mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-11 23:32:02 +00:00
This commit is contained in:
commit
e60d627e88
10 changed files with 203 additions and 220 deletions
|
@ -37,7 +37,6 @@ union QWORD_UNION
|
||||||
#define FRACUNIT (1<<FRACBITS)
|
#define FRACUNIT (1<<FRACBITS)
|
||||||
|
|
||||||
typedef int32_t fixed_t;
|
typedef int32_t fixed_t;
|
||||||
typedef uint32_t dsfixed_t; // fixedpt used by span drawer
|
|
||||||
|
|
||||||
#define FIXED_MAX (signed)(0x7fffffff)
|
#define FIXED_MAX (signed)(0x7fffffff)
|
||||||
#define FIXED_MIN (signed)(0x80000000)
|
#define FIXED_MIN (signed)(0x80000000)
|
||||||
|
|
|
@ -1964,8 +1964,8 @@ namespace swrenderer
|
||||||
_dest = args.Viewport()->GetDest(_x1, _y);
|
_dest = args.Viewport()->GetDest(_x1, _y);
|
||||||
_xstep = args.TextureUStep();
|
_xstep = args.TextureUStep();
|
||||||
_ystep = args.TextureVStep();
|
_ystep = args.TextureVStep();
|
||||||
_xbits = args.TextureWidthBits();
|
_srcwidth = args.TextureWidth();
|
||||||
_ybits = args.TextureHeightBits();
|
_srcheight = args.TextureHeight();
|
||||||
_srcblend = args.SrcBlend();
|
_srcblend = args.SrcBlend();
|
||||||
_destblend = args.DestBlend();
|
_destblend = args.DestBlend();
|
||||||
_color = args.SolidColor();
|
_color = args.SolidColor();
|
||||||
|
@ -2035,10 +2035,10 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(_y))
|
if (thread->line_skipped_by_thread(_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dsfixed_t xfrac;
|
uint32_t xfrac;
|
||||||
dsfixed_t yfrac;
|
uint32_t yfrac;
|
||||||
dsfixed_t xstep;
|
uint32_t xstep;
|
||||||
dsfixed_t ystep;
|
uint32_t ystep;
|
||||||
uint8_t *dest;
|
uint8_t *dest;
|
||||||
const uint8_t *source = _source;
|
const uint8_t *source = _source;
|
||||||
const uint8_t *colormap = _colormap;
|
const uint8_t *colormap = _colormap;
|
||||||
|
@ -2060,7 +2060,7 @@ namespace swrenderer
|
||||||
float viewpos_x = _viewpos_x;
|
float viewpos_x = _viewpos_x;
|
||||||
float step_viewpos_x = _step_viewpos_x;
|
float step_viewpos_x = _step_viewpos_x;
|
||||||
|
|
||||||
if (_xbits == 6 && _ybits == 6 && num_dynlights == 0)
|
if (_srcwidth == 64 && _srcheight == 64 && num_dynlights == 0)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2077,7 +2077,7 @@ namespace swrenderer
|
||||||
yfrac += ystep;
|
yfrac += ystep;
|
||||||
} while (--count);
|
} while (--count);
|
||||||
}
|
}
|
||||||
else if (_xbits == 6 && _ybits == 6)
|
else if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2097,14 +2097,13 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
// Current texture index in u,v.
|
// Current texture index in u,v.
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
|
|
||||||
// Lookup pixel from flat texture tile,
|
// Lookup pixel from flat texture tile,
|
||||||
// re-index using light/colormap.
|
// re-index using light/colormap.
|
||||||
|
@ -2123,10 +2122,10 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(_y))
|
if (thread->line_skipped_by_thread(_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dsfixed_t xfrac;
|
uint32_t xfrac;
|
||||||
dsfixed_t yfrac;
|
uint32_t yfrac;
|
||||||
dsfixed_t xstep;
|
uint32_t xstep;
|
||||||
dsfixed_t ystep;
|
uint32_t ystep;
|
||||||
uint8_t *dest;
|
uint8_t *dest;
|
||||||
const uint8_t *source = _source;
|
const uint8_t *source = _source;
|
||||||
const uint8_t *colormap = _colormap;
|
const uint8_t *colormap = _colormap;
|
||||||
|
@ -2148,7 +2147,7 @@ namespace swrenderer
|
||||||
float viewpos_x = _viewpos_x;
|
float viewpos_x = _viewpos_x;
|
||||||
float step_viewpos_x = _step_viewpos_x;
|
float step_viewpos_x = _step_viewpos_x;
|
||||||
|
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2169,14 +2168,14 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
int texdata;
|
int texdata;
|
||||||
|
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
texdata = source[spot];
|
texdata = source[spot];
|
||||||
if (texdata != 0)
|
if (texdata != 0)
|
||||||
{
|
{
|
||||||
|
@ -2195,10 +2194,10 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(_y))
|
if (thread->line_skipped_by_thread(_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dsfixed_t xfrac;
|
uint32_t xfrac;
|
||||||
dsfixed_t yfrac;
|
uint32_t yfrac;
|
||||||
dsfixed_t xstep;
|
uint32_t xstep;
|
||||||
dsfixed_t ystep;
|
uint32_t ystep;
|
||||||
uint8_t *dest;
|
uint8_t *dest;
|
||||||
const uint8_t *source = _source;
|
const uint8_t *source = _source;
|
||||||
const uint8_t *colormap = _colormap;
|
const uint8_t *colormap = _colormap;
|
||||||
|
@ -2226,7 +2225,7 @@ namespace swrenderer
|
||||||
|
|
||||||
if (!r_blendmethod)
|
if (!r_blendmethod)
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2245,12 +2244,12 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
||||||
uint32_t bg = *dest;
|
uint32_t bg = *dest;
|
||||||
fg = fg2rgb[fg];
|
fg = fg2rgb[fg];
|
||||||
|
@ -2265,7 +2264,7 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2285,12 +2284,12 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
||||||
uint32_t bg = *dest;
|
uint32_t bg = *dest;
|
||||||
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
||||||
|
@ -2311,10 +2310,10 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(_y))
|
if (thread->line_skipped_by_thread(_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dsfixed_t xfrac;
|
uint32_t xfrac;
|
||||||
dsfixed_t yfrac;
|
uint32_t yfrac;
|
||||||
dsfixed_t xstep;
|
uint32_t xstep;
|
||||||
dsfixed_t ystep;
|
uint32_t ystep;
|
||||||
uint8_t *dest;
|
uint8_t *dest;
|
||||||
const uint8_t *source = _source;
|
const uint8_t *source = _source;
|
||||||
const uint8_t *colormap = _colormap;
|
const uint8_t *colormap = _colormap;
|
||||||
|
@ -2342,7 +2341,7 @@ namespace swrenderer
|
||||||
|
|
||||||
if (!r_blendmethod)
|
if (!r_blendmethod)
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2368,14 +2367,14 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
uint8_t texdata;
|
uint8_t texdata;
|
||||||
|
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
texdata = source[spot];
|
texdata = source[spot];
|
||||||
if (texdata != 0)
|
if (texdata != 0)
|
||||||
{
|
{
|
||||||
|
@ -2395,7 +2394,7 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2421,14 +2420,14 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
uint8_t texdata;
|
uint8_t texdata;
|
||||||
|
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
texdata = source[spot];
|
texdata = source[spot];
|
||||||
if (texdata != 0)
|
if (texdata != 0)
|
||||||
{
|
{
|
||||||
|
@ -2453,10 +2452,10 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(_y))
|
if (thread->line_skipped_by_thread(_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dsfixed_t xfrac;
|
uint32_t xfrac;
|
||||||
dsfixed_t yfrac;
|
uint32_t yfrac;
|
||||||
dsfixed_t xstep;
|
uint32_t xstep;
|
||||||
dsfixed_t ystep;
|
uint32_t ystep;
|
||||||
uint8_t *dest;
|
uint8_t *dest;
|
||||||
const uint8_t *source = _source;
|
const uint8_t *source = _source;
|
||||||
const uint8_t *colormap = _colormap;
|
const uint8_t *colormap = _colormap;
|
||||||
|
@ -2483,7 +2482,7 @@ namespace swrenderer
|
||||||
|
|
||||||
if (!r_blendmethod)
|
if (!r_blendmethod)
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2506,12 +2505,12 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
||||||
uint32_t a = fg2rgb[fg] + bg2rgb[*dest];
|
uint32_t a = fg2rgb[fg] + bg2rgb[*dest];
|
||||||
uint32_t b = a;
|
uint32_t b = a;
|
||||||
|
@ -2530,7 +2529,7 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2550,12 +2549,12 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
|
||||||
uint32_t bg = *dest;
|
uint32_t bg = *dest;
|
||||||
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
||||||
|
@ -2576,10 +2575,10 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(_y))
|
if (thread->line_skipped_by_thread(_y))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dsfixed_t xfrac;
|
uint32_t xfrac;
|
||||||
dsfixed_t yfrac;
|
uint32_t yfrac;
|
||||||
dsfixed_t xstep;
|
uint32_t xstep;
|
||||||
dsfixed_t ystep;
|
uint32_t ystep;
|
||||||
uint8_t *dest;
|
uint8_t *dest;
|
||||||
const uint8_t *source = _source;
|
const uint8_t *source = _source;
|
||||||
const uint8_t *colormap = _colormap;
|
const uint8_t *colormap = _colormap;
|
||||||
|
@ -2606,7 +2605,7 @@ namespace swrenderer
|
||||||
|
|
||||||
if (!r_blendmethod)
|
if (!r_blendmethod)
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2636,14 +2635,14 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
uint8_t texdata;
|
uint8_t texdata;
|
||||||
|
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
texdata = source[spot];
|
texdata = source[spot];
|
||||||
if (texdata != 0)
|
if (texdata != 0)
|
||||||
{
|
{
|
||||||
|
@ -2667,7 +2666,7 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (_xbits == 6 && _ybits == 6)
|
if (_srcwidth == 64 && _srcheight == 64)
|
||||||
{
|
{
|
||||||
// 64x64 is the most common case by far, so special case it.
|
// 64x64 is the most common case by far, so special case it.
|
||||||
do
|
do
|
||||||
|
@ -2693,14 +2692,14 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint8_t yshift = 32 - _ybits;
|
uint8_t srcwidth = _srcwidth;
|
||||||
uint8_t xshift = yshift - _xbits;
|
uint8_t srcheight = _srcheight;
|
||||||
int xmask = ((1 << _xbits) - 1) << _ybits;
|
|
||||||
do
|
do
|
||||||
{
|
{
|
||||||
uint8_t texdata;
|
uint8_t texdata;
|
||||||
|
|
||||||
spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
spot = (((xfrac >> 16) * srcwidth) >> 16) * srcheight + (((yfrac >> 16) * srcheight) >> 16);
|
||||||
texdata = source[spot];
|
texdata = source[spot];
|
||||||
if (texdata != 0)
|
if (texdata != 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -101,16 +101,16 @@ namespace swrenderer
|
||||||
|
|
||||||
const uint8_t *_source;
|
const uint8_t *_source;
|
||||||
const uint8_t *_colormap;
|
const uint8_t *_colormap;
|
||||||
dsfixed_t _xfrac;
|
uint32_t _xfrac;
|
||||||
dsfixed_t _yfrac;
|
uint32_t _yfrac;
|
||||||
int _y;
|
int _y;
|
||||||
int _x1;
|
int _x1;
|
||||||
int _x2;
|
int _x2;
|
||||||
uint8_t *_dest;
|
uint8_t *_dest;
|
||||||
dsfixed_t _xstep;
|
uint32_t _xstep;
|
||||||
dsfixed_t _ystep;
|
uint32_t _ystep;
|
||||||
int _xbits;
|
int _srcwidth;
|
||||||
int _ybits;
|
int _srcheight;
|
||||||
uint32_t *_srcblend;
|
uint32_t *_srcblend;
|
||||||
uint32_t *_destblend;
|
uint32_t *_destblend;
|
||||||
int _color;
|
int _color;
|
||||||
|
|
|
@ -286,7 +286,7 @@ namespace swrenderer
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
// calculates the light constant passed to the shade_pal_index function
|
// calculates the light constant passed to the shade_pal_index function
|
||||||
FORCEINLINE static uint32_t calc_light_multiplier(dsfixed_t light)
|
FORCEINLINE static uint32_t calc_light_multiplier(uint32_t light)
|
||||||
{
|
{
|
||||||
return 256 - (light >> (FRACBITS - 8));
|
return 256 - (light >> (FRACBITS - 8));
|
||||||
}
|
}
|
||||||
|
|
|
@ -61,15 +61,14 @@ namespace swrenderer
|
||||||
|
|
||||||
struct TextureData
|
struct TextureData
|
||||||
{
|
{
|
||||||
uint32_t xbits;
|
uint32_t width;
|
||||||
uint32_t ybits;
|
uint32_t height;
|
||||||
|
uint32_t xone;
|
||||||
|
uint32_t yone;
|
||||||
uint32_t xstep;
|
uint32_t xstep;
|
||||||
uint32_t ystep;
|
uint32_t ystep;
|
||||||
uint32_t xfrac;
|
uint32_t xfrac;
|
||||||
uint32_t yfrac;
|
uint32_t yfrac;
|
||||||
uint32_t yshift;
|
|
||||||
uint32_t xshift;
|
|
||||||
uint32_t xmask;
|
|
||||||
const uint32_t *source;
|
const uint32_t *source;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -80,8 +79,8 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(args.DestY())) return;
|
if (thread->line_skipped_by_thread(args.DestY())) return;
|
||||||
|
|
||||||
TextureData texdata;
|
TextureData texdata;
|
||||||
texdata.xbits = args.TextureWidthBits();
|
texdata.width = args.TextureWidth();
|
||||||
texdata.ybits = args.TextureHeightBits();
|
texdata.height = args.TextureHeight();
|
||||||
texdata.xstep = args.TextureUStep();
|
texdata.xstep = args.TextureUStep();
|
||||||
texdata.ystep = args.TextureVStep();
|
texdata.ystep = args.TextureVStep();
|
||||||
texdata.xfrac = args.TextureUPos();
|
texdata.xfrac = args.TextureUPos();
|
||||||
|
@ -98,22 +97,21 @@ namespace swrenderer
|
||||||
int level = (int)lod;
|
int level = (int)lod;
|
||||||
while (level > 0)
|
while (level > 0)
|
||||||
{
|
{
|
||||||
if (texdata.xbits <= 2 || texdata.ybits <= 2)
|
if (texdata.width <= 2 || texdata.height <= 2)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
texdata.source += (1 << (texdata.xbits)) * (1 << (texdata.ybits));
|
texdata.source += texdata.width * texdata.height;
|
||||||
texdata.xbits -= 1;
|
texdata.width = MAX<uint32_t>(texdata.width / 2, 1);
|
||||||
texdata.ybits -= 1;
|
texdata.height = MAX<uint32_t>(texdata.height / 2, 1);
|
||||||
level--;
|
level--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
texdata.yshift = 32 - texdata.ybits;
|
texdata.xone = (0x80000000u / texdata.width) << 1;
|
||||||
texdata.xshift = texdata.yshift - texdata.xbits;
|
texdata.yone = (0x80000000u / texdata.height) << 1;
|
||||||
texdata.xmask = ((1 << texdata.xbits) - 1) << texdata.ybits;
|
|
||||||
|
|
||||||
bool is_nearest_filter = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
|
bool is_nearest_filter = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
|
||||||
bool is_64x64 = texdata.xbits == 6 && texdata.ybits == 6;
|
bool is_64x64 = texdata.width == 64 && texdata.height == 64;
|
||||||
|
|
||||||
auto shade_constants = args.ColormapConstants();
|
auto shade_constants = args.ColormapConstants();
|
||||||
if (shade_constants.simple_shade)
|
if (shade_constants.simple_shade)
|
||||||
|
@ -198,8 +196,8 @@ namespace swrenderer
|
||||||
|
|
||||||
if (FilterModeT::Mode == (int)FilterModes::Linear)
|
if (FilterModeT::Mode == (int)FilterModes::Linear)
|
||||||
{
|
{
|
||||||
texdata.xfrac -= 1 << (31 - texdata.xbits);
|
texdata.xfrac -= texdata.xone / 2;
|
||||||
texdata.yfrac -= 1 << (31 - texdata.ybits);
|
texdata.yfrac -= texdata.yone / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8);
|
uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8);
|
||||||
|
@ -217,7 +215,7 @@ namespace swrenderer
|
||||||
bgcolor = 0;
|
bgcolor = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t ifgcolor = Sample<FilterModeT, TextureSizeT>(texdata.xbits, texdata.ybits, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.yshift, texdata.xshift, texdata.xmask, texdata.source);
|
uint32_t ifgcolor = Sample<FilterModeT, TextureSizeT>(texdata.width, texdata.height, texdata.xone, texdata.yone, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.source);
|
||||||
BgraColor fgcolor = Shade<ShadeModeT>(ifgcolor, light, desaturate, inv_desaturate, shade_fade, shade_light, lights, num_lights, viewpos_x);
|
BgraColor fgcolor = Shade<ShadeModeT>(ifgcolor, light, desaturate, inv_desaturate, shade_fade, shade_light, lights, num_lights, viewpos_x);
|
||||||
BgraColor outcolor = Blend(fgcolor, bgcolor, srcalpha, destalpha, ifgcolor);
|
BgraColor outcolor = Blend(fgcolor, bgcolor, srcalpha, destalpha, ifgcolor);
|
||||||
|
|
||||||
|
@ -231,7 +229,7 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename FilterModeT, typename TextureSizeT>
|
template<typename FilterModeT, typename TextureSizeT>
|
||||||
FORCEINLINE uint32_t Sample(uint32_t xbits, uint32_t ybits, uint32_t xstep, uint32_t ystep, uint32_t xfrac, uint32_t yfrac, uint32_t yshift, uint32_t xshift, uint32_t xmask, const uint32_t *source)
|
FORCEINLINE uint32_t Sample(uint32_t width, uint32_t height, uint32_t xone, uint32_t yone, uint32_t xstep, uint32_t ystep, uint32_t xfrac, uint32_t yfrac, const uint32_t *source)
|
||||||
{
|
{
|
||||||
using namespace DrawSpan32TModes;
|
using namespace DrawSpan32TModes;
|
||||||
|
|
||||||
|
@ -242,37 +240,44 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else if (FilterModeT::Mode == (int)FilterModes::Nearest)
|
else if (FilterModeT::Mode == (int)FilterModes::Nearest)
|
||||||
{
|
{
|
||||||
int sample_index = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
uint32_t x = ((xfrac >> 16) * width) >> 16;
|
||||||
|
uint32_t y = ((yfrac >> 16) * height) >> 16;
|
||||||
|
int sample_index = x * height + y;
|
||||||
return source[sample_index];
|
return source[sample_index];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint32_t xxbits, yybits;
|
uint32_t p00, p01, p10, p11;
|
||||||
|
uint32_t frac_x, frac_y;
|
||||||
if (TextureSizeT::Mode == (int)SpanTextureSize::Size64x64)
|
if (TextureSizeT::Mode == (int)SpanTextureSize::Size64x64)
|
||||||
{
|
{
|
||||||
xxbits = 26;
|
frac_x = xfrac >> 16 << 6;
|
||||||
yybits = 26;
|
frac_y = yfrac >> 16 << 6;
|
||||||
|
uint32_t x0 = frac_x >> 16;
|
||||||
|
uint32_t y0 = frac_y >> 16;
|
||||||
|
uint32_t x1 = (x0 + 1) & 0x3f;
|
||||||
|
uint32_t y1 = (y0 + 1) & 0x3f;
|
||||||
|
p00 = source[(y0 + (x0 << 6))];
|
||||||
|
p01 = source[(y1 + (x0 << 6))];
|
||||||
|
p10 = source[(y0 + (x1 << 6))];
|
||||||
|
p11 = source[(y1 + (x1 << 6))];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
xxbits = 32 - xbits;
|
frac_x = (xfrac >> 16) * width;
|
||||||
yybits = 32 - ybits;
|
frac_y = (yfrac >> 16) * height;
|
||||||
|
uint32_t x0 = frac_x >> 16;
|
||||||
|
uint32_t y0 = frac_y >> 16;
|
||||||
|
uint32_t x1 = (((xfrac + xone) >> 16) * width) >> 16;
|
||||||
|
uint32_t y1 = (((yfrac + yone) >> 16) * height) >> 16;
|
||||||
|
p00 = source[y0 + x0 * height];
|
||||||
|
p01 = source[y1 + x0 * height];
|
||||||
|
p10 = source[y0 + x1 * height];
|
||||||
|
p11 = source[y1 + x1 * height];
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t xxshift = (32 - xxbits);
|
uint32_t inv_b = (frac_x >> 12) & 15;
|
||||||
uint32_t yyshift = (32 - yybits);
|
uint32_t inv_a = (frac_y >> 12) & 15;
|
||||||
uint32_t xxmask = (1 << xxshift) - 1;
|
|
||||||
uint32_t yymask = (1 << yyshift) - 1;
|
|
||||||
uint32_t x = xfrac >> xxbits;
|
|
||||||
uint32_t y = yfrac >> yybits;
|
|
||||||
|
|
||||||
uint32_t p00 = source[((y & yymask) + ((x & xxmask) << yyshift))];
|
|
||||||
uint32_t p01 = source[(((y + 1) & yymask) + ((x & xxmask) << yyshift))];
|
|
||||||
uint32_t p10 = source[((y & yymask) + (((x + 1) & xxmask) << yyshift))];
|
|
||||||
uint32_t p11 = source[(((y + 1) & yymask) + (((x + 1) & xxmask) << yyshift))];
|
|
||||||
|
|
||||||
uint32_t inv_b = (xfrac >> (xxbits - 4)) & 15;
|
|
||||||
uint32_t inv_a = (yfrac >> (yybits - 4)) & 15;
|
|
||||||
uint32_t a = 16 - inv_a;
|
uint32_t a = 16 - inv_a;
|
||||||
uint32_t b = 16 - inv_b;
|
uint32_t b = 16 - inv_b;
|
||||||
|
|
||||||
|
|
|
@ -61,15 +61,14 @@ namespace swrenderer
|
||||||
|
|
||||||
struct TextureData
|
struct TextureData
|
||||||
{
|
{
|
||||||
uint32_t xbits;
|
uint32_t width;
|
||||||
uint32_t ybits;
|
uint32_t height;
|
||||||
|
uint32_t xone;
|
||||||
|
uint32_t yone;
|
||||||
uint32_t xstep;
|
uint32_t xstep;
|
||||||
uint32_t ystep;
|
uint32_t ystep;
|
||||||
uint32_t xfrac;
|
uint32_t xfrac;
|
||||||
uint32_t yfrac;
|
uint32_t yfrac;
|
||||||
uint32_t yshift;
|
|
||||||
uint32_t xshift;
|
|
||||||
uint32_t xmask;
|
|
||||||
const uint32_t *source;
|
const uint32_t *source;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -80,8 +79,8 @@ namespace swrenderer
|
||||||
if (thread->line_skipped_by_thread(args.DestY())) return;
|
if (thread->line_skipped_by_thread(args.DestY())) return;
|
||||||
|
|
||||||
TextureData texdata;
|
TextureData texdata;
|
||||||
texdata.xbits = args.TextureWidthBits();
|
texdata.width = args.TextureWidth();
|
||||||
texdata.ybits = args.TextureHeightBits();
|
texdata.height = args.TextureHeight();
|
||||||
texdata.xstep = args.TextureUStep();
|
texdata.xstep = args.TextureUStep();
|
||||||
texdata.ystep = args.TextureVStep();
|
texdata.ystep = args.TextureVStep();
|
||||||
texdata.xfrac = args.TextureUPos();
|
texdata.xfrac = args.TextureUPos();
|
||||||
|
@ -98,22 +97,21 @@ namespace swrenderer
|
||||||
int level = (int)lod;
|
int level = (int)lod;
|
||||||
while (level > 0)
|
while (level > 0)
|
||||||
{
|
{
|
||||||
if (texdata.xbits <= 2 || texdata.ybits <= 2)
|
if (texdata.width <= 2 || texdata.height <= 2)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
texdata.source += (1 << (texdata.xbits)) * (1 << (texdata.ybits));
|
texdata.source += texdata.width * texdata.height;
|
||||||
texdata.xbits -= 1;
|
texdata.width = MAX<uint32_t>(texdata.width / 2, 1);
|
||||||
texdata.ybits -= 1;
|
texdata.height = MAX<uint32_t>(texdata.height / 2, 1);
|
||||||
level--;
|
level--;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
texdata.yshift = 32 - texdata.ybits;
|
texdata.xone = (0x80000000u / texdata.width) << 1;
|
||||||
texdata.xshift = texdata.yshift - texdata.xbits;
|
texdata.yone = (0x80000000u / texdata.height) << 1;
|
||||||
texdata.xmask = ((1 << texdata.xbits) - 1) << texdata.ybits;
|
|
||||||
|
|
||||||
bool is_nearest_filter = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
|
bool is_nearest_filter = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
|
||||||
bool is_64x64 = texdata.xbits == 6 && texdata.ybits == 6;
|
bool is_64x64 = texdata.width == 64 && texdata.height == 64;
|
||||||
|
|
||||||
auto shade_constants = args.ColormapConstants();
|
auto shade_constants = args.ColormapConstants();
|
||||||
if (shade_constants.simple_shade)
|
if (shade_constants.simple_shade)
|
||||||
|
@ -194,8 +192,8 @@ namespace swrenderer
|
||||||
|
|
||||||
if (FilterModeT::Mode == (int)FilterModes::Linear)
|
if (FilterModeT::Mode == (int)FilterModes::Linear)
|
||||||
{
|
{
|
||||||
texdata.xfrac -= 1 << (31 - texdata.xbits);
|
texdata.xfrac -= texdata.xone / 2;
|
||||||
texdata.yfrac -= 1 << (31 - texdata.ybits);
|
texdata.yfrac -= texdata.yone / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8);
|
uint32_t srcalpha = args.SrcAlpha() >> (FRACBITS - 8);
|
||||||
|
@ -217,11 +215,11 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
|
|
||||||
unsigned int ifgcolor[2];
|
unsigned int ifgcolor[2];
|
||||||
ifgcolor[0] = Sample<FilterModeT, TextureSizeT>(texdata.xbits, texdata.ybits, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.yshift, texdata.xshift, texdata.xmask, texdata.source);
|
ifgcolor[0] = Sample<FilterModeT, TextureSizeT>(texdata.width, texdata.height, texdata.xone, texdata.yone, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.source);
|
||||||
texdata.xfrac += texdata.xstep;
|
texdata.xfrac += texdata.xstep;
|
||||||
texdata.yfrac += texdata.ystep;
|
texdata.yfrac += texdata.ystep;
|
||||||
|
|
||||||
ifgcolor[1] = Sample<FilterModeT, TextureSizeT>(texdata.xbits, texdata.ybits, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.yshift, texdata.xshift, texdata.xmask, texdata.source);
|
ifgcolor[1] = Sample<FilterModeT, TextureSizeT>(texdata.width, texdata.height, texdata.xone, texdata.yone, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.source);
|
||||||
texdata.xfrac += texdata.xstep;
|
texdata.xfrac += texdata.xstep;
|
||||||
texdata.yfrac += texdata.ystep;
|
texdata.yfrac += texdata.ystep;
|
||||||
|
|
||||||
|
@ -251,7 +249,7 @@ namespace swrenderer
|
||||||
|
|
||||||
// Sample
|
// Sample
|
||||||
unsigned int ifgcolor[2];
|
unsigned int ifgcolor[2];
|
||||||
ifgcolor[0] = Sample<FilterModeT, TextureSizeT>(texdata.xbits, texdata.ybits, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.yshift, texdata.xshift, texdata.xmask, texdata.source);
|
ifgcolor[0] = Sample<FilterModeT, TextureSizeT>(texdata.width, texdata.height, texdata.xone, texdata.yone, texdata.xstep, texdata.ystep, texdata.xfrac, texdata.yfrac, texdata.source);
|
||||||
ifgcolor[1] = 0;
|
ifgcolor[1] = 0;
|
||||||
|
|
||||||
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
|
__m128i fgcolor = _mm_unpacklo_epi8(_mm_loadl_epi64((__m128i*)ifgcolor), _mm_setzero_si128());
|
||||||
|
@ -265,7 +263,7 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename FilterModeT, typename TextureSizeT>
|
template<typename FilterModeT, typename TextureSizeT>
|
||||||
FORCEINLINE unsigned int VECTORCALL Sample(uint32_t xbits, uint32_t ybits, uint32_t xstep, uint32_t ystep, uint32_t xfrac, uint32_t yfrac, uint32_t yshift, uint32_t xshift, uint32_t xmask, const uint32_t *source)
|
FORCEINLINE unsigned int VECTORCALL Sample(uint32_t width, uint32_t height, uint32_t xone, uint32_t yone, uint32_t xstep, uint32_t ystep, uint32_t xfrac, uint32_t yfrac, const uint32_t *source)
|
||||||
{
|
{
|
||||||
using namespace DrawSpan32TModes;
|
using namespace DrawSpan32TModes;
|
||||||
|
|
||||||
|
@ -276,37 +274,44 @@ namespace swrenderer
|
||||||
}
|
}
|
||||||
else if (FilterModeT::Mode == (int)FilterModes::Nearest)
|
else if (FilterModeT::Mode == (int)FilterModes::Nearest)
|
||||||
{
|
{
|
||||||
int sample_index = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
|
uint32_t x = ((xfrac >> 16) * width) >> 16;
|
||||||
|
uint32_t y = ((yfrac >> 16) * height) >> 16;
|
||||||
|
int sample_index = x * height + y;
|
||||||
return source[sample_index];
|
return source[sample_index];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
uint32_t xxbits, yybits;
|
uint32_t p00, p01, p10, p11;
|
||||||
|
uint32_t frac_x, frac_y;
|
||||||
if (TextureSizeT::Mode == (int)SpanTextureSize::Size64x64)
|
if (TextureSizeT::Mode == (int)SpanTextureSize::Size64x64)
|
||||||
{
|
{
|
||||||
xxbits = 26;
|
frac_x = xfrac >> 16 << 6;
|
||||||
yybits = 26;
|
frac_y = yfrac >> 16 << 6;
|
||||||
|
uint32_t x0 = frac_x >> 16;
|
||||||
|
uint32_t y0 = frac_y >> 16;
|
||||||
|
uint32_t x1 = (x0 + 1) & 0x3f;
|
||||||
|
uint32_t y1 = (y0 + 1) & 0x3f;
|
||||||
|
p00 = source[(y0 + (x0 << 6))];
|
||||||
|
p01 = source[(y1 + (x0 << 6))];
|
||||||
|
p10 = source[(y0 + (x1 << 6))];
|
||||||
|
p11 = source[(y1 + (x1 << 6))];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
xxbits = 32 - xbits;
|
frac_x = (xfrac >> 16) * width;
|
||||||
yybits = 32 - ybits;
|
frac_y = (yfrac >> 16) * height;
|
||||||
|
uint32_t x0 = frac_x >> 16;
|
||||||
|
uint32_t y0 = frac_y >> 16;
|
||||||
|
uint32_t x1 = (((xfrac + xone) >> 16) * width) >> 16;
|
||||||
|
uint32_t y1 = (((yfrac + yone) >> 16) * height) >> 16;
|
||||||
|
p00 = source[y0 + x0 * height];
|
||||||
|
p01 = source[y1 + x0 * height];
|
||||||
|
p10 = source[y0 + x1 * height];
|
||||||
|
p11 = source[y1 + x1 * height];
|
||||||
}
|
}
|
||||||
|
|
||||||
uint32_t xxshift = (32 - xxbits);
|
uint32_t inv_b = (frac_x >> 12) & 15;
|
||||||
uint32_t yyshift = (32 - yybits);
|
uint32_t inv_a = (frac_y >> 12) & 15;
|
||||||
uint32_t xxmask = (1 << xxshift) - 1;
|
|
||||||
uint32_t yymask = (1 << yyshift) - 1;
|
|
||||||
uint32_t x = xfrac >> xxbits;
|
|
||||||
uint32_t y = yfrac >> yybits;
|
|
||||||
|
|
||||||
uint32_t p00 = source[((y & yymask) + ((x & xxmask) << yyshift))];
|
|
||||||
uint32_t p01 = source[(((y + 1) & yymask) + ((x & xxmask) << yyshift))];
|
|
||||||
uint32_t p10 = source[((y & yymask) + (((x + 1) & xxmask) << yyshift))];
|
|
||||||
uint32_t p11 = source[(((y + 1) & yymask) + (((x + 1) & xxmask) << yyshift))];
|
|
||||||
|
|
||||||
uint32_t inv_b = (xfrac >> (xxbits - 4)) & 15;
|
|
||||||
uint32_t inv_a = (yfrac >> (yybits - 4)) & 15;
|
|
||||||
uint32_t a = 16 - inv_a;
|
uint32_t a = 16 - inv_a;
|
||||||
uint32_t b = 16 - inv_b;
|
uint32_t b = 16 - inv_b;
|
||||||
|
|
||||||
|
|
|
@ -171,27 +171,11 @@ namespace swrenderer
|
||||||
|
|
||||||
double distance = viewport->PlaneDepth(y, planeheight);
|
double distance = viewport->PlaneDepth(y, planeheight);
|
||||||
|
|
||||||
if (drawerargs.TextureWidthBits() != 0)
|
drawerargs.SetTextureUStep(distance * xstepscale / drawerargs.TextureWidth());
|
||||||
{
|
drawerargs.SetTextureUPos((distance * curxfrac + pviewx) / drawerargs.TextureWidth());
|
||||||
drawerargs.SetTextureUStep(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * xstepscale));
|
|
||||||
drawerargs.SetTextureUPos(xs_ToFixed(32 - drawerargs.TextureWidthBits(), distance * curxfrac + pviewx));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
drawerargs.SetTextureUStep(0);
|
|
||||||
drawerargs.SetTextureUPos(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (drawerargs.TextureHeightBits() != 0)
|
drawerargs.SetTextureVStep(distance * ystepscale / drawerargs.TextureHeight());
|
||||||
{
|
drawerargs.SetTextureVPos((distance * curyfrac + pviewy) / drawerargs.TextureHeight());
|
||||||
drawerargs.SetTextureVStep(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * ystepscale));
|
|
||||||
drawerargs.SetTextureVPos(xs_ToFixed(32 - drawerargs.TextureHeightBits(), distance * curyfrac + pviewy));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
drawerargs.SetTextureVStep(0);
|
|
||||||
drawerargs.SetTextureVPos(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (viewport->RenderTarget->IsBgra())
|
if (viewport->RenderTarget->IsBgra())
|
||||||
{
|
{
|
||||||
|
|
|
@ -285,26 +285,12 @@ void SWCanvas::FillSimplePoly(DCanvas *canvas, FTexture *tex, FVector2 *points,
|
||||||
drawerargs.SetLight(colormap, 0, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));
|
drawerargs.SetLight(colormap, 0, clamp(shade >> FRACBITS, 0, NUMCOLORMAPS - 1));
|
||||||
else
|
else
|
||||||
drawerargs.SetLight(&identitycolormap, 0, 0);
|
drawerargs.SetLight(&identitycolormap, 0, 0);
|
||||||
if (drawerargs.TextureWidthBits() != 0)
|
|
||||||
{
|
scalex /= drawerargs.TextureWidth();
|
||||||
scalex = double(1u << (32 - drawerargs.TextureWidthBits())) / scalex;
|
scaley /= drawerargs.TextureHeight();
|
||||||
drawerargs.SetTextureUStep(xs_RoundToInt(cosrot * scalex));
|
|
||||||
}
|
drawerargs.SetTextureUStep(cosrot * scalex);
|
||||||
else
|
drawerargs.SetTextureVStep(sinrot * scaley);
|
||||||
{ // Texture is one pixel wide.
|
|
||||||
scalex = 0;
|
|
||||||
drawerargs.SetTextureUStep(0);
|
|
||||||
}
|
|
||||||
if (drawerargs.TextureHeightBits() != 0)
|
|
||||||
{
|
|
||||||
scaley = double(1u << (32 - drawerargs.TextureHeightBits())) / scaley;
|
|
||||||
drawerargs.SetTextureVStep(xs_RoundToInt(sinrot * scaley));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{ // Texture is one pixel tall.
|
|
||||||
scaley = 0;
|
|
||||||
drawerargs.SetTextureVStep(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
int width = canvas->GetWidth();
|
int width = canvas->GetWidth();
|
||||||
|
|
||||||
|
@ -382,8 +368,8 @@ void SWCanvas::FillSimplePoly(DCanvas *canvas, FTexture *tex, FVector2 *points,
|
||||||
tex.X = t * cosrot - tex.Y * sinrot;
|
tex.X = t * cosrot - tex.Y * sinrot;
|
||||||
tex.Y = tex.Y * cosrot + t * sinrot;
|
tex.Y = tex.Y * cosrot + t * sinrot;
|
||||||
}
|
}
|
||||||
drawerargs.SetTextureUPos(xs_RoundToInt(tex.X * scalex));
|
drawerargs.SetTextureUPos(tex.X * scalex);
|
||||||
drawerargs.SetTextureVPos(xs_RoundToInt(tex.Y * scaley));
|
drawerargs.SetTextureVPos(tex.Y * scaley);
|
||||||
|
|
||||||
drawerargs.DrawSpan(&thread);
|
drawerargs.DrawSpan(&thread);
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -34,7 +34,8 @@ namespace swrenderer
|
||||||
{
|
{
|
||||||
thread->PrepareTexture(tex);
|
thread->PrepareTexture(tex);
|
||||||
|
|
||||||
tex->GetWidth();
|
ds_texwidth = tex->GetWidth();
|
||||||
|
ds_texheight = tex->GetHeight();
|
||||||
ds_xbits = tex->WidthBits;
|
ds_xbits = tex->WidthBits;
|
||||||
ds_ybits = tex->HeightBits;
|
ds_ybits = tex->HeightBits;
|
||||||
if ((1 << ds_xbits) > tex->GetWidth())
|
if ((1 << ds_xbits) > tex->GetWidth())
|
||||||
|
|
|
@ -21,10 +21,10 @@ namespace swrenderer
|
||||||
void SetDestX2(int x) { ds_x2 = x; }
|
void SetDestX2(int x) { ds_x2 = x; }
|
||||||
void SetTexture(RenderThread *thread, FTexture *tex);
|
void SetTexture(RenderThread *thread, FTexture *tex);
|
||||||
void SetTextureLOD(double lod) { ds_lod = lod; }
|
void SetTextureLOD(double lod) { ds_lod = lod; }
|
||||||
void SetTextureUPos(dsfixed_t xfrac) { ds_xfrac = xfrac; }
|
void SetTextureUPos(double u) { ds_xfrac = (uint32_t)(int64_t)(u * 4294967296.0); }
|
||||||
void SetTextureVPos(dsfixed_t yfrac) { ds_yfrac = yfrac; }
|
void SetTextureVPos(double v) { ds_yfrac = (uint32_t)(int64_t)(v * 4294967296.0); }
|
||||||
void SetTextureUStep(dsfixed_t xstep) { ds_xstep = xstep; }
|
void SetTextureUStep(double ustep) { ds_xstep = (uint32_t)(int64_t)(ustep * 4294967296.0); }
|
||||||
void SetTextureVStep(dsfixed_t vstep) { ds_ystep = vstep; }
|
void SetTextureVStep(double vstep) { ds_ystep = (uint32_t)(int64_t)(vstep * 4294967296.0); }
|
||||||
void SetSolidColor(int colorIndex) { ds_color = colorIndex; }
|
void SetSolidColor(int colorIndex) { ds_color = colorIndex; }
|
||||||
|
|
||||||
void DrawSpan(RenderThread *thread);
|
void DrawSpan(RenderThread *thread);
|
||||||
|
@ -39,11 +39,13 @@ namespace swrenderer
|
||||||
int DestY() const { return ds_y; }
|
int DestY() const { return ds_y; }
|
||||||
int DestX1() const { return ds_x1; }
|
int DestX1() const { return ds_x1; }
|
||||||
int DestX2() const { return ds_x2; }
|
int DestX2() const { return ds_x2; }
|
||||||
dsfixed_t TextureUPos() const { return ds_xfrac; }
|
uint32_t TextureUPos() const { return ds_xfrac; }
|
||||||
dsfixed_t TextureVPos() const { return ds_yfrac; }
|
uint32_t TextureVPos() const { return ds_yfrac; }
|
||||||
dsfixed_t TextureUStep() const { return ds_xstep; }
|
uint32_t TextureUStep() const { return ds_xstep; }
|
||||||
dsfixed_t TextureVStep() const { return ds_ystep; }
|
uint32_t TextureVStep() const { return ds_ystep; }
|
||||||
int SolidColor() const { return ds_color; }
|
int SolidColor() const { return ds_color; }
|
||||||
|
int TextureWidth() const { return ds_texwidth; }
|
||||||
|
int TextureHeight() const { return ds_texheight; }
|
||||||
int TextureWidthBits() const { return ds_xbits; }
|
int TextureWidthBits() const { return ds_xbits; }
|
||||||
int TextureHeightBits() const { return ds_ybits; }
|
int TextureHeightBits() const { return ds_ybits; }
|
||||||
const uint8_t *TexturePixels() const { return ds_source; }
|
const uint8_t *TexturePixels() const { return ds_source; }
|
||||||
|
@ -64,14 +66,16 @@ namespace swrenderer
|
||||||
int ds_y;
|
int ds_y;
|
||||||
int ds_x1;
|
int ds_x1;
|
||||||
int ds_x2;
|
int ds_x2;
|
||||||
|
int ds_texwidth;
|
||||||
|
int ds_texheight;
|
||||||
int ds_xbits;
|
int ds_xbits;
|
||||||
int ds_ybits;
|
int ds_ybits;
|
||||||
const uint8_t *ds_source;
|
const uint8_t *ds_source;
|
||||||
bool ds_source_mipmapped;
|
bool ds_source_mipmapped;
|
||||||
dsfixed_t ds_xfrac;
|
uint32_t ds_xfrac;
|
||||||
dsfixed_t ds_yfrac;
|
uint32_t ds_yfrac;
|
||||||
dsfixed_t ds_xstep;
|
uint32_t ds_xstep;
|
||||||
dsfixed_t ds_ystep;
|
uint32_t ds_ystep;
|
||||||
uint32_t *dc_srcblend;
|
uint32_t *dc_srcblend;
|
||||||
uint32_t *dc_destblend;
|
uint32_t *dc_destblend;
|
||||||
fixed_t dc_srcalpha;
|
fixed_t dc_srcalpha;
|
||||||
|
|
Loading…
Reference in a new issue