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Revert "- be a bit more aggressive with the GC when not running the game loop."
This reverts commit b4d03501af
.
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parent
31549997b4
commit
e529f2d4d1
4 changed files with 1 additions and 22 deletions
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@ -229,7 +229,6 @@ DObject::DObject ()
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ObjNext = GC::Root;
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GCNext = nullptr;
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GC::Root = this;
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GC::AllocCount++;
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}
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DObject::DObject (PClass *inClass)
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@ -239,7 +238,6 @@ DObject::DObject (PClass *inClass)
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ObjNext = GC::Root;
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GCNext = nullptr;
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GC::Root = this;
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GC::AllocCount++;
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}
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//==========================================================================
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@ -277,7 +275,6 @@ DObject::~DObject ()
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void DObject::Release()
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{
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if (GC::AllocCount > 0) GC::AllocCount--;
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DObject **probe;
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// Unlink this object from the GC list.
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@ -116,7 +116,6 @@ namespace GC
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size_t AllocBytes;
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size_t Threshold;
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size_t Estimate;
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size_t AllocCount;
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DObject *Gray;
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DObject *Root;
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DObject *SoftRoots;
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@ -43,9 +43,6 @@ namespace GC
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// Number of bytes currently allocated through M_Malloc/M_Realloc.
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extern size_t AllocBytes;
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// Number of allocated objects since last CheckGC call.
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extern size_t AllocCount;
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// Amount of memory to allocate before triggering a collection.
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extern size_t Threshold;
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@ -111,16 +108,11 @@ namespace GC
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}
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// Check if it's time to collect, and do a collection step if it is.
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static inline bool CheckGC()
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static inline void CheckGC()
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{
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AllocCount = 0;
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CheckTime++;
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if (AllocBytes >= Threshold)
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{
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Step();
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return true;
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}
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return false;
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}
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// Forces a collection to start now.
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@ -1316,15 +1316,6 @@ void G_Ticker ()
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default:
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break;
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}
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// Do some more aggressive GC maintenance when the game ticker is inactive.
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if ((gamestate != GS_LEVEL && gamestate != GS_TITLELEVEL) || paused || P_CheckTickerPaused())
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{
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size_t ac = max<size_t>(10, GC::AllocCount);
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for (size_t i = 0; i < ac; i++)
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{
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if (!GC::CheckGC()) break;
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}
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}
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// [MK] Additional ticker for UI events right after all others
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primaryLevel->localEventManager->PostUiTick();
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