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- added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date.
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1 changed files with 8 additions and 0 deletions
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@ -62,6 +62,10 @@ CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINI
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{
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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}
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CUSTOM_CVAR(Bool, vid_glswfb, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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#ifdef __arm__
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#ifdef __arm__
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CUSTOM_CVAR(Bool, gl_es, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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CUSTOM_CVAR(Bool, gl_es, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -211,6 +215,10 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, b
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{
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{
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fb = new OpenGLFrameBuffer(0, width, height, 32, 60, fullscreen);
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fb = new OpenGLFrameBuffer(0, width, height, 32, 60, fullscreen);
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}
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}
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else if (vid_glswfb == 0)
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{
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fb = new SDLFB(width, height, bgra, fullscreen, nullptr);
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}
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else
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else
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{
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{
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fb = (SDLBaseFB*)CreateGLSWFrameBuffer(width, height, bgra, fullscreen);
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fb = (SDLBaseFB*)CreateGLSWFrameBuffer(width, height, bgra, fullscreen);
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