mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 20:21:26 +00:00
- replaced MIN/MAX in common code.
This commit is contained in:
parent
07a181090b
commit
eb69bbcae0
63 changed files with 200 additions and 236 deletions
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@ -455,7 +455,7 @@ void F2DDrawer::AddTexture(FGameTexture* img, DrawParms& parms)
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// Note that this only works for unflipped and unrotated full textures.
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// Note that this only works for unflipped and unrotated full textures.
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if (parms.windowleft > 0 || parms.windowright < parms.texwidth)
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if (parms.windowleft > 0 || parms.windowright < parms.texwidth)
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{
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{
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double wi = std::min(parms.windowright, parms.texwidth);
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double wi = min(parms.windowright, parms.texwidth);
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x += parms.windowleft * xscale;
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x += parms.windowleft * xscale;
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w -= (parms.texwidth - wi + parms.windowleft) * xscale;
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w -= (parms.texwidth - wi + parms.windowleft) * xscale;
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@ -151,8 +151,8 @@ int GetUIScale(F2DDrawer *drawer, int altval)
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// block scales that result in something larger than the current screen.
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// block scales that result in something larger than the current screen.
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int vmax = drawer->GetHeight() / 200;
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int vmax = drawer->GetHeight() / 200;
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int hmax = drawer->GetWidth() / 320;
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int hmax = drawer->GetWidth() / 320;
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int max = MAX(vmax, hmax);
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int max = std::max(vmax, hmax);
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return MAX(1,MIN(scaleval, max));
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return std::max(1,min(scaleval, max));
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}
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}
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// The new console font is twice as high, so the scaling calculation must factor that in.
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// The new console font is twice as high, so the scaling calculation must factor that in.
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@ -172,8 +172,8 @@ int GetConScale(F2DDrawer* drawer, int altval)
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// block scales that result in something larger than the current screen.
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// block scales that result in something larger than the current screen.
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int vmax = drawer->GetHeight() / 400;
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int vmax = drawer->GetHeight() / 400;
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int hmax = drawer->GetWidth() / 640;
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int hmax = drawer->GetWidth() / 640;
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int max = MAX(vmax, hmax);
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int max = std::max(vmax, hmax);
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return MAX(1, MIN(scaleval, max));
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return std::max(1, min(scaleval, max));
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}
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}
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@ -357,7 +357,7 @@ DEFINE_ACTION_FUNCTION(_Screen, GetClipRect)
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if (numret > 1) ret[1].SetInt(y);
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if (numret > 1) ret[1].SetInt(y);
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if (numret > 2) ret[2].SetInt(w);
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if (numret > 2) ret[2].SetInt(w);
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if (numret > 3) ret[3].SetInt(h);
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if (numret > 3) ret[3].SetInt(h);
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return MIN(numret, 4);
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return min(numret, 4);
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}
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}
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@ -460,7 +460,7 @@ DEFINE_ACTION_FUNCTION(_Screen, GetFullscreenRect)
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if (numret >= 2) ret[1].SetFloat(rect.top);
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if (numret >= 2) ret[1].SetFloat(rect.top);
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if (numret >= 3) ret[2].SetFloat(rect.width);
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if (numret >= 3) ret[2].SetFloat(rect.width);
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if (numret >= 4) ret[3].SetFloat(rect.height);
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if (numret >= 4) ret[3].SetFloat(rect.height);
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return MIN(numret, 4);
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return min(numret, 4);
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}
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}
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@ -905,7 +905,7 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
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break;
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break;
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case DTA_Alpha:
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case DTA_Alpha:
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parms->Alpha = (float)(MIN<double>(1., ListGetDouble(tags)));
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parms->Alpha = (float)(min<double>(1., ListGetDouble(tags)));
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break;
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break;
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case DTA_AlphaChannel:
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case DTA_AlphaChannel:
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@ -1090,7 +1090,7 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
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break;
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break;
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case DTA_ShadowAlpha:
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case DTA_ShadowAlpha:
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//parms->shadowAlpha = (float)MIN(1., ListGetDouble(tags));
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//parms->shadowAlpha = (float)min(1., ListGetDouble(tags));
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break;
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break;
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case DTA_ShadowColor:
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case DTA_ShadowColor:
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@ -1286,10 +1286,10 @@ static void VirtualToRealCoords(F2DDrawer *drawer, double Width, double Height,
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{
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{
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case 1:
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case 1:
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default:
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default:
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myratio = MIN(64.0f / 27.0f, myratio);
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myratio = min(64.0f / 27.0f, myratio);
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break;
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break;
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case 0:
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case 0:
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myratio = MIN(16.0f / 9.0f, myratio);
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myratio = min(16.0f / 9.0f, myratio);
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case -1:
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case -1:
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break;
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break;
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}
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}
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@ -1348,7 +1348,7 @@ DEFINE_ACTION_FUNCTION(_Screen, VirtualToRealCoords)
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VirtualToRealCoords(twod, x, y, w, h, vw, vh, vbottom, handleaspect);
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VirtualToRealCoords(twod, x, y, w, h, vw, vh, vbottom, handleaspect);
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if (numret >= 1) ret[0].SetVector2(DVector2(x, y));
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if (numret >= 1) ret[0].SetVector2(DVector2(x, y));
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if (numret >= 2) ret[1].SetVector2(DVector2(w, h));
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if (numret >= 2) ret[1].SetVector2(DVector2(w, h));
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return MIN(numret, 2);
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return min(numret, 2);
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}
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}
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void VirtualToRealCoordsInt(F2DDrawer *drawer, int &x, int &y, int &w, int &h,
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void VirtualToRealCoordsInt(F2DDrawer *drawer, int &x, int &y, int &w, int &h,
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@ -1594,7 +1594,7 @@ DEFINE_ACTION_FUNCTION(_Screen, DrawLineFrame)
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void V_CalcCleanFacs(int designwidth, int designheight, int realwidth, int realheight, int* cleanx, int* cleany, int* _cx1, int* _cx2)
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void V_CalcCleanFacs(int designwidth, int designheight, int realwidth, int realheight, int* cleanx, int* cleany, int* _cx1, int* _cx2)
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{
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{
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if (designheight < 240 && realheight >= 480) designheight = 240;
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if (designheight < 240 && realheight >= 480) designheight = 240;
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*cleanx = *cleany = std::min(realwidth / designwidth, realheight / designheight);
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*cleanx = *cleany = min(realwidth / designwidth, realheight / designheight);
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}
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}
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@ -579,7 +579,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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// Make sure one source is capable of stereo output with the rest doing
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// Make sure one source is capable of stereo output with the rest doing
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// mono, without running out of voices
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// mono, without running out of voices
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attribs.Push(ALC_MONO_SOURCES);
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attribs.Push(ALC_MONO_SOURCES);
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attribs.Push(std::max<ALCint>(snd_channels, 2) - 1);
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attribs.Push(max<ALCint>(snd_channels, 2) - 1);
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attribs.Push(ALC_STEREO_SOURCES);
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attribs.Push(ALC_STEREO_SOURCES);
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attribs.Push(1);
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attribs.Push(1);
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if(ALC.SOFT_HRTF)
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if(ALC.SOFT_HRTF)
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@ -681,7 +681,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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// At least Apple's OpenAL implementation returns zeroes,
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// At least Apple's OpenAL implementation returns zeroes,
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// although it can generate reasonable number of sources.
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// although it can generate reasonable number of sources.
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const int numChannels = std::max<int>(snd_channels, 2);
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const int numChannels = max<int>(snd_channels, 2);
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int numSources = numMono + numStereo;
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int numSources = numMono + numStereo;
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if (0 == numSources)
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if (0 == numSources)
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@ -689,7 +689,7 @@ OpenALSoundRenderer::OpenALSoundRenderer()
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numSources = numChannels;
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numSources = numChannels;
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}
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}
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Sources.Resize(std::min<int>(numChannels, numSources));
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Sources.Resize(min<int>(numChannels, numSources));
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for(unsigned i = 0;i < Sources.Size();i++)
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for(unsigned i = 0;i < Sources.Size();i++)
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{
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{
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alGenSources(1, &Sources[i]);
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alGenSources(1, &Sources[i]);
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@ -1346,7 +1346,7 @@ FISoundChannel *OpenALSoundRenderer::StartSound3D(SoundHandle sfx, SoundListener
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float gain = GetRolloff(rolloff, dist * distscale);
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float gain = GetRolloff(rolloff, dist * distscale);
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// Don't let the ref distance go to 0, or else distance attenuation is
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// Don't let the ref distance go to 0, or else distance attenuation is
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// lost with the inverse distance model.
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// lost with the inverse distance model.
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alSourcef(source, AL_REFERENCE_DISTANCE, std::max<float>(gain*dist, 0.0004f));
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alSourcef(source, AL_REFERENCE_DISTANCE, max<float>(gain*dist, 0.0004f));
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alSourcef(source, AL_MAX_DISTANCE, std::numeric_limits<float>::max());
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alSourcef(source, AL_MAX_DISTANCE, std::numeric_limits<float>::max());
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alSourcef(source, AL_ROLLOFF_FACTOR, 1.f);
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alSourcef(source, AL_ROLLOFF_FACTOR, 1.f);
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}
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}
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@ -1466,9 +1466,9 @@ void OpenALSoundRenderer::ChannelPitch(FISoundChannel *chan, float pitch)
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ALuint source = GET_PTRID(chan->SysChannel);
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ALuint source = GET_PTRID(chan->SysChannel);
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if (WasInWater && !(chan->ChanFlags & CHANF_UI))
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if (WasInWater && !(chan->ChanFlags & CHANF_UI))
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alSourcef(source, AL_PITCH, std::max(pitch, 0.0001f)*PITCH_MULT);
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alSourcef(source, AL_PITCH, max(pitch, 0.0001f)*PITCH_MULT);
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else
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else
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alSourcef(source, AL_PITCH, std::max(pitch, 0.0001f));
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alSourcef(source, AL_PITCH, max(pitch, 0.0001f));
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}
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}
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void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
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void OpenALSoundRenderer::StopChannel(FISoundChannel *chan)
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@ -1622,7 +1622,7 @@ void OpenALSoundRenderer::UpdateSoundParams3D(SoundListener *listener, FISoundCh
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{
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{
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float dist = sqrtf(dist_sqr);
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float dist = sqrtf(dist_sqr);
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float gain = GetRolloff(&chan->Rolloff, dist * chan->DistanceScale);
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float gain = GetRolloff(&chan->Rolloff, dist * chan->DistanceScale);
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alSourcef(source, AL_REFERENCE_DISTANCE, std::max<float>(gain*dist, 0.0004f));
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alSourcef(source, AL_REFERENCE_DISTANCE, max<float>(gain*dist, 0.0004f));
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}
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}
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alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
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alSourcei(source, AL_SOURCE_RELATIVE, AL_FALSE);
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@ -407,7 +407,7 @@ FSoundChan *SoundEngine::StartSound(int type, const void *source,
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sfx = &S_sfx[sound_id];
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sfx = &S_sfx[sound_id];
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// Scale volume according to SNDINFO data.
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// Scale volume according to SNDINFO data.
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volume = std::min(volume * sfx->Volume, 1.f);
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volume = min(volume * sfx->Volume, 1.f);
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if (volume <= 0)
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if (volume <= 0)
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return NULL;
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return NULL;
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@ -847,7 +847,7 @@ bool SoundEngine::CheckSoundLimit(sfxinfo_t *sfx, const FVector3 &pos, int near_
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CalcPosVel(chan, &chanorigin, NULL);
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CalcPosVel(chan, &chanorigin, NULL);
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// scale the limit distance with the attenuation. An attenuation of 0 means the limit distance is infinite and all sounds within the level are inside the limit.
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// scale the limit distance with the attenuation. An attenuation of 0 means the limit distance is infinite and all sounds within the level are inside the limit.
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float attn = std::min(chan->DistanceScale, attenuation);
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float attn = min(chan->DistanceScale, attenuation);
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if (attn <= 0 || (chanorigin - pos).LengthSquared() <= limit_range / attn)
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if (attn <= 0 || (chanorigin - pos).LengthSquared() <= limit_range / attn)
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{
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{
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count++;
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count++;
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@ -1074,8 +1074,8 @@ void SoundEngine::ChangeSoundPitch(int sourcetype, const void *source, int chann
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void SoundEngine::SetPitch(FSoundChan *chan, float pitch)
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void SoundEngine::SetPitch(FSoundChan *chan, float pitch)
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{
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{
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assert(chan != nullptr);
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assert(chan != nullptr);
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GSnd->ChannelPitch(chan, std::max(0.0001f, pitch));
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GSnd->ChannelPitch(chan, max(0.0001f, pitch));
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chan->Pitch = std::max(1, int(float(DEFAULT_PITCH) * pitch));
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chan->Pitch = max(1, int(float(DEFAULT_PITCH) * pitch));
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}
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}
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//==========================================================================
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//==========================================================================
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@ -144,7 +144,7 @@ void FCommandBuffer::MakeStartPosGood()
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{ // The cursor is in front of the visible part of the line
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{ // The cursor is in front of the visible part of the line
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n = CursorPosCells;
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n = CursorPosCells;
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}
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}
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StartPosCells = std::max(0, n);
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StartPosCells = max(0, n);
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bool overflow;
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bool overflow;
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StartPos = CharsForCells(StartPosCells, &overflow);
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StartPos = CharsForCells(StartPosCells, &overflow);
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if (overflow)
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if (overflow)
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@ -856,7 +856,7 @@ static bool C_HandleKey (event_t *ev, FCommandBuffer &buffer)
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{ // Scroll console buffer down
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{ // Scroll console buffer down
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if (ev->subtype == EV_GUI_WheelDown)
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if (ev->subtype == EV_GUI_WheelDown)
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{
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{
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RowAdjust = std::max (0, RowAdjust - 3);
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RowAdjust = max (0, RowAdjust - 3);
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}
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}
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else
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else
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{
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{
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@ -1092,7 +1092,7 @@ void C_SearchForPullins(FExecList *exec, const char *file, FCommandLine &argv)
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lastSlash1 = strrchr(file, '/');
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lastSlash1 = strrchr(file, '/');
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lastSlash2 = strrchr(file, '\\');
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lastSlash2 = strrchr(file, '\\');
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lastSlash = MAX(lastSlash1, lastSlash2);
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lastSlash = max(lastSlash1, lastSlash2);
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#endif
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#endif
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for (int i = 1; i < argv.argc(); ++i)
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for (int i = 1; i < argv.argc(); ++i)
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@ -273,7 +273,7 @@ bool C_TabCompleteList ()
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}
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}
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}
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}
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nummatches++;
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nummatches++;
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maxwidth = std::max (maxwidth, strlen (TabCommands[i].TabName.GetChars()));
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maxwidth = max (maxwidth, strlen (TabCommands[i].TabName.GetChars()));
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}
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}
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}
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}
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if (nummatches > 1)
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if (nummatches > 1)
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@ -565,9 +565,9 @@ bool FRemapTable::AddDesaturation(int start, int end, double r1, double g1, doub
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GPalette.BaseColors[c].g * 143 +
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GPalette.BaseColors[c].g * 143 +
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GPalette.BaseColors[c].b * 37) / 256.0;
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GPalette.BaseColors[c].b * 37) / 256.0;
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PalEntry pe = PalEntry( MIN(255, int(r1 + intensity*r2)),
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PalEntry pe = PalEntry( min(255, int(r1 + intensity*r2)),
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MIN(255, int(g1 + intensity*g2)),
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min(255, int(g1 + intensity*g2)),
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MIN(255, int(b1 + intensity*b2)));
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min(255, int(b1 + intensity*b2)));
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int cc = GPalette.Remap[c];
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int cc = GPalette.Remap[c];
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@ -219,7 +219,7 @@ int FRFFLump::FillCache()
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if (Flags & LUMPF_COMPRESSED)
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if (Flags & LUMPF_COMPRESSED)
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{
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{
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int cryptlen = MIN<int> (LumpSize, 256);
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int cryptlen = min<int> (LumpSize, 256);
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uint8_t *data = (uint8_t *)Cache;
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uint8_t *data = (uint8_t *)Cache;
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for (int i = 0; i < cryptlen; ++i)
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for (int i = 0; i < cryptlen; ++i)
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@ -124,7 +124,7 @@ static uint32_t Zip_FindCentralDir(FileReader &fin)
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uint32_t uPosFound=0;
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uint32_t uPosFound=0;
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FileSize = (uint32_t)fin.GetLength();
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FileSize = (uint32_t)fin.GetLength();
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uMaxBack = MIN<uint32_t>(0xffff, FileSize);
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uMaxBack = min<uint32_t>(0xffff, FileSize);
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uBackRead = 4;
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uBackRead = 4;
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while (uBackRead < uMaxBack)
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while (uBackRead < uMaxBack)
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@ -137,7 +137,7 @@ static uint32_t Zip_FindCentralDir(FileReader &fin)
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uBackRead += BUFREADCOMMENT;
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uBackRead += BUFREADCOMMENT;
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uReadPos = FileSize - uBackRead;
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uReadPos = FileSize - uBackRead;
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uReadSize = MIN<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
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uReadSize = min<uint32_t>((BUFREADCOMMENT + 4), (FileSize - uReadPos));
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if (fin.Seek(uReadPos, FileReader::SeekSet) != 0) break;
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if (fin.Seek(uReadPos, FileReader::SeekSet) != 0) break;
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@ -936,7 +936,7 @@ int FFont::StringWidth(const uint8_t *string, int spacing) const
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}
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}
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}
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}
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return std::max(maxw, w);
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return max(maxw, w);
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}
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}
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//==========================================================================
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//==========================================================================
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@ -348,7 +348,7 @@ static size_t SingleStep()
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State = GCS_Finalize;
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State = GCS_Finalize;
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}
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}
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//assert(old >= AllocBytes);
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//assert(old >= AllocBytes);
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Estimate -= MAX<size_t>(0, old - AllocBytes);
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Estimate -= max<size_t>(0, old - AllocBytes);
|
||||||
return (GCSWEEPMAX - finalize_count) * GCSWEEPCOST + finalize_count * GCFINALIZECOST;
|
return (GCSWEEPMAX - finalize_count) * GCSWEEPCOST + finalize_count * GCFINALIZECOST;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -625,7 +625,7 @@ CCMD(gc)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GC::Pause = MAX(1,atoi(argv[2]));
|
GC::Pause = max(1,atoi(argv[2]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (stricmp(argv[1], "stepmul") == 0)
|
else if (stricmp(argv[1], "stepmul") == 0)
|
||||||
|
@ -636,7 +636,7 @@ CCMD(gc)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
GC::StepMul = MAX(100, atoi(argv[2]));
|
GC::StepMul = max(100, atoi(argv[2]));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -644,7 +644,7 @@ void ProcessMouseButtonEvent(NSEvent* theEvent)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
event.data1 = MIN(KEY_MOUSE1 + [theEvent buttonNumber], NSInteger(KEY_MOUSE8));
|
event.data1 = min(KEY_MOUSE1 + [theEvent buttonNumber], NSInteger(KEY_MOUSE8));
|
||||||
|
|
||||||
D_PostEvent(&event);
|
D_PostEvent(&event);
|
||||||
}
|
}
|
||||||
|
|
|
@ -969,7 +969,7 @@ bool I_GetVulkanPlatformExtensions(unsigned int *count, const char **names)
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const bool result = *count >= extensionCount;
|
const bool result = *count >= extensionCount;
|
||||||
*count = std::min(*count, extensionCount);
|
*count = min(*count, extensionCount);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < *count; ++i)
|
for (unsigned int i = 0; i < *count; ++i)
|
||||||
{
|
{
|
||||||
|
|
|
@ -510,7 +510,7 @@ void FConsoleWindow::NetProgress(const int count)
|
||||||
if (m_netMaxPos > 1)
|
if (m_netMaxPos > 1)
|
||||||
{
|
{
|
||||||
[m_netCountText setStringValue:[NSString stringWithFormat:@"%d / %d", m_netCurPos, m_netMaxPos]];
|
[m_netCountText setStringValue:[NSString stringWithFormat:@"%d / %d", m_netCurPos, m_netMaxPos]];
|
||||||
[m_netProgressBar setDoubleValue:MIN(m_netCurPos, m_netMaxPos)];
|
[m_netProgressBar setDoubleValue:min(m_netCurPos, m_netMaxPos)];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -66,7 +66,7 @@ static inline char *strlwr(char *str)
|
||||||
}
|
}
|
||||||
|
|
||||||
inline int I_GetNumaNodeCount() { return 1; }
|
inline int I_GetNumaNodeCount() { return 1; }
|
||||||
inline int I_GetNumaNodeThreadCount(int numaNode) { return std::max<int>(std::thread::hardware_concurrency(), 1); }
|
inline int I_GetNumaNodeThreadCount(int numaNode) { return max<int>(std::thread::hardware_concurrency(), 1); }
|
||||||
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
|
inline void I_SetThreadNumaNode(std::thread &thread, int numaNode) { }
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -778,7 +778,7 @@ static HCURSOR CreateAlphaCursor(FBitmap &source, int leftofs, int topofs)
|
||||||
// Find closest integer scale factor for the monitor DPI
|
// Find closest integer scale factor for the monitor DPI
|
||||||
HDC screenDC = GetDC(0);
|
HDC screenDC = GetDC(0);
|
||||||
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
int dpi = GetDeviceCaps(screenDC, LOGPIXELSX);
|
||||||
int scale = std::max((dpi + 96 / 2 - 1) / 96, 1);
|
int scale = max((dpi + 96 / 2 - 1) / 96, 1);
|
||||||
ReleaseDC(0, screenDC);
|
ReleaseDC(0, screenDC);
|
||||||
|
|
||||||
memset(&bi, 0, sizeof(bi));
|
memset(&bi, 0, sizeof(bi));
|
||||||
|
|
|
@ -351,7 +351,7 @@ void FBasicStartupScreen :: NetProgress(int count)
|
||||||
|
|
||||||
mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos);
|
mysnprintf (buf, countof(buf), "%d/%d", NetCurPos, NetMaxPos);
|
||||||
SetDlgItemTextA (NetStartPane, IDC_NETSTARTCOUNT, buf);
|
SetDlgItemTextA (NetStartPane, IDC_NETSTARTCOUNT, buf);
|
||||||
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, std::min(NetCurPos, NetMaxPos), 0);
|
SendDlgItemMessage (NetStartPane, IDC_NETSTARTPROGRESS, PBM_SETPOS, min(NetCurPos, NetMaxPos), 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -831,7 +831,7 @@ void FStrifeStartupScreen::DrawStuff(int old_laser, int new_laser)
|
||||||
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
ST_LASERSPACE_X + new_laser, ST_LASERSPACE_Y, ST_LASER_WIDTH, ST_LASER_HEIGHT);
|
||||||
|
|
||||||
// The bot jumps up and down like crazy.
|
// The bot jumps up and down like crazy.
|
||||||
y = std::max(0, (new_laser >> 1) % 5 - 2);
|
y = max(0, (new_laser >> 1) % 5 - 2);
|
||||||
if (y > 0)
|
if (y > 0)
|
||||||
{
|
{
|
||||||
ST_Util_ClearBlock(bitmap_info, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
|
ST_Util_ClearBlock(bitmap_info, 0xF0, ST_BOT_X, ST_BOT_Y, ST_BOT_WIDTH, y);
|
||||||
|
|
|
@ -107,7 +107,7 @@ public:
|
||||||
|
|
||||||
void EnableDrawBuffers(int count, bool apply = false) override
|
void EnableDrawBuffers(int count, bool apply = false) override
|
||||||
{
|
{
|
||||||
count = std::min(count, 3);
|
count = min(count, 3);
|
||||||
if (mNumDrawBuffers != count)
|
if (mNumDrawBuffers != count)
|
||||||
{
|
{
|
||||||
static GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 };
|
static GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 };
|
||||||
|
|
|
@ -263,7 +263,7 @@ FString FShaderProgram::PatchShader(ShaderType type, const FString &code, const
|
||||||
|
|
||||||
// If we have 4.2, always use it because it adds important new syntax.
|
// If we have 4.2, always use it because it adds important new syntax.
|
||||||
if (maxGlslVersion < 420 && gl.glslversion >= 4.2f) maxGlslVersion = 420;
|
if (maxGlslVersion < 420 && gl.glslversion >= 4.2f) maxGlslVersion = 420;
|
||||||
int shaderVersion = std::min((int)round(gl.glslversion * 10) * 10, maxGlslVersion);
|
int shaderVersion = min((int)round(gl.glslversion * 10) * 10, maxGlslVersion);
|
||||||
patchedCode.AppendFormat("#version %d\n", shaderVersion);
|
patchedCode.AppendFormat("#version %d\n", shaderVersion);
|
||||||
|
|
||||||
// TODO: Find some way to add extension requirements to the patching
|
// TODO: Find some way to add extension requirements to the patching
|
||||||
|
|
|
@ -122,7 +122,7 @@ void OpenGLFrameBuffer::InitializeState()
|
||||||
{
|
{
|
||||||
static bool first=true;
|
static bool first=true;
|
||||||
|
|
||||||
mPipelineNbr = gl_pipeline_depth == 0? std::min(4, HW_MAX_PIPELINE_BUFFERS) : clamp(*gl_pipeline_depth, 1, HW_MAX_PIPELINE_BUFFERS);
|
mPipelineNbr = gl_pipeline_depth == 0? min(4, HW_MAX_PIPELINE_BUFFERS) : clamp(*gl_pipeline_depth, 1, HW_MAX_PIPELINE_BUFFERS);
|
||||||
mPipelineType = 1;
|
mPipelineType = 1;
|
||||||
|
|
||||||
InitGLES();
|
InitGLES();
|
||||||
|
|
|
@ -109,7 +109,7 @@ public:
|
||||||
void EnableDrawBuffers(int count, bool apply = false) override
|
void EnableDrawBuffers(int count, bool apply = false) override
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
count = std::min(count, 3);
|
count = min(count, 3);
|
||||||
if (mNumDrawBuffers != count)
|
if (mNumDrawBuffers != count)
|
||||||
{
|
{
|
||||||
static GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 };
|
static GLenum buffers[] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2 };
|
||||||
|
|
|
@ -98,7 +98,7 @@ std::pair<PalEntry, PalEntry>& R_GetSkyCapColor(FGameTexture* tex)
|
||||||
const uint32_t* buffer = (const uint32_t*)bitmap.GetPixels();
|
const uint32_t* buffer = (const uint32_t*)bitmap.GetPixels();
|
||||||
if (buffer)
|
if (buffer)
|
||||||
{
|
{
|
||||||
sky.Colors.first = averageColor((uint32_t*)buffer, w * MIN(30, h), 0);
|
sky.Colors.first = averageColor((uint32_t*)buffer, w * min(30, h), 0);
|
||||||
if (h > 30)
|
if (h > 30)
|
||||||
{
|
{
|
||||||
sky.Colors.second = averageColor(((uint32_t*)buffer) + (h - 30) * w, w * 30, 0);
|
sky.Colors.second = averageColor(((uint32_t*)buffer) + (h - 30) * w, w * 30, 0);
|
||||||
|
|
|
@ -326,9 +326,9 @@ void PPLensDistort::Render(PPRenderState *renderstate)
|
||||||
// Scale factor to keep sampling within the input texture
|
// Scale factor to keep sampling within the input texture
|
||||||
float r2 = aspect * aspect * 0.25f + 0.25f;
|
float r2 = aspect * aspect * 0.25f + 0.25f;
|
||||||
float sqrt_r2 = sqrt(r2);
|
float sqrt_r2 = sqrt(r2);
|
||||||
float f0 = 1.0f + MAX(r2 * (k[0] + kcube[0] * sqrt_r2), 0.0f);
|
float f0 = 1.0f + max(r2 * (k[0] + kcube[0] * sqrt_r2), 0.0f);
|
||||||
float f2 = 1.0f + MAX(r2 * (k[2] + kcube[2] * sqrt_r2), 0.0f);
|
float f2 = 1.0f + max(r2 * (k[2] + kcube[2] * sqrt_r2), 0.0f);
|
||||||
float f = MAX(f0, f2);
|
float f = max(f0, f2);
|
||||||
float scale = 1.0f / f;
|
float scale = 1.0f / f;
|
||||||
|
|
||||||
LensUniforms uniforms;
|
LensUniforms uniforms;
|
||||||
|
@ -498,8 +498,8 @@ void PPCameraExposure::Render(PPRenderState *renderstate, int sceneWidth, int sc
|
||||||
|
|
||||||
void PPCameraExposure::UpdateTextures(int width, int height)
|
void PPCameraExposure::UpdateTextures(int width, int height)
|
||||||
{
|
{
|
||||||
int firstwidth = MAX(width / 2, 1);
|
int firstwidth = max(width / 2, 1);
|
||||||
int firstheight = MAX(height / 2, 1);
|
int firstheight = max(height / 2, 1);
|
||||||
|
|
||||||
if (ExposureLevels.size() > 0 && ExposureLevels[0].Viewport.width == firstwidth && ExposureLevels[0].Viewport.height == firstheight)
|
if (ExposureLevels.size() > 0 && ExposureLevels[0].Viewport.width == firstwidth && ExposureLevels[0].Viewport.height == firstheight)
|
||||||
{
|
{
|
||||||
|
@ -511,8 +511,8 @@ void PPCameraExposure::UpdateTextures(int width, int height)
|
||||||
int i = 0;
|
int i = 0;
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
width = MAX(width / 2, 1);
|
width = max(width / 2, 1);
|
||||||
height = MAX(height / 2, 1);
|
height = max(height / 2, 1);
|
||||||
|
|
||||||
PPExposureLevel blevel;
|
PPExposureLevel blevel;
|
||||||
blevel.Viewport.left = 0;
|
blevel.Viewport.left = 0;
|
||||||
|
@ -746,7 +746,7 @@ void PPAmbientOcclusion::Render(PPRenderState *renderstate, float m5, int sceneW
|
||||||
LinearDepthUniforms linearUniforms;
|
LinearDepthUniforms linearUniforms;
|
||||||
linearUniforms.SampleIndex = 0;
|
linearUniforms.SampleIndex = 0;
|
||||||
linearUniforms.LinearizeDepthA = 1.0f / screen->GetZFar() - 1.0f / screen->GetZNear();
|
linearUniforms.LinearizeDepthA = 1.0f / screen->GetZFar() - 1.0f / screen->GetZNear();
|
||||||
linearUniforms.LinearizeDepthB = MAX(1.0f / screen->GetZNear(), 1.e-8f);
|
linearUniforms.LinearizeDepthB = max(1.0f / screen->GetZNear(), 1.e-8f);
|
||||||
linearUniforms.InverseDepthRangeA = 1.0f;
|
linearUniforms.InverseDepthRangeA = 1.0f;
|
||||||
linearUniforms.InverseDepthRangeB = 0.0f;
|
linearUniforms.InverseDepthRangeB = 0.0f;
|
||||||
linearUniforms.Scale = sceneScale;
|
linearUniforms.Scale = sceneScale;
|
||||||
|
|
|
@ -219,8 +219,8 @@ void PolyFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<void(
|
||||||
|
|
||||||
IntRect bounds;
|
IntRect bounds;
|
||||||
bounds.left = bounds.top = 0;
|
bounds.left = bounds.top = 0;
|
||||||
bounds.width = std::min(tex->GetWidth(), image->GetWidth());
|
bounds.width = min(tex->GetWidth(), image->GetWidth());
|
||||||
bounds.height = std::min(tex->GetHeight(), image->GetHeight());
|
bounds.height = min(tex->GetHeight(), image->GetHeight());
|
||||||
|
|
||||||
renderFunc(bounds);
|
renderFunc(bounds);
|
||||||
|
|
||||||
|
|
|
@ -100,10 +100,10 @@ void PolyTriangleThreadData::SetScissor(int x, int y, int w, int h)
|
||||||
|
|
||||||
void PolyTriangleThreadData::UpdateClip()
|
void PolyTriangleThreadData::UpdateClip()
|
||||||
{
|
{
|
||||||
clip.left = MAX(MAX(viewport_x, scissor.left), 0);
|
clip.left = max(max(viewport_x, scissor.left), 0);
|
||||||
clip.top = MAX(MAX(viewport_y, scissor.top), 0);
|
clip.top = max(max(viewport_y, scissor.top), 0);
|
||||||
clip.right = MIN(MIN(viewport_x + viewport_width, scissor.right), dest_width);
|
clip.right = min(min(viewport_x + viewport_width, scissor.right), dest_width);
|
||||||
clip.bottom = MIN(MIN(viewport_y + viewport_height, scissor.bottom), dest_height);
|
clip.bottom = min(min(viewport_y + viewport_height, scissor.bottom), dest_height);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PolyTriangleThreadData::PushStreamData(const StreamData &data, const PolyPushConstants &constants)
|
void PolyTriangleThreadData::PushStreamData(const StreamData &data, const PolyPushConstants &constants)
|
||||||
|
@ -206,11 +206,11 @@ void PolyTriangleThreadData::SetStencil(int stencilRef, int op)
|
||||||
StencilTestValue = stencilRef;
|
StencilTestValue = stencilRef;
|
||||||
if (op == SOP_Increment)
|
if (op == SOP_Increment)
|
||||||
{
|
{
|
||||||
StencilWriteValue = MIN(stencilRef + 1, (int)255);
|
StencilWriteValue = min(stencilRef + 1, (int)255);
|
||||||
}
|
}
|
||||||
else if (op == SOP_Decrement)
|
else if (op == SOP_Decrement)
|
||||||
{
|
{
|
||||||
StencilWriteValue = MAX(stencilRef - 1, (int)0);
|
StencilWriteValue = max(stencilRef - 1, (int)0);
|
||||||
}
|
}
|
||||||
else // SOP_Keep
|
else // SOP_Keep
|
||||||
{
|
{
|
||||||
|
@ -453,8 +453,8 @@ void PolyTriangleThreadData::DrawShadedLine(const ShadedTriVertex *const* vert)
|
||||||
{
|
{
|
||||||
float clipdistance1 = clipdistance[0 * numclipdistances + p];
|
float clipdistance1 = clipdistance[0 * numclipdistances + p];
|
||||||
float clipdistance2 = clipdistance[1 * numclipdistances + p];
|
float clipdistance2 = clipdistance[1 * numclipdistances + p];
|
||||||
if (clipdistance1 < 0.0f) t1 = MAX(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
|
if (clipdistance1 < 0.0f) t1 = max(-clipdistance1 / (clipdistance2 - clipdistance1), t1);
|
||||||
if (clipdistance2 < 0.0f) t2 = MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
|
if (clipdistance2 < 0.0f) t2 = min(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), t2);
|
||||||
if (t1 >= t2)
|
if (t1 >= t2)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -792,8 +792,8 @@ int PolyTriangleThreadData::ClipEdge(const ShadedTriVertex *const* verts)
|
||||||
// Clip halfspace
|
// Clip halfspace
|
||||||
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
|
if ((clipdistance1 >= 0.0f || clipdistance2 >= 0.0f) && outputverts + 1 < max_additional_vertices)
|
||||||
{
|
{
|
||||||
float t1 = (clipdistance1 < 0.0f) ? MAX(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
|
float t1 = (clipdistance1 < 0.0f) ? max(-clipdistance1 / (clipdistance2 - clipdistance1), 0.0f) : 0.0f;
|
||||||
float t2 = (clipdistance2 < 0.0f) ? MIN(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
|
float t2 = (clipdistance2 < 0.0f) ? min(1.0f + clipdistance2 / (clipdistance1 - clipdistance2), 1.0f) : 1.0f;
|
||||||
|
|
||||||
// add t1 vertex
|
// add t1 vertex
|
||||||
for (int k = 0; k < 3; k++)
|
for (int k = 0; k < 3; k++)
|
||||||
|
|
|
@ -85,16 +85,16 @@ public:
|
||||||
|
|
||||||
int skipped_by_thread(int first_line)
|
int skipped_by_thread(int first_line)
|
||||||
{
|
{
|
||||||
int clip_first_line = MAX(first_line, numa_start_y);
|
int clip_first_line = max(first_line, numa_start_y);
|
||||||
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
|
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
|
||||||
return clip_first_line + core_skip - first_line;
|
return clip_first_line + core_skip - first_line;
|
||||||
}
|
}
|
||||||
|
|
||||||
int count_for_thread(int first_line, int count)
|
int count_for_thread(int first_line, int count)
|
||||||
{
|
{
|
||||||
count = MIN(count, numa_end_y - first_line);
|
count = min(count, numa_end_y - first_line);
|
||||||
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
||||||
return MAX(c, 0);
|
return max(c, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Scanline
|
struct Scanline
|
||||||
|
|
|
@ -336,10 +336,10 @@ void BlendColorAdd_Src_One(int y, int x0, int x1, PolyTriangleThreadData* thread
|
||||||
uint32_t srcscale = APART(src);
|
uint32_t srcscale = APART(src);
|
||||||
srcscale += srcscale >> 7;
|
srcscale += srcscale >> 7;
|
||||||
|
|
||||||
uint32_t a = MIN<int32_t>((((APART(src) * srcscale) + 127) >> 8) + APART(dst), 255);
|
uint32_t a = min<int32_t>((((APART(src) * srcscale) + 127) >> 8) + APART(dst), 255);
|
||||||
uint32_t r = MIN<int32_t>((((RPART(src) * srcscale) + 127) >> 8) + RPART(dst), 255);
|
uint32_t r = min<int32_t>((((RPART(src) * srcscale) + 127) >> 8) + RPART(dst), 255);
|
||||||
uint32_t g = MIN<int32_t>((((GPART(src) * srcscale) + 127) >> 8) + GPART(dst), 255);
|
uint32_t g = min<int32_t>((((GPART(src) * srcscale) + 127) >> 8) + GPART(dst), 255);
|
||||||
uint32_t b = MIN<int32_t>((((BPART(src) * srcscale) + 127) >> 8) + BPART(dst), 255);
|
uint32_t b = min<int32_t>((((BPART(src) * srcscale) + 127) >> 8) + BPART(dst), 255);
|
||||||
|
|
||||||
line[x] = MAKEARGB(a, r, g, b);
|
line[x] = MAKEARGB(a, r, g, b);
|
||||||
}
|
}
|
||||||
|
@ -382,10 +382,10 @@ void BlendColorAdd_SrcCol_One(int y, int x0, int x1, PolyTriangleThreadData* thr
|
||||||
srcscale_g += srcscale_g >> 7;
|
srcscale_g += srcscale_g >> 7;
|
||||||
srcscale_b += srcscale_b >> 7;
|
srcscale_b += srcscale_b >> 7;
|
||||||
|
|
||||||
uint32_t a = MIN<int32_t>((((APART(src) * srcscale_a) + 127) >> 8) + APART(dst), 255);
|
uint32_t a = min<int32_t>((((APART(src) * srcscale_a) + 127) >> 8) + APART(dst), 255);
|
||||||
uint32_t r = MIN<int32_t>((((RPART(src) * srcscale_r) + 127) >> 8) + RPART(dst), 255);
|
uint32_t r = min<int32_t>((((RPART(src) * srcscale_r) + 127) >> 8) + RPART(dst), 255);
|
||||||
uint32_t g = MIN<int32_t>((((GPART(src) * srcscale_g) + 127) >> 8) + GPART(dst), 255);
|
uint32_t g = min<int32_t>((((GPART(src) * srcscale_g) + 127) >> 8) + GPART(dst), 255);
|
||||||
uint32_t b = MIN<int32_t>((((BPART(src) * srcscale_b) + 127) >> 8) + BPART(dst), 255);
|
uint32_t b = min<int32_t>((((BPART(src) * srcscale_b) + 127) >> 8) + BPART(dst), 255);
|
||||||
|
|
||||||
line[x] = MAKEARGB(a, r, g, b);
|
line[x] = MAKEARGB(a, r, g, b);
|
||||||
}
|
}
|
||||||
|
@ -514,10 +514,10 @@ void BlendColorRevSub_Src_One(int y, int x0, int x1, PolyTriangleThreadData* thr
|
||||||
uint32_t srcscale = APART(src);
|
uint32_t srcscale = APART(src);
|
||||||
srcscale += srcscale >> 7;
|
srcscale += srcscale >> 7;
|
||||||
|
|
||||||
uint32_t a = MAX<int32_t>(APART(dst) - (((APART(src) * srcscale) + 127) >> 8), 0);
|
uint32_t a = max<int32_t>(APART(dst) - (((APART(src) * srcscale) + 127) >> 8), 0);
|
||||||
uint32_t r = MAX<int32_t>(RPART(dst) - (((RPART(src) * srcscale) + 127) >> 8), 0);
|
uint32_t r = max<int32_t>(RPART(dst) - (((RPART(src) * srcscale) + 127) >> 8), 0);
|
||||||
uint32_t g = MAX<int32_t>(GPART(dst) - (((GPART(src) * srcscale) + 127) >> 8), 0);
|
uint32_t g = max<int32_t>(GPART(dst) - (((GPART(src) * srcscale) + 127) >> 8), 0);
|
||||||
uint32_t b = MAX<int32_t>(BPART(dst) - (((BPART(src) * srcscale) + 127) >> 8), 0);
|
uint32_t b = max<int32_t>(BPART(dst) - (((BPART(src) * srcscale) + 127) >> 8), 0);
|
||||||
|
|
||||||
line[x] = MAKEARGB(a, r, g, b);
|
line[x] = MAKEARGB(a, r, g, b);
|
||||||
}
|
}
|
||||||
|
|
|
@ -124,7 +124,7 @@ static void WriteDynLightArray(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
|
|
||||||
// L = light-pos
|
// L = light-pos
|
||||||
// dist = sqrt(dot(L, L))
|
// dist = sqrt(dot(L, L))
|
||||||
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
|
// distance_attenuation = 1 - min(dist * (1/radius), 1)
|
||||||
__m128 Lx = _mm_sub_ps(lightposX, _mm_loadu_ps(&worldposX[x]));
|
__m128 Lx = _mm_sub_ps(lightposX, _mm_loadu_ps(&worldposX[x]));
|
||||||
__m128 Ly = _mm_sub_ps(lightposY, _mm_loadu_ps(&worldposY[x]));
|
__m128 Ly = _mm_sub_ps(lightposY, _mm_loadu_ps(&worldposY[x]));
|
||||||
__m128 Lz = _mm_sub_ps(lightposZ, _mm_loadu_ps(&worldposZ[x]));
|
__m128 Lz = _mm_sub_ps(lightposZ, _mm_loadu_ps(&worldposZ[x]));
|
||||||
|
@ -179,7 +179,7 @@ static void WriteDynLightArray(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
|
|
||||||
// L = light-pos
|
// L = light-pos
|
||||||
// dist = sqrt(dot(L, L))
|
// dist = sqrt(dot(L, L))
|
||||||
// distance_attenuation = 1 - MIN(dist * (1/radius), 1)
|
// distance_attenuation = 1 - min(dist * (1/radius), 1)
|
||||||
float Lx = lightposX - worldposX[x];
|
float Lx = lightposX - worldposX[x];
|
||||||
float Ly = lightposY - worldposY[x];
|
float Ly = lightposY - worldposY[x];
|
||||||
float Lz = lightposZ - worldposZ[x];
|
float Lz = lightposZ - worldposZ[x];
|
||||||
|
@ -191,7 +191,7 @@ static void WriteDynLightArray(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(dist2)));
|
float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(dist2)));
|
||||||
#endif
|
#endif
|
||||||
float dist = dist2 * rcp_dist;
|
float dist = dist2 * rcp_dist;
|
||||||
float distance_attenuation = 256.0f - MIN(dist * light_radius, 256.0f);
|
float distance_attenuation = 256.0f - min(dist * light_radius, 256.0f);
|
||||||
|
|
||||||
// The simple light type
|
// The simple light type
|
||||||
float simple_attenuation = distance_attenuation;
|
float simple_attenuation = distance_attenuation;
|
||||||
|
@ -202,7 +202,7 @@ static void WriteDynLightArray(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
Ly *= rcp_dist;
|
Ly *= rcp_dist;
|
||||||
Lz *= rcp_dist;
|
Lz *= rcp_dist;
|
||||||
float dotNL = worldnormalX * Lx + worldnormalY * Ly + worldnormalZ * Lz;
|
float dotNL = worldnormalX * Lx + worldnormalY * Ly + worldnormalZ * Lz;
|
||||||
float point_attenuation = MAX(dotNL, 0.0f) * distance_attenuation;
|
float point_attenuation = max(dotNL, 0.0f) * distance_attenuation;
|
||||||
|
|
||||||
uint32_t attenuation = (uint32_t)(is_attenuated ? (int32_t)point_attenuation : (int32_t)simple_attenuation);
|
uint32_t attenuation = (uint32_t)(is_attenuated ? (int32_t)point_attenuation : (int32_t)simple_attenuation);
|
||||||
|
|
||||||
|
@ -211,9 +211,9 @@ static void WriteDynLightArray(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
lit_b += (BPART(light_color) * attenuation) >> 8;
|
lit_b += (BPART(light_color) * attenuation) >> 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
lit_r = MIN<uint32_t>(lit_r, 255);
|
lit_r = min<uint32_t>(lit_r, 255);
|
||||||
lit_g = MIN<uint32_t>(lit_g, 255);
|
lit_g = min<uint32_t>(lit_g, 255);
|
||||||
lit_b = MIN<uint32_t>(lit_b, 255);
|
lit_b = min<uint32_t>(lit_b, 255);
|
||||||
lightarray[x] = MAKEARGB(lit_a, lit_r, lit_g, lit_b);
|
lightarray[x] = MAKEARGB(lit_a, lit_r, lit_g, lit_b);
|
||||||
|
|
||||||
// Palette version:
|
// Palette version:
|
||||||
|
@ -255,7 +255,7 @@ static void WriteLightArray(int y, int x0, int x1, const TriDrawTriangleArgs* ar
|
||||||
uint32_t* lightarray = thread->scanline.lightarray;
|
uint32_t* lightarray = thread->scanline.lightarray;
|
||||||
for (int x = x0; x < x1; x++)
|
for (int x = x0; x < x1; x++)
|
||||||
{
|
{
|
||||||
uint32_t l = MIN(lightpos >> 8, 256);
|
uint32_t l = min(lightpos >> 8, 256);
|
||||||
|
|
||||||
uint32_t r = vColorR[x];
|
uint32_t r = vColorR[x];
|
||||||
uint32_t g = vColorG[x];
|
uint32_t g = vColorG[x];
|
||||||
|
@ -273,9 +273,9 @@ static void WriteLightArray(int y, int x0, int x1, const TriDrawTriangleArgs* ar
|
||||||
g += (uint32_t)(constants->uDynLightColor.Y * 255.0f);
|
g += (uint32_t)(constants->uDynLightColor.Y * 255.0f);
|
||||||
b += (uint32_t)(constants->uDynLightColor.Z * 255.0f);
|
b += (uint32_t)(constants->uDynLightColor.Z * 255.0f);
|
||||||
|
|
||||||
r = MIN<uint32_t>(r, 255);
|
r = min<uint32_t>(r, 255);
|
||||||
g = MIN<uint32_t>(g, 255);
|
g = min<uint32_t>(g, 255);
|
||||||
b = MIN<uint32_t>(b, 255);
|
b = min<uint32_t>(b, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
lightarray[x] = MAKEARGB(a, r, g, b);
|
lightarray[x] = MAKEARGB(a, r, g, b);
|
||||||
|
@ -287,7 +287,7 @@ static void WriteLightArray(int y, int x0, int x1, const TriDrawTriangleArgs* ar
|
||||||
uint32_t* lightarray = thread->scanline.lightarray;
|
uint32_t* lightarray = thread->scanline.lightarray;
|
||||||
for (int x = x0; x < x1; x++)
|
for (int x = x0; x < x1; x++)
|
||||||
{
|
{
|
||||||
uint32_t l = MIN((FRACUNIT - clamp<fixed_t>(shade - MIN(maxvis, lightpos), 0, maxlight)) >> 8, 256);
|
uint32_t l = min((FRACUNIT - clamp<fixed_t>(shade - min(maxvis, lightpos), 0, maxlight)) >> 8, 256);
|
||||||
uint32_t r = vColorR[x];
|
uint32_t r = vColorR[x];
|
||||||
uint32_t g = vColorG[x];
|
uint32_t g = vColorG[x];
|
||||||
uint32_t b = vColorB[x];
|
uint32_t b = vColorB[x];
|
||||||
|
@ -304,9 +304,9 @@ static void WriteLightArray(int y, int x0, int x1, const TriDrawTriangleArgs* ar
|
||||||
g += (uint32_t)(constants->uDynLightColor.Y * 255.0f);
|
g += (uint32_t)(constants->uDynLightColor.Y * 255.0f);
|
||||||
b += (uint32_t)(constants->uDynLightColor.Z * 255.0f);
|
b += (uint32_t)(constants->uDynLightColor.Z * 255.0f);
|
||||||
|
|
||||||
r = MIN<uint32_t>(r, 255);
|
r = min<uint32_t>(r, 255);
|
||||||
g = MIN<uint32_t>(g, 255);
|
g = min<uint32_t>(g, 255);
|
||||||
b = MIN<uint32_t>(b, 255);
|
b = min<uint32_t>(b, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
lightarray[x] = MAKEARGB(a, r, g, b);
|
lightarray[x] = MAKEARGB(a, r, g, b);
|
||||||
|
@ -327,7 +327,7 @@ static void WriteLightArray(int y, int x0, int x1, const TriDrawTriangleArgs* ar
|
||||||
uint32_t g = thread->scanline.vColorG[x];
|
uint32_t g = thread->scanline.vColorG[x];
|
||||||
uint32_t b = thread->scanline.vColorB[x];
|
uint32_t b = thread->scanline.vColorB[x];
|
||||||
|
|
||||||
float fogdist = MAX(16.0f, w[x]);
|
float fogdist = max(16.0f, w[x]);
|
||||||
float fogfactor = std::exp2(constants->uFogDensity * fogdist);
|
float fogfactor = std::exp2(constants->uFogDensity * fogdist);
|
||||||
|
|
||||||
// brightening around the player for light mode 2:
|
// brightening around the player for light mode 2:
|
||||||
|
@ -365,9 +365,9 @@ static void WriteLightArray(int y, int x0, int x1, const TriDrawTriangleArgs* ar
|
||||||
g += (uint32_t)(constants->uDynLightColor.Y * 255.0f);
|
g += (uint32_t)(constants->uDynLightColor.Y * 255.0f);
|
||||||
b += (uint32_t)(constants->uDynLightColor.Z * 255.0f);
|
b += (uint32_t)(constants->uDynLightColor.Z * 255.0f);
|
||||||
|
|
||||||
r = MIN<uint32_t>(r, 255);
|
r = min<uint32_t>(r, 255);
|
||||||
g = MIN<uint32_t>(g, 255);
|
g = min<uint32_t>(g, 255);
|
||||||
b = MIN<uint32_t>(b, 255);
|
b = min<uint32_t>(b, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
lightarray[x] = MAKEARGB(a, r, g, b);
|
lightarray[x] = MAKEARGB(a, r, g, b);
|
||||||
|
|
|
@ -291,9 +291,9 @@ static void FuncNormal_AddColor(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
uint32_t texel = fragcolor[x];
|
uint32_t texel = fragcolor[x];
|
||||||
fragcolor[x] = MAKEARGB(
|
fragcolor[x] = MAKEARGB(
|
||||||
APART(texel),
|
APART(texel),
|
||||||
MIN(r + RPART(texel), (uint32_t)255),
|
min(r + RPART(texel), (uint32_t)255),
|
||||||
MIN(g + GPART(texel), (uint32_t)255),
|
min(g + GPART(texel), (uint32_t)255),
|
||||||
MIN(b + BPART(texel), (uint32_t)255));
|
min(b + BPART(texel), (uint32_t)255));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -309,9 +309,9 @@ static void FuncNormal_AddObjectColor(int x0, int x1, PolyTriangleThreadData* th
|
||||||
uint32_t texel = fragcolor[x];
|
uint32_t texel = fragcolor[x];
|
||||||
fragcolor[x] = MAKEARGB(
|
fragcolor[x] = MAKEARGB(
|
||||||
APART(texel),
|
APART(texel),
|
||||||
MIN((r * RPART(texel)) >> 8, (uint32_t)255),
|
min((r * RPART(texel)) >> 8, (uint32_t)255),
|
||||||
MIN((g * GPART(texel)) >> 8, (uint32_t)255),
|
min((g * GPART(texel)) >> 8, (uint32_t)255),
|
||||||
MIN((b * BPART(texel)) >> 8, (uint32_t)255));
|
min((b * BPART(texel)) >> 8, (uint32_t)255));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -331,9 +331,9 @@ static void FuncNormal_AddObjectColor2(int x0, int x1, PolyTriangleThreadData* t
|
||||||
uint32_t texel = fragcolor[x];
|
uint32_t texel = fragcolor[x];
|
||||||
fragcolor[x] = MAKEARGB(
|
fragcolor[x] = MAKEARGB(
|
||||||
APART(texel),
|
APART(texel),
|
||||||
MIN((r * RPART(texel)) >> 8, (uint32_t)255),
|
min((r * RPART(texel)) >> 8, (uint32_t)255),
|
||||||
MIN((g * GPART(texel)) >> 8, (uint32_t)255),
|
min((g * GPART(texel)) >> 8, (uint32_t)255),
|
||||||
MIN((b * BPART(texel)) >> 8, (uint32_t)255));
|
min((b * BPART(texel)) >> 8, (uint32_t)255));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -473,7 +473,7 @@ static void GetLightColor(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
mulG += mulG >> 7;
|
mulG += mulG >> 7;
|
||||||
mulB += mulB >> 7;
|
mulB += mulB >> 7;
|
||||||
|
|
||||||
float fogdist = MAX(16.0f, w[x]);
|
float fogdist = max(16.0f, w[x]);
|
||||||
float fogfactor = std::exp2(uFogDensity * fogdist);
|
float fogfactor = std::exp2(uFogDensity * fogdist);
|
||||||
|
|
||||||
uint32_t a = (APART(fg) * mulA + 127) >> 8;
|
uint32_t a = (APART(fg) * mulA + 127) >> 8;
|
||||||
|
@ -512,7 +512,7 @@ static void MainFP(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
float fogfactor = 0.0f;
|
float fogfactor = 0.0f;
|
||||||
if (constants->uFogEnabled != 0)
|
if (constants->uFogEnabled != 0)
|
||||||
{
|
{
|
||||||
fogdist = MAX(16.0f, w[x]);
|
fogdist = max(16.0f, w[x]);
|
||||||
fogfactor = std::exp2(constants->uFogDensity * fogdist);
|
fogfactor = std::exp2(constants->uFogDensity * fogdist);
|
||||||
}
|
}
|
||||||
frag = vec4(uFogColor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * vColor.a);*/
|
frag = vec4(uFogColor.rgb, (1.0 - fogfactor) * frag.a * 0.75 * vColor.a);*/
|
||||||
|
@ -594,9 +594,9 @@ static void MainFP(int x0, int x1, PolyTriangleThreadData* thread)
|
||||||
b = (BPART(fragcolor[x]) * b + 127) >> 8;
|
b = (BPART(fragcolor[x]) * b + 127) >> 8;
|
||||||
|
|
||||||
// frag.rgb = frag.rgb + uFogColor.rgb;
|
// frag.rgb = frag.rgb + uFogColor.rgb;
|
||||||
r = MIN(r + fogR, (uint32_t)255);
|
r = min(r + fogR, (uint32_t)255);
|
||||||
g = MIN(g + fogG, (uint32_t)255);
|
g = min(g + fogG, (uint32_t)255);
|
||||||
b = MIN(b + fogB, (uint32_t)255);
|
b = min(b + fogB, (uint32_t)255);
|
||||||
|
|
||||||
fragcolor[x] = MAKEARGB(a, r, g, b);
|
fragcolor[x] = MAKEARGB(a, r, g, b);
|
||||||
}
|
}
|
||||||
|
|
|
@ -207,17 +207,17 @@ void ScreenTriangle::Draw(const TriDrawTriangleArgs* args, PolyTriangleThreadDat
|
||||||
SortVertices(args, sortedVertices);
|
SortVertices(args, sortedVertices);
|
||||||
|
|
||||||
int clipleft = thread->clip.left;
|
int clipleft = thread->clip.left;
|
||||||
int cliptop = MAX(thread->clip.top, thread->numa_start_y);
|
int cliptop = max(thread->clip.top, thread->numa_start_y);
|
||||||
int clipright = thread->clip.right;
|
int clipright = thread->clip.right;
|
||||||
int clipbottom = MIN(thread->clip.bottom, thread->numa_end_y);
|
int clipbottom = min(thread->clip.bottom, thread->numa_end_y);
|
||||||
|
|
||||||
int topY = (int)(sortedVertices[0]->y + 0.5f);
|
int topY = (int)(sortedVertices[0]->y + 0.5f);
|
||||||
int midY = (int)(sortedVertices[1]->y + 0.5f);
|
int midY = (int)(sortedVertices[1]->y + 0.5f);
|
||||||
int bottomY = (int)(sortedVertices[2]->y + 0.5f);
|
int bottomY = (int)(sortedVertices[2]->y + 0.5f);
|
||||||
|
|
||||||
topY = MAX(topY, cliptop);
|
topY = max(topY, cliptop);
|
||||||
midY = MIN(midY, clipbottom);
|
midY = min(midY, clipbottom);
|
||||||
bottomY = MIN(bottomY, clipbottom);
|
bottomY = min(bottomY, clipbottom);
|
||||||
|
|
||||||
if (topY >= bottomY)
|
if (topY >= bottomY)
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -78,7 +78,7 @@ public:
|
||||||
// The number of lines to skip to reach the first line to be rendered by this thread
|
// The number of lines to skip to reach the first line to be rendered by this thread
|
||||||
int skipped_by_thread(int first_line)
|
int skipped_by_thread(int first_line)
|
||||||
{
|
{
|
||||||
int clip_first_line = MAX(first_line, numa_start_y);
|
int clip_first_line = max(first_line, numa_start_y);
|
||||||
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
|
int core_skip = (num_cores - (clip_first_line - core) % num_cores) % num_cores;
|
||||||
return clip_first_line + core_skip - first_line;
|
return clip_first_line + core_skip - first_line;
|
||||||
}
|
}
|
||||||
|
@ -86,9 +86,9 @@ public:
|
||||||
// The number of lines to be rendered by this thread
|
// The number of lines to be rendered by this thread
|
||||||
int count_for_thread(int first_line, int count)
|
int count_for_thread(int first_line, int count)
|
||||||
{
|
{
|
||||||
count = MIN(count, numa_end_y - first_line);
|
count = min(count, numa_end_y - first_line);
|
||||||
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
int c = (count - skipped_by_thread(first_line) + num_cores - 1) / num_cores;
|
||||||
return MAX(c, 0);
|
return max(c, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Calculate the dest address for the first line to be rendered by this thread
|
// Calculate the dest address for the first line to be rendered by this thread
|
||||||
|
|
|
@ -193,7 +193,7 @@ int ViewportScaledWidth(int width, int height)
|
||||||
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
|
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
|
||||||
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
|
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
|
||||||
}
|
}
|
||||||
return (int)std::max((int32_t)min_width, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height)));
|
return (int)max((int32_t)min_width, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledWidth(width, height)));
|
||||||
}
|
}
|
||||||
|
|
||||||
int ViewportScaledHeight(int width, int height)
|
int ViewportScaledHeight(int width, int height)
|
||||||
|
@ -205,7 +205,7 @@ int ViewportScaledHeight(int width, int height)
|
||||||
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
|
height = ((float)width/height < ActiveRatio(width, height)) ? (int)(width / ActiveRatio(width, height)) : height;
|
||||||
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
|
width = ((float)width/height > ActiveRatio(width, height)) ? (int)(height * ActiveRatio(width, height)) : width;
|
||||||
}
|
}
|
||||||
return (int)std::max((int32_t)min_height, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height)));
|
return (int)max((int32_t)min_height, (int32_t)(vid_scalefactor * vScaleTable[vid_scalemode].GetScaledHeight(width, height)));
|
||||||
}
|
}
|
||||||
|
|
||||||
float ViewportPixelAspect()
|
float ViewportPixelAspect()
|
||||||
|
|
|
@ -186,7 +186,7 @@ void DFrameBuffer::SetViewportRects(IntRect *bounds)
|
||||||
int screenWidth = GetWidth();
|
int screenWidth = GetWidth();
|
||||||
int screenHeight = GetHeight();
|
int screenHeight = GetHeight();
|
||||||
float scaleX, scaleY;
|
float scaleX, scaleY;
|
||||||
scaleX = std::min(clientWidth / (float)screenWidth, clientHeight / ((float)screenHeight * ViewportPixelAspect()));
|
scaleX = min(clientWidth / (float)screenWidth, clientHeight / ((float)screenHeight * ViewportPixelAspect()));
|
||||||
scaleY = scaleX * ViewportPixelAspect();
|
scaleY = scaleX * ViewportPixelAspect();
|
||||||
mOutputLetterbox.width = (int)round(screenWidth * scaleX);
|
mOutputLetterbox.width = (int)round(screenWidth * scaleX);
|
||||||
mOutputLetterbox.height = (int)round(screenHeight * scaleY);
|
mOutputLetterbox.height = (int)round(screenHeight * scaleY);
|
||||||
|
|
|
@ -252,7 +252,7 @@ void DCanvas::Resize(int width, int height, bool optimizepitch)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Pitch = width + MAX(0, CPU.DataL1LineSize - 8);
|
Pitch = width + max(0, CPU.DataL1LineSize - 8);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
int bytes_per_pixel = Bgra ? 4 : 1;
|
int bytes_per_pixel = Bgra ? 4 : 1;
|
||||||
|
@ -275,7 +275,7 @@ void V_UpdateModeSize (int width, int height)
|
||||||
|
|
||||||
// This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used.
|
// This reference size is being used so that on 800x450 (small 16:9) a scale of 2 gets used.
|
||||||
|
|
||||||
CleanXfac = std::max(std::min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1);
|
CleanXfac = max(min(screen->GetWidth() / 400, screen->GetHeight() / 240), 1);
|
||||||
if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages.
|
if (CleanXfac >= 4) CleanXfac--; // Otherwise we do not have enough space for the episode/skill menus in some languages.
|
||||||
CleanYfac = CleanXfac;
|
CleanYfac = CleanXfac;
|
||||||
CleanWidth = screen->GetWidth() / CleanXfac;
|
CleanWidth = screen->GetWidth() / CleanXfac;
|
||||||
|
@ -292,7 +292,7 @@ void V_UpdateModeSize (int width, int height)
|
||||||
else if (w < 1920) factor = 2;
|
else if (w < 1920) factor = 2;
|
||||||
else factor = int(factor * 0.7);
|
else factor = int(factor * 0.7);
|
||||||
|
|
||||||
CleanYfac_1 = CleanXfac_1 = factor;// MAX(1, int(factor * 0.7));
|
CleanYfac_1 = CleanXfac_1 = factor;// max(1, int(factor * 0.7));
|
||||||
CleanWidth_1 = width / CleanXfac_1;
|
CleanWidth_1 = width / CleanXfac_1;
|
||||||
CleanHeight_1 = height / CleanYfac_1;
|
CleanHeight_1 = height / CleanYfac_1;
|
||||||
|
|
||||||
|
|
|
@ -228,7 +228,7 @@ void VkRenderState::ApplyRenderPass(int dt)
|
||||||
pipelineKey.ColorMask = mColorMask;
|
pipelineKey.ColorMask = mColorMask;
|
||||||
pipelineKey.CullMode = mCullMode;
|
pipelineKey.CullMode = mCullMode;
|
||||||
pipelineKey.NumTextureLayers = mMaterial.mMaterial ? mMaterial.mMaterial->NumLayers() : 0;
|
pipelineKey.NumTextureLayers = mMaterial.mMaterial ? mMaterial.mMaterial->NumLayers() : 0;
|
||||||
pipelineKey.NumTextureLayers = std::max(pipelineKey.NumTextureLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS);// Always force minimum 8 textures as the shader requires it
|
pipelineKey.NumTextureLayers = max(pipelineKey.NumTextureLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS);// Always force minimum 8 textures as the shader requires it
|
||||||
if (mSpecialEffect > EFF_NONE)
|
if (mSpecialEffect > EFF_NONE)
|
||||||
{
|
{
|
||||||
pipelineKey.SpecialEffect = mSpecialEffect;
|
pipelineKey.SpecialEffect = mSpecialEffect;
|
||||||
|
|
|
@ -73,7 +73,7 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
|
||||||
{
|
{
|
||||||
auto fb = GetVulkanFrameBuffer();
|
auto fb = GetVulkanFrameBuffer();
|
||||||
|
|
||||||
size_t bufsize = std::max(size, (size_t)16); // For supporting zero byte buffers
|
size_t bufsize = max(size, (size_t)16); // For supporting zero byte buffers
|
||||||
|
|
||||||
// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
|
// If SetData is called multiple times we have to keep the old buffers alive as there might still be draw commands referencing them
|
||||||
if (mBuffer)
|
if (mBuffer)
|
||||||
|
@ -153,7 +153,7 @@ void VKBuffer::SetData(size_t size, const void *data, BufferUsageType usage)
|
||||||
|
|
||||||
void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
|
void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
|
||||||
{
|
{
|
||||||
size = std::max(size, (size_t)16); // For supporting zero byte buffers
|
size = max(size, (size_t)16); // For supporting zero byte buffers
|
||||||
|
|
||||||
auto fb = GetVulkanFrameBuffer();
|
auto fb = GetVulkanFrameBuffer();
|
||||||
if (mStaging)
|
if (mStaging)
|
||||||
|
@ -174,7 +174,7 @@ void VKBuffer::SetSubData(size_t offset, size_t size, const void *data)
|
||||||
|
|
||||||
void VKBuffer::Resize(size_t newsize)
|
void VKBuffer::Resize(size_t newsize)
|
||||||
{
|
{
|
||||||
newsize = std::max(newsize, (size_t)16); // For supporting zero byte buffers
|
newsize = max(newsize, (size_t)16); // For supporting zero byte buffers
|
||||||
|
|
||||||
auto fb = GetVulkanFrameBuffer();
|
auto fb = GetVulkanFrameBuffer();
|
||||||
|
|
||||||
|
@ -222,7 +222,7 @@ void VKBuffer::Unmap()
|
||||||
|
|
||||||
void *VKBuffer::Lock(unsigned int size)
|
void *VKBuffer::Lock(unsigned int size)
|
||||||
{
|
{
|
||||||
size = std::max(size, (unsigned int)16); // For supporting zero byte buffers
|
size = max(size, (unsigned int)16); // For supporting zero byte buffers
|
||||||
|
|
||||||
if (!mBuffer)
|
if (!mBuffer)
|
||||||
{
|
{
|
||||||
|
|
|
@ -571,7 +571,7 @@ inline BufferBuilder::BufferBuilder()
|
||||||
|
|
||||||
inline void BufferBuilder::setSize(size_t size)
|
inline void BufferBuilder::setSize(size_t size)
|
||||||
{
|
{
|
||||||
bufferInfo.size = std::max(size, (size_t)16);
|
bufferInfo.size = max(size, (size_t)16);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void BufferBuilder::setUsage(VkBufferUsageFlags bufferUsage, VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocFlags)
|
inline void BufferBuilder::setUsage(VkBufferUsageFlags bufferUsage, VmaMemoryUsage memoryUsage, VmaAllocationCreateFlags allocFlags)
|
||||||
|
|
|
@ -309,7 +309,7 @@ void VulkanFrameBuffer::WaitForCommands(bool finish, bool uploadOnly)
|
||||||
swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
|
swapChain->QueuePresent(presentImageIndex, mRenderFinishedSemaphore.get());
|
||||||
}
|
}
|
||||||
|
|
||||||
int numWaitFences = MIN(mNextSubmit, (int)maxConcurrentSubmitCount);
|
int numWaitFences = min(mNextSubmit, (int)maxConcurrentSubmitCount);
|
||||||
|
|
||||||
if (numWaitFences > 0)
|
if (numWaitFences > 0)
|
||||||
{
|
{
|
||||||
|
@ -345,8 +345,8 @@ void VulkanFrameBuffer::RenderTextureView(FCanvasTexture* tex, std::function<voi
|
||||||
|
|
||||||
IntRect bounds;
|
IntRect bounds;
|
||||||
bounds.left = bounds.top = 0;
|
bounds.left = bounds.top = 0;
|
||||||
bounds.width = std::min(tex->GetWidth(), image->Image->width);
|
bounds.width = min(tex->GetWidth(), image->Image->width);
|
||||||
bounds.height = std::min(tex->GetHeight(), image->Image->height);
|
bounds.height = min(tex->GetHeight(), image->Image->height);
|
||||||
|
|
||||||
renderFunc(bounds);
|
renderFunc(bounds);
|
||||||
|
|
||||||
|
@ -628,7 +628,7 @@ void VulkanFrameBuffer::UpdateGpuStats()
|
||||||
if (q.endIndex <= q.startIndex)
|
if (q.endIndex <= q.startIndex)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
int64_t timeElapsed = std::max(static_cast<int64_t>(timestamps[q.endIndex] - timestamps[q.startIndex]), (int64_t)0);
|
int64_t timeElapsed = max(static_cast<int64_t>(timestamps[q.endIndex] - timestamps[q.startIndex]), (int64_t)0);
|
||||||
double timeNS = timeElapsed * timestampPeriod;
|
double timeNS = timeElapsed * timestampPeriod;
|
||||||
|
|
||||||
FString out;
|
FString out;
|
||||||
|
|
|
@ -161,8 +161,8 @@ bool VulkanSwapChain::CreateSwapChain(VkSwapchainKHR oldSwapChain)
|
||||||
VkSurfaceCapabilitiesKHR surfaceCapabilities = GetSurfaceCapabilities();
|
VkSurfaceCapabilitiesKHR surfaceCapabilities = GetSurfaceCapabilities();
|
||||||
|
|
||||||
actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) };
|
actualExtent = { static_cast<uint32_t>(width), static_cast<uint32_t>(height) };
|
||||||
actualExtent.width = std::max(surfaceCapabilities.minImageExtent.width, std::min(surfaceCapabilities.maxImageExtent.width, actualExtent.width));
|
actualExtent.width = max(surfaceCapabilities.minImageExtent.width, min(surfaceCapabilities.maxImageExtent.width, actualExtent.width));
|
||||||
actualExtent.height = std::max(surfaceCapabilities.minImageExtent.height, std::min(surfaceCapabilities.maxImageExtent.height, actualExtent.height));
|
actualExtent.height = max(surfaceCapabilities.minImageExtent.height, min(surfaceCapabilities.maxImageExtent.height, actualExtent.height));
|
||||||
if (actualExtent.width == 0 || actualExtent.height == 0)
|
if (actualExtent.width == 0 || actualExtent.height == 0)
|
||||||
{
|
{
|
||||||
swapChain = VK_NULL_HANDLE;
|
swapChain = VK_NULL_HANDLE;
|
||||||
|
@ -176,9 +176,9 @@ bool VulkanSwapChain::CreateSwapChain(VkSwapchainKHR oldSwapChain)
|
||||||
// When vsync is on we only want two images. This creates a slight performance penalty in exchange for reduced input latency (less mouse lag).
|
// When vsync is on we only want two images. This creates a slight performance penalty in exchange for reduced input latency (less mouse lag).
|
||||||
// When vsync is off we want three images as it allows us to generate new images even during the vertical blanking period where one entry is being used by the presentation engine.
|
// When vsync is off we want three images as it allows us to generate new images even during the vertical blanking period where one entry is being used by the presentation engine.
|
||||||
if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR || swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
if (swapChainPresentMode == VK_PRESENT_MODE_MAILBOX_KHR || swapChainPresentMode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
||||||
imageCount = std::min(imageCount, (uint32_t)3);
|
imageCount = min(imageCount, (uint32_t)3);
|
||||||
else
|
else
|
||||||
imageCount = std::min(imageCount, (uint32_t)2);
|
imageCount = min(imageCount, (uint32_t)2);
|
||||||
|
|
||||||
VkSwapchainCreateInfoKHR swapChainCreateInfo = {};
|
VkSwapchainCreateInfoKHR swapChainCreateInfo = {};
|
||||||
swapChainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
swapChainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
||||||
|
|
|
@ -218,8 +218,8 @@ int VkHardwareTexture::GetMipLevels(int w, int h)
|
||||||
int levels = 1;
|
int levels = 1;
|
||||||
while (w > 1 || h > 1)
|
while (w > 1 || h > 1)
|
||||||
{
|
{
|
||||||
w = std::max(w >> 1, 1);
|
w = max(w >> 1, 1);
|
||||||
h = std::max(h >> 1, 1);
|
h = max(h >> 1, 1);
|
||||||
levels++;
|
levels++;
|
||||||
}
|
}
|
||||||
return levels;
|
return levels;
|
||||||
|
@ -391,7 +391,7 @@ VulkanDescriptorSet* VkMaterial::GetDescriptorSet(const FMaterialState& state)
|
||||||
int numLayers = NumLayers();
|
int numLayers = NumLayers();
|
||||||
|
|
||||||
auto fb = GetVulkanFrameBuffer();
|
auto fb = GetVulkanFrameBuffer();
|
||||||
auto descriptor = fb->GetRenderPassManager()->AllocateTextureDescriptorSet(std::max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
|
auto descriptor = fb->GetRenderPassManager()->AllocateTextureDescriptorSet(max(numLayers, SHADER_MIN_REQUIRED_TEXTURE_LAYERS));
|
||||||
|
|
||||||
descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets");
|
descriptor->SetDebugName("VkHardwareTexture.mDescriptorSets");
|
||||||
|
|
||||||
|
|
|
@ -117,8 +117,8 @@ void VkTextureImage::GenerateMipmaps(VulkanCommandBuffer *cmdbuffer)
|
||||||
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||||
Layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
Layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
||||||
|
|
||||||
int nextWidth = std::max(mipWidth >> 1, 1);
|
int nextWidth = max(mipWidth >> 1, 1);
|
||||||
int nextHeight = std::max(mipHeight >> 1, 1);
|
int nextHeight = max(mipHeight >> 1, 1);
|
||||||
|
|
||||||
VkImageBlit blit = {};
|
VkImageBlit blit = {};
|
||||||
blit.srcOffsets[0] = { 0, 0, 0 };
|
blit.srcOffsets[0] = { 0, 0, 0 };
|
||||||
|
|
|
@ -8896,7 +8896,7 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
|
||||||
ArgList.ShrinkToFit();
|
ArgList.ShrinkToFit();
|
||||||
|
|
||||||
if (!staticcall) emitters.SetVirtualReg(selfemit.RegNum);
|
if (!staticcall) emitters.SetVirtualReg(selfemit.RegNum);
|
||||||
int resultcount = vmfunc->Proto->ReturnTypes.Size() == 0 ? 0 : std::max(AssignCount, 1);
|
int resultcount = vmfunc->Proto->ReturnTypes.Size() == 0 ? 0 : max(AssignCount, 1);
|
||||||
|
|
||||||
assert((unsigned)resultcount <= vmfunc->Proto->ReturnTypes.Size());
|
assert((unsigned)resultcount <= vmfunc->Proto->ReturnTypes.Size());
|
||||||
for (int i = 0; i < resultcount; i++)
|
for (int i = 0; i < resultcount; i++)
|
||||||
|
|
|
@ -345,7 +345,7 @@ PField *PSymbolTable::AddField(FName name, PType *type, uint32_t flags, unsigned
|
||||||
// its fields.
|
// its fields.
|
||||||
if (Align != nullptr)
|
if (Align != nullptr)
|
||||||
{
|
{
|
||||||
*Align = MAX(*Align, type->Align);
|
*Align = max(*Align, type->Align);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (AddSymbol(field) == nullptr)
|
if (AddSymbol(field) == nullptr)
|
||||||
|
|
|
@ -1702,7 +1702,7 @@ bool PArray::ReadValue(FSerializer &ar, const char *key, void *addr) const
|
||||||
{
|
{
|
||||||
bool readsomething = false;
|
bool readsomething = false;
|
||||||
unsigned count = ar.ArraySize();
|
unsigned count = ar.ArraySize();
|
||||||
unsigned loop = std::min(count, ElementCount);
|
unsigned loop = min(count, ElementCount);
|
||||||
uint8_t *addrb = (uint8_t *)addr;
|
uint8_t *addrb = (uint8_t *)addr;
|
||||||
for(unsigned i=0;i<loop;i++)
|
for(unsigned i=0;i<loop;i++)
|
||||||
{
|
{
|
||||||
|
|
|
@ -677,7 +677,7 @@ static int print_reg(FILE *out, int col, int arg, int mode, int immshift, const
|
||||||
void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen)
|
void DumpFunction(FILE *dump, VMScriptFunction *sfunc, const char *label, int labellen)
|
||||||
{
|
{
|
||||||
const char *marks = "=======================================================";
|
const char *marks = "=======================================================";
|
||||||
fprintf(dump, "\n%.*s %s %.*s", MAX(3, 38 - labellen / 2), marks, label, MAX(3, 38 - labellen / 2), marks);
|
fprintf(dump, "\n%.*s %s %.*s", max(3, 38 - labellen / 2), marks, label, max(3, 38 - labellen / 2), marks);
|
||||||
fprintf(dump, "\nInteger regs: %-3d Float regs: %-3d Address regs: %-3d String regs: %-3d\nStack size: %d\n",
|
fprintf(dump, "\nInteger regs: %-3d Float regs: %-3d Address regs: %-3d String regs: %-3d\nStack size: %d\n",
|
||||||
sfunc->NumRegD, sfunc->NumRegF, sfunc->NumRegA, sfunc->NumRegS, sfunc->MaxParam);
|
sfunc->NumRegD, sfunc->NumRegF, sfunc->NumRegA, sfunc->NumRegS, sfunc->MaxParam);
|
||||||
VMDumpConstants(dump, sfunc);
|
VMDumpConstants(dump, sfunc);
|
||||||
|
|
|
@ -80,7 +80,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, StatusbarToRealCoords, StatusbarTo
|
||||||
if (numret > 1) ret[1].SetFloat(y);
|
if (numret > 1) ret[1].SetFloat(y);
|
||||||
if (numret > 2) ret[2].SetFloat(w);
|
if (numret > 2) ret[2].SetFloat(w);
|
||||||
if (numret > 3) ret[3].SetFloat(h);
|
if (numret > 3) ret[3].SetFloat(h);
|
||||||
return MIN(4, numret);
|
return min(4, numret);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SBar_DrawTexture(DStatusBarCore* self, int texid, double x, double y, int flags, double alpha, double w, double h, double scaleX, double scaleY, int style, int color, int translation, double clipwidth)
|
void SBar_DrawTexture(DStatusBarCore* self, int texid, double x, double y, int flags, double alpha, double w, double h, double scaleX, double scaleY, int style, int color, int translation, double clipwidth)
|
||||||
|
@ -228,7 +228,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(DStatusBarCore, TransformRect, SBar_TransformRect)
|
||||||
if (numret > 1) ret[1].SetFloat(y);
|
if (numret > 1) ret[1].SetFloat(y);
|
||||||
if (numret > 2) ret[2].SetFloat(w);
|
if (numret > 2) ret[2].SetFloat(w);
|
||||||
if (numret > 3) ret[3].SetFloat(h);
|
if (numret > 3) ret[3].SetFloat(h);
|
||||||
return MIN(4, numret);
|
return min(4, numret);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SBar_Fill(DStatusBarCore* self, int color, double x, double y, double w, double h, int flags)
|
static void SBar_Fill(DStatusBarCore* self, int color, double x, double y, double w, double h, int flags)
|
||||||
|
@ -437,7 +437,7 @@ DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, GetSize, GetTextureSize)
|
||||||
x = GetTextureSize(texid, &y);
|
x = GetTextureSize(texid, &y);
|
||||||
if (numret > 0) ret[0].SetInt(x);
|
if (numret > 0) ret[0].SetInt(x);
|
||||||
if (numret > 1) ret[1].SetInt(y);
|
if (numret > 1) ret[1].SetInt(y);
|
||||||
return MIN(numret, 2);
|
return min(numret, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
//==========================================================================
|
||||||
|
@ -941,7 +941,7 @@ DEFINE_ACTION_FUNCTION(FKeyBindings, GetKeysForCommand)
|
||||||
self->GetKeysForCommand(cmd.GetChars(), &k1, &k2);
|
self->GetKeysForCommand(cmd.GetChars(), &k1, &k2);
|
||||||
if (numret > 0) ret[0].SetInt(k1);
|
if (numret > 0) ret[0].SetInt(k1);
|
||||||
if (numret > 1) ret[1].SetInt(k2);
|
if (numret > 1) ret[1].SetInt(k2);
|
||||||
return MIN(numret, 2);
|
return min(numret, 2);
|
||||||
}
|
}
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION(FKeyBindings, GetAllKeysForCommand)
|
DEFINE_ACTION_FUNCTION(FKeyBindings, GetAllKeysForCommand)
|
||||||
|
|
|
@ -56,7 +56,7 @@ static void *AllocJitMemory(size_t size)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const size_t bytesToAllocate = std::max(size_t(1024 * 1024), size);
|
const size_t bytesToAllocate = max(size_t(1024 * 1024), size);
|
||||||
size_t allocatedSize = 0;
|
size_t allocatedSize = 0;
|
||||||
void *p = OSUtils::allocVirtualMemory(bytesToAllocate, &allocatedSize, OSUtils::kVMWritable | OSUtils::kVMExecutable);
|
void *p = OSUtils::allocVirtualMemory(bytesToAllocate, &allocatedSize, OSUtils::kVMWritable | OSUtils::kVMExecutable);
|
||||||
if (!p)
|
if (!p)
|
||||||
|
@ -803,7 +803,7 @@ static int CaptureStackTrace(int max_frames, void **out_frames)
|
||||||
|
|
||||||
#elif defined(WIN32)
|
#elif defined(WIN32)
|
||||||
// JIT isn't supported here, so just do nothing.
|
// JIT isn't supported here, so just do nothing.
|
||||||
return 0;//return RtlCaptureStackBackTrace(0, MIN(max_frames, 32), out_frames, nullptr);
|
return 0;//return RtlCaptureStackBackTrace(0, min(max_frames, 32), out_frames, nullptr);
|
||||||
#else
|
#else
|
||||||
return backtrace(out_frames, max_frames);
|
return backtrace(out_frames, max_frames);
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -746,7 +746,7 @@ ADD_STAT(VM)
|
||||||
for (auto d : VMCycles)
|
for (auto d : VMCycles)
|
||||||
{
|
{
|
||||||
added += d.TimeMS();
|
added += d.TimeMS();
|
||||||
peak = MAX<double>(peak, d.TimeMS());
|
peak = max<double>(peak, d.TimeMS());
|
||||||
}
|
}
|
||||||
for (auto d : VMCalls) addedc += d;
|
for (auto d : VMCalls) addedc += d;
|
||||||
memmove(&VMCycles[1], &VMCycles[0], 9 * sizeof(cycle_t));
|
memmove(&VMCycles[1], &VMCycles[0], 9 * sizeof(cycle_t));
|
||||||
|
|
|
@ -293,11 +293,11 @@ static void ST_CalcCleanFacs(int designwidth, int designheight, int realwidth, i
|
||||||
}
|
}
|
||||||
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
// Use whichever pair of cwidth/cheight or width/height that produces less difference
|
||||||
// between CleanXfac and CleanYfac.
|
// between CleanXfac and CleanYfac.
|
||||||
cx1 = MAX(cwidth / designwidth, 1);
|
cx1 = max(cwidth / designwidth, 1);
|
||||||
cy1 = MAX(cheight / designheight, 1);
|
cy1 = max(cheight / designheight, 1);
|
||||||
cx2 = MAX(realwidth / designwidth, 1);
|
cx2 = max(realwidth / designwidth, 1);
|
||||||
cy2 = MAX(realheight / designheight, 1);
|
cy2 = max(realheight / designheight, 1);
|
||||||
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || MAX(cx1, cx2) >= 4)
|
if (abs(cx1 - cy1) <= abs(cx2 - cy2) || max(cx1, cx2) >= 4)
|
||||||
{ // e.g. 640x360 looks better with this.
|
{ // e.g. 640x360 looks better with this.
|
||||||
*cleanx = cx1;
|
*cleanx = cx1;
|
||||||
*cleany = cy1;
|
*cleany = cy1;
|
||||||
|
@ -489,7 +489,7 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
|
||||||
if (boxwidth <= 0 || (boxheight > 0 && scale2 < scale1))
|
if (boxwidth <= 0 || (boxheight > 0 && scale2 < scale1))
|
||||||
scale1 = scale2;
|
scale1 = scale2;
|
||||||
}
|
}
|
||||||
else scale1 = MIN(scale1, scale2);
|
else scale1 = min(scale1, scale2);
|
||||||
|
|
||||||
boxwidth = texwidth * scale1;
|
boxwidth = texwidth * scale1;
|
||||||
boxheight = texheight * scale1;
|
boxheight = texheight * scale1;
|
||||||
|
|
|
@ -460,7 +460,7 @@ struct bCopyAlpha
|
||||||
struct bOverlay
|
struct bOverlay
|
||||||
{
|
{
|
||||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
|
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = (s*a + d*(255-a))/255; }
|
||||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = MAX(s,d); }
|
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = max(s,d); }
|
||||||
static __forceinline bool ProcessAlpha0() { return false; }
|
static __forceinline bool ProcessAlpha0() { return false; }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -473,21 +473,21 @@ struct bBlend
|
||||||
|
|
||||||
struct bAdd
|
struct bAdd
|
||||||
{
|
{
|
||||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MIN<int>((d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 255); }
|
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = min<int>((d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 255); }
|
||||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||||
static __forceinline bool ProcessAlpha0() { return false; }
|
static __forceinline bool ProcessAlpha0() { return false; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct bSubtract
|
struct bSubtract
|
||||||
{
|
{
|
||||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
|
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = max<int>((d*BLENDUNIT - s*i->alpha) >> BLENDBITS, 0); }
|
||||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||||
static __forceinline bool ProcessAlpha0() { return false; }
|
static __forceinline bool ProcessAlpha0() { return false; }
|
||||||
};
|
};
|
||||||
|
|
||||||
struct bReverseSubtract
|
struct bReverseSubtract
|
||||||
{
|
{
|
||||||
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = MAX<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
|
static __forceinline void OpC(uint8_t &d, uint8_t s, uint8_t a, FCopyInfo *i) { d = max<int>((-d*BLENDUNIT + s*i->alpha) >> BLENDBITS, 0); }
|
||||||
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
static __forceinline void OpA(uint8_t &d, uint8_t s, FCopyInfo *i) { d = s; }
|
||||||
static __forceinline bool ProcessAlpha0() { return false; }
|
static __forceinline bool ProcessAlpha0() { return false; }
|
||||||
};
|
};
|
||||||
|
|
|
@ -113,7 +113,7 @@ TArray<uint8_t> FFontChar2::CreatePalettedPixels(int)
|
||||||
if (runlen != 0)
|
if (runlen != 0)
|
||||||
{
|
{
|
||||||
uint8_t color = lump.ReadUInt8();
|
uint8_t color = lump.ReadUInt8();
|
||||||
color = MIN(color, max);
|
color = min(color, max);
|
||||||
*dest_p = color;
|
*dest_p = color;
|
||||||
dest_p += dest_adv;
|
dest_p += dest_adv;
|
||||||
x--;
|
x--;
|
||||||
|
@ -137,7 +137,7 @@ TArray<uint8_t> FFontChar2::CreatePalettedPixels(int)
|
||||||
{
|
{
|
||||||
uint8_t color = lump.ReadUInt8();
|
uint8_t color = lump.ReadUInt8();
|
||||||
setlen = (-code) + 1;
|
setlen = (-code) + 1;
|
||||||
setval = MIN(color, max);
|
setval = min(color, max);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -244,7 +244,7 @@ FPNGTexture::FPNGTexture (FileReader &lump, int lumpnum, int width, int height,
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MAKE_ID('P','L','T','E'):
|
case MAKE_ID('P','L','T','E'):
|
||||||
PaletteSize = MIN<int> (len / 3, 256);
|
PaletteSize = min<int> (len / 3, 256);
|
||||||
StartOfPalette = (uint32_t)lump.Tell();
|
StartOfPalette = (uint32_t)lump.Tell();
|
||||||
lump.Seek(len, FileReader::SeekCur);
|
lump.Seek(len, FileReader::SeekCur);
|
||||||
break;
|
break;
|
||||||
|
@ -762,7 +762,7 @@ FBitmap FPNGFileTexture::GetBgraBitmap(const PalEntry *remap, int *trans)
|
||||||
lump->Seek (len, FileReader::SeekCur);
|
lump->Seek (len, FileReader::SeekCur);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PaletteSize = std::min<int> (len / 3, 256);
|
PaletteSize = min<int> (len / 3, 256);
|
||||||
for(int i = 0; i < PaletteSize; i++)
|
for(int i = 0; i < PaletteSize; i++)
|
||||||
{
|
{
|
||||||
pe[i].r = lump->ReadUInt8();
|
pe[i].r = lump->ReadUInt8();
|
||||||
|
|
|
@ -153,7 +153,7 @@ void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytespe
|
||||||
{
|
{
|
||||||
b&=~128;
|
b&=~128;
|
||||||
lump.Read(data, bytesperpixel);
|
lump.Read(data, bytesperpixel);
|
||||||
for (int i=MIN<int>(Size, (b+1)); i>0; i--)
|
for (int i=min<int>(Size, (b+1)); i>0; i--)
|
||||||
{
|
{
|
||||||
buffer[0] = data[0];
|
buffer[0] = data[0];
|
||||||
if (bytesperpixel>=2) buffer[1] = data[1];
|
if (bytesperpixel>=2) buffer[1] = data[1];
|
||||||
|
@ -164,7 +164,7 @@ void FTGATexture::ReadCompressed(FileReader &lump, uint8_t * buffer, int bytespe
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
lump.Read(buffer, MIN<int>(Size, (b+1))*bytesperpixel);
|
lump.Read(buffer, min<int>(Size, (b+1))*bytesperpixel);
|
||||||
buffer += (b+1)*bytesperpixel;
|
buffer += (b+1)*bytesperpixel;
|
||||||
}
|
}
|
||||||
Size -= b+1;
|
Size -= b+1;
|
||||||
|
|
|
@ -67,8 +67,8 @@ static void ResampleBoxPrecalc(TArray<BoxPrecalc>& boxes, int oldDim)
|
||||||
const int src_p = int(dst * scale_factor_1);
|
const int src_p = int(dst * scale_factor_1);
|
||||||
|
|
||||||
BoxPrecalc& precalc = boxes[dst];
|
BoxPrecalc& precalc = boxes[dst];
|
||||||
precalc.boxStart = clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
|
precalc.boxStart = std::clamp<int>(int(src_p - scale_factor_1 / 2.0 + 1), 0, oldDim - 1);
|
||||||
precalc.boxEnd = clamp<int>(max<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
|
precalc.boxEnd = std::clamp<int>(std::max<int>(precalc.boxStart + 1, int(src_p + scale_factor_2)), 0, oldDim - 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -246,7 +246,7 @@ bool M_AppendPNGText (FileWriter *file, const char *keyword, const char *text)
|
||||||
{
|
{
|
||||||
struct { uint32_t len, id; char key[80]; } head;
|
struct { uint32_t len, id; char key[80]; } head;
|
||||||
int len = (int)strlen (text);
|
int len = (int)strlen (text);
|
||||||
int keylen = std::min ((int)strlen (keyword), 79);
|
int keylen = min ((int)strlen (keyword), 79);
|
||||||
uint32_t crc;
|
uint32_t crc;
|
||||||
|
|
||||||
head.len = BigLong(len + keylen + 1);
|
head.len = BigLong(len + keylen + 1);
|
||||||
|
@ -329,7 +329,7 @@ char *M_GetPNGText (PNGHandle *png, const char *keyword)
|
||||||
if (strncmp (keyword, png->TextChunks[i], 80) == 0)
|
if (strncmp (keyword, png->TextChunks[i], 80) == 0)
|
||||||
{
|
{
|
||||||
// Woo! A match was found!
|
// Woo! A match was found!
|
||||||
keylen = std::min<size_t> (80, strlen (keyword) + 1);
|
keylen = min<size_t> (80, strlen (keyword) + 1);
|
||||||
textlen = strlen (png->TextChunks[i] + keylen) + 1;
|
textlen = strlen (png->TextChunks[i] + keylen) + 1;
|
||||||
char *str = new char[textlen];
|
char *str = new char[textlen];
|
||||||
strcpy (str, png->TextChunks[i] + keylen);
|
strcpy (str, png->TextChunks[i] + keylen);
|
||||||
|
@ -351,7 +351,7 @@ bool M_GetPNGText (PNGHandle *png, const char *keyword, char *buffer, size_t buf
|
||||||
if (strncmp (keyword, png->TextChunks[i], 80) == 0)
|
if (strncmp (keyword, png->TextChunks[i], 80) == 0)
|
||||||
{
|
{
|
||||||
// Woo! A match was found!
|
// Woo! A match was found!
|
||||||
keylen = std::min<size_t> (80, strlen (keyword) + 1);
|
keylen = min<size_t> (80, strlen (keyword) + 1);
|
||||||
strncpy (buffer, png->TextChunks[i] + keylen, buffsize);
|
strncpy (buffer, png->TextChunks[i] + keylen, buffsize);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -566,7 +566,7 @@ bool M_ReadIDAT (FileReader &file, uint8_t *buffer, int width, int height, int p
|
||||||
if (stream.avail_in == 0 && chunklen > 0)
|
if (stream.avail_in == 0 && chunklen > 0)
|
||||||
{
|
{
|
||||||
stream.next_in = chunkbuffer;
|
stream.next_in = chunkbuffer;
|
||||||
stream.avail_in = (uInt)file.Read (chunkbuffer, std::min<uint32_t>(chunklen,sizeof(chunkbuffer)));
|
stream.avail_in = (uInt)file.Read (chunkbuffer, min<uint32_t>(chunklen,sizeof(chunkbuffer)));
|
||||||
chunklen -= stream.avail_in;
|
chunklen -= stream.avail_in;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -387,7 +387,7 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
||||||
FContentIdBuilder builder;
|
FContentIdBuilder builder;
|
||||||
builder.id = 0;
|
builder.id = 0;
|
||||||
builder.imageID = GetImage()->GetId();
|
builder.imageID = GetImage()->GetId();
|
||||||
builder.translation = MAX(0, translation);
|
builder.translation = max(0, translation);
|
||||||
builder.expand = exx;
|
builder.expand = exx;
|
||||||
result.mContentId = builder.id;
|
result.mContentId = builder.id;
|
||||||
}
|
}
|
||||||
|
|
|
@ -248,7 +248,7 @@ bool GetFileInfo(const char* pathname, size_t *size, time_t *time)
|
||||||
bool res = _wstat64(wstr.c_str(), &info) == 0;
|
bool res = _wstat64(wstr.c_str(), &info) == 0;
|
||||||
#endif
|
#endif
|
||||||
if (!res || (info.st_mode & S_IFDIR)) return false;
|
if (!res || (info.st_mode & S_IFDIR)) return false;
|
||||||
if (size) *size = info.st_size;
|
if (size) *size = (size_t)info.st_size;
|
||||||
if (time) *time = info.st_mtime;
|
if (time) *time = info.st_mtime;
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
|
@ -1060,7 +1060,7 @@ void md5Update(FileReader& file, MD5Context& md5, unsigned len)
|
||||||
|
|
||||||
while (len > 0)
|
while (len > 0)
|
||||||
{
|
{
|
||||||
t = std::min<unsigned>(len, sizeof(readbuf));
|
t = min<unsigned>(len, sizeof(readbuf));
|
||||||
len -= t;
|
len -= t;
|
||||||
t = (long)file.Read(readbuf, t);
|
t = (long)file.Read(readbuf, t);
|
||||||
md5.Update(readbuf, t);
|
md5.Update(readbuf, t);
|
||||||
|
|
|
@ -509,7 +509,7 @@ class DecompressorLZSS : public DecompressorBase
|
||||||
// Partial overlap: Copy in 2 or 3 chunks.
|
// Partial overlap: Copy in 2 or 3 chunks.
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
unsigned int copy = std::min<unsigned int>(len, pos+1);
|
unsigned int copy = min<unsigned int>(len, pos+1);
|
||||||
memcpy(Stream.InternalBuffer, copyStart, copy);
|
memcpy(Stream.InternalBuffer, copyStart, copy);
|
||||||
Stream.InternalBuffer += copy;
|
Stream.InternalBuffer += copy;
|
||||||
Stream.InternalOut += copy;
|
Stream.InternalOut += copy;
|
||||||
|
@ -575,7 +575,7 @@ public:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int copy = std::min<unsigned int>(Stream.InternalOut, AvailOut);
|
unsigned int copy = min<unsigned int>(Stream.InternalOut, AvailOut);
|
||||||
if(copy > 0)
|
if(copy > 0)
|
||||||
{
|
{
|
||||||
memcpy(Out, Stream.WindowData, copy);
|
memcpy(Out, Stream.WindowData, copy);
|
||||||
|
|
|
@ -500,7 +500,7 @@ PalEntry averageColor(const uint32_t* data, int size, int maxout)
|
||||||
g = g / size;
|
g = g / size;
|
||||||
b = b / size;
|
b = b / size;
|
||||||
|
|
||||||
int maxv = MAX(MAX(r, g), b);
|
int maxv = max(max(r, g), b);
|
||||||
|
|
||||||
if (maxv && maxout)
|
if (maxv && maxout)
|
||||||
{
|
{
|
||||||
|
@ -802,9 +802,9 @@ void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, f
|
||||||
BaseColors[c].g * 143 +
|
BaseColors[c].g * 143 +
|
||||||
BaseColors[c].b * 37) / 256.0;
|
BaseColors[c].b * 37) / 256.0;
|
||||||
|
|
||||||
PalEntry pe = PalEntry(std::min(255, int(r1 + intensity * r2)),
|
PalEntry pe = PalEntry(min(255, int(r1 + intensity * r2)),
|
||||||
std::min(255, int(g1 + intensity * g2)),
|
min(255, int(g1 + intensity * g2)),
|
||||||
std::min(255, int(b1 + intensity * b2)));
|
min(255, int(b1 + intensity * b2)));
|
||||||
|
|
||||||
cm->Colormap[c] = BestColor((uint32_t*)BaseColors, pe.r, pe.g, pe.b);
|
cm->Colormap[c] = BestColor((uint32_t*)BaseColors, pe.r, pe.g, pe.b);
|
||||||
}
|
}
|
||||||
|
@ -813,9 +813,9 @@ void UpdateSpecialColormap(PalEntry* BaseColors, unsigned int index, float r1, f
|
||||||
// This table is used by the texture composition code
|
// This table is used by the texture composition code
|
||||||
for (int i = 0; i < 256; i++)
|
for (int i = 0; i < 256; i++)
|
||||||
{
|
{
|
||||||
cm->GrayscaleToColor[i] = PalEntry(std::min(255, int(r1 + i * r2)),
|
cm->GrayscaleToColor[i] = PalEntry(min(255, int(r1 + i * r2)),
|
||||||
std::min(255, int(g1 + i * g2)),
|
min(255, int(g1 + i * g2)),
|
||||||
std::min(255, int(b1 + i * b2)));
|
min(255, int(b1 + i * b2)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -911,7 +911,7 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
|
||||||
fr.Seek(len, FileReader::SeekCur);
|
fr.Seek(len, FileReader::SeekCur);
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int PaletteSize = MIN<int>(len, 768);
|
int PaletteSize = min<int>(len, 768);
|
||||||
fr.Read(buffer, PaletteSize);
|
fr.Read(buffer, PaletteSize);
|
||||||
return PaletteSize / 3;
|
return PaletteSize / 3;
|
||||||
}
|
}
|
||||||
|
@ -930,7 +930,7 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
|
||||||
sc.MustGetString();
|
sc.MustGetString();
|
||||||
sc.MustGetNumber(); // version - ignore
|
sc.MustGetNumber(); // version - ignore
|
||||||
sc.MustGetNumber();
|
sc.MustGetNumber();
|
||||||
int colors = MIN(256, sc.Number) * 3;
|
int colors = min(256, sc.Number) * 3;
|
||||||
for (int i = 0; i < colors; i++)
|
for (int i = 0; i < colors; i++)
|
||||||
{
|
{
|
||||||
sc.MustGetNumber();
|
sc.MustGetNumber();
|
||||||
|
@ -944,7 +944,7 @@ int ReadPalette(int lumpnum, uint8_t* buffer)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
|
memcpy(buffer, lumpmem, min<size_t>(768, lump.GetSize()));
|
||||||
return 256;
|
return 256;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -93,41 +93,5 @@ const ClassType *BinarySearch (const ClassType *first, int max,
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// MIN
|
|
||||||
//
|
|
||||||
// Returns the minimum of a and b.
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
#ifdef MIN
|
|
||||||
#undef MIN
|
|
||||||
#endif
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
inline
|
|
||||||
const T MIN (const T a, const T b)
|
|
||||||
{
|
|
||||||
return a < b ? a : b;
|
|
||||||
}
|
|
||||||
|
|
||||||
//==========================================================================
|
|
||||||
//
|
|
||||||
// MAX
|
|
||||||
//
|
|
||||||
// Returns the maximum of a and b.
|
|
||||||
//==========================================================================
|
|
||||||
|
|
||||||
#ifdef MAX
|
|
||||||
#undef MAX
|
|
||||||
#endif
|
|
||||||
|
|
||||||
template<class T>
|
|
||||||
inline
|
|
||||||
const T MAX (const T a, const T b)
|
|
||||||
{
|
|
||||||
return a > b ? a : b;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
#endif //__TEMPLATES_H__
|
#endif //__TEMPLATES_H__
|
||||||
|
|
Loading…
Reference in a new issue