- added some missed UDMF properties to spec.

This commit is contained in:
Christoph Oelckers 2023-09-15 22:05:56 +02:00
parent b082c50502
commit e522260037
1 changed files with 7 additions and 2 deletions

View File

@ -1,5 +1,5 @@
===============================================================================
Universal Doom Map Format ZDoom extensions v1.15 - 14.12.2010
Universal Doom Map Format ZDoom extensions v1.33 15.09.2023
Copyright (c) 2008 Christoph Oelckers.
@ -118,6 +118,8 @@ Note: All <bool> fields default to false unless mentioned otherwise.
blockuse = <bool>; // Line blocks all use actions
blocksight = <bool>; // Line blocks monster line of sight
blockhitscan = <bool>; // Line blocks hitscan attacks
blockfloaters = <bool>; // Line blocks floating monsters' movement.
blocklandmonsters = <bool>; // Line blocks walking monsters' movement.
locknumber = <int>; // Line special is locked
arg0str = <string>; // Alternate string-based version of arg0
moreids = <string>; // Additional line IDs, specified as a space separated list of numbers (e.g. "2 666 1003 4505")
@ -534,9 +536,12 @@ Blocklandmonsters MBF21 flag
1.33 06.11.2021
Added separate light levels for sidedef tiers (top/mid/bottom)
1.34 09.11.2023
1.34 11.09.2023
Added/updated ZDRay/lightmap-related properties.
1.35 15.09.2023
fixed omissions: Blocklandmonsters and Blockfloaters line flags.
===============================================================================
EOF
===============================================================================