(node.dx); double d_dx = double(node.dx);
@ -31,13 +29,13 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
{ {
if (s_num2 <= -FAR_ENOUGH) if (s_num2 <= -FAR_ENOUGH)
{ {
sidev1 = sidev2 = 1; sidev[0] = sidev[1] = 1;
return 1; return 1;
} }
if (s_num2 >= FAR_ENOUGH) if (s_num2 >= FAR_ENOUGH)
{ {
sidev1 = 1; sidev[0] = 1;
sidev2 = -1; sidev[1] = -1;
return -1; return -1;
} }
nears = 1; nears = 1;
@ -46,13 +44,13 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
{ {
if (s_num2 >= FAR_ENOUGH) if (s_num2 >= FAR_ENOUGH)
{ {
sidev1 = sidev2 = -1; sidev[0] = sidev[1] = -1;
return 0; return 0;
} }
if (s_num2 <= -FAR_ENOUGH) if (s_num2 <= -FAR_ENOUGH)
{ {
sidev1 = -1; sidev[0] = -1;
sidev2 = 1; sidev[1] = 1;
return -1; return -1;
} }
nears = 1; nears = 1;
@ -70,41 +68,41 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
double dist = s_num1 * s_num1 * l; double dist = s_num1 * s_num1 * l;
if (dist < SIDE_EPSILON*SIDE_EPSILON) if (dist < SIDE_EPSILON*SIDE_EPSILON)
{ {
sidev1 = 0; sidev[0] = 0;
} }
else else
{ {
sidev1 = s_num1 > 0.0 ? -1 : 1; sidev[0] = s_num1 > 0.0 ? -1 : 1;
} }
} }
else else
{ {
sidev1 = s_num1 > 0.0 ? -1 : 1; sidev[0] = s_num1 > 0.0 ? -1 : 1;
} }
if (nears & 1) if (nears & 1)
{ {
double dist = s_num2 * s_num2 * l; double dist = s_num2 * s_num2 * l;
if (dist < SIDE_EPSILON*SIDE_EPSILON) if (dist < SIDE_EPSILON*SIDE_EPSILON)
{ {
sidev2 = 0; sidev[1] = 0;
} }
else else
{ {
sidev2 = s_num2 > 0.0 ? -1 : 1; sidev[1] = s_num2 > 0.0 ? -1 : 1;
} }
} }
else else
{ {
sidev2 = s_num2 > 0.0 ? -1 : 1; sidev[1] = s_num2 > 0.0 ? -1 : 1;
} }
} }
else else
{ {
sidev1 = s_num1 > 0.0 ? -1 : 1; sidev[0] = s_num1 > 0.0 ? -1 : 1;
sidev2 = s_num2 > 0.0 ? -1 : 1; sidev[1] = s_num2 > 0.0 ? -1 : 1;
} }
if ((sidev1 | sidev2) == 0) if ((sidev[0] | sidev[1]) == 0)
{ // seg is coplanar with the splitter, so use its orientation to determine { // seg is coplanar with the splitter, so use its orientation to determine
// which child it ends up in. If it faces the same direction as the splitter, // which child it ends up in. If it faces the same direction as the splitter,
// it goes in front. Otherwise, it goes in back. // it goes in front. Otherwise, it goes in back.
@ -132,13 +130,15 @@ int FNodeBuilder::ClassifyLineSSE2 (node_t &node, const FPrivSeg *seg, int &side
} }
} }
} }
else if (sidev1 <= 0 && sidev2 <= 0) else if (sidev[0] <= 0 && sidev[1] <= 0)
{ {
return 0; return 0;
} }
else if (sidev1 >= 0 && sidev2 >= 0) else if (sidev[0] >= 0 && sidev[1] >= 0)
{ {
return 1; return 1;
} }
return -1; return -1;
} }
#endif

View file

@ -3790,7 +3790,7 @@ void P_SetupLevel (char *lumpname, int position)
}; };
leveldata.FindMapBounds (); leveldata.FindMapBounds ();
UsingGLNodes |= genglnodes; UsingGLNodes |= genglnodes;
FNodeBuilder builder (leveldata, polyspots, anchors, UsingGLNodes, CPU.bSSE2); FNodeBuilder builder (leveldata, polyspots, anchors, UsingGLNodes);
delete[] vertexes; delete[] vertexes;
builder.Extract (nodes, numnodes, builder.Extract (nodes, numnodes,
segs, numsegs, segs, numsegs,

View file

@ -44,7 +44,6 @@
#include "a_sharedglobal.h" #include "a_sharedglobal.h"
#include "g_level.h" #include "g_level.h"
#include "nodebuild.h" #include "nodebuild.h"
#include "x86.h"
// State. // State.
#include "doomstat.h" #include "doomstat.h"
@ -1050,7 +1049,7 @@ static void R_BuildPolyBSP(subsector_t *sub)
{ {
PolyNodeBuilder.AddPolySegs(&pn->segs[0], (int)pn->segs.Size()); PolyNodeBuilder.AddPolySegs(&pn->segs[0], (int)pn->segs.Size());
} }
PolyNodeBuilder.BuildMini(false, CPU.bSSE2); PolyNodeBuilder.BuildMini(false);
if (sub->BSP == NULL) if (sub->BSP == NULL)
{ {
sub->BSP = new FMiniBSP; sub->BSP = new FMiniBSP;

View file

@ -57,7 +57,7 @@
OmitFramePointers="true" OmitFramePointers="true"
WholeProgramOptimization="false" WholeProgramOptimization="false"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;game-music-emu\gme;gdtoa;bzip2;lzma\C" AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;game-music-emu\gme;gdtoa;bzip2;lzma\C"
PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY" PreprocessorDefinitions="NDEBUG,WIN32,_WIN32,_WINDOWS,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH"
StringPooling="true" StringPooling="true"
ExceptionHandling="1" ExceptionHandling="1"
RuntimeLibrary="0" RuntimeLibrary="0"
@ -287,7 +287,7 @@
Name="VCCLCompilerTool" Name="VCCLCompilerTool"
Optimization="0" Optimization="0"
AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;game-music-emu\gme;gdtoa;bzip2;lzma\C" AdditionalIncludeDirectories="src\win32;src\sound;src;zlib;src\g_shared;src\g_doom;src\g_raven;src\g_heretic;src\g_hexen;src\g_strife;&quot;jpeg-6b&quot;;game-music-emu\gme;gdtoa;bzip2;lzma\C"
PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY" PreprocessorDefinitions="WIN32,_DEBUG,_WIN32,_WINDOWS,_CRTDBG_MAP_ALLOC,HAVE_STRUPR,HAVE_FILELENGTH;NO_VA_COPY,BACKPATCH"
MinimalRebuild="true" MinimalRebuild="true"
RuntimeLibrary="1" RuntimeLibrary="1"
EnableFunctionLevelLinking="true" EnableFunctionLevelLinking="true"