- removed the 0 check on the UDMF property, so 0 can be a valid aperture

This commit is contained in:
Jonathan Russell 2018-01-04 23:22:45 +00:00
parent acf83c2a74
commit e754fe04ef

View file

@ -6092,10 +6092,8 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
if (i->IsDescendantOf(RUNTIME_CLASS(ADynamicLight)))
{
if (mthing->SpotInnerAngle != 0)
((ADynamicLight*)mobj)->SpotInnerAngle = mthing->SpotInnerAngle;
if (mthing->SpotOuterAngle != 0)
((ADynamicLight*)mobj)->SpotOuterAngle = mthing->SpotOuterAngle;
((ADynamicLight*)mobj)->SpotInnerAngle = mthing->SpotInnerAngle;
((ADynamicLight*)mobj)->SpotOuterAngle = mthing->SpotOuterAngle;
}
mobj->CallBeginPlay ();