This commit is contained in:
Christoph Oelckers 2016-07-03 13:39:58 +02:00
commit e42442732a
3 changed files with 8 additions and 2 deletions

View file

@ -688,7 +688,7 @@ void DAnimatedDoor::Tick ()
//============================================================================
DAnimatedDoor::DAnimatedDoor (sector_t *sec, line_t *line, int speed, int delay, FDoorAnimation *anim)
: DMovingCeiling (sec)
: DMovingCeiling (sec, false)
{
double topdist;
FTextureID picnum;

View file

@ -1,6 +1,7 @@
#library "strfhelp"
#include "zcommon.acs"
#library "strfhelp"
#define VDOORSPEED 16
#define VDOORWAIT 150
@ -69,6 +70,7 @@ script << 0 >> (int type, int tag)
case 230:
i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{
Door_Open (tag, VDOORSPEED);
@ -78,6 +80,7 @@ script << 0 >> (int type, int tag)
case 227:
i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{
Door_Close (tag, VDOORSPEED);
@ -126,6 +129,7 @@ script << 0 >> (int type, int tag)
case 193:
i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{
Floor_LowerToLowest (tag, 8);
@ -158,6 +162,7 @@ script << 0 >> (int type, int tag)
case 187:
i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{
ClearForceField (tag);
@ -203,6 +208,7 @@ script << 0 >> (int type, int tag)
case 216:
i = GetLineRowOffset() & 31;
if (i == 0) break;
if (CheckInventory (QuestItems[i]) || gametype() == GAME_NET_DEATHMATCH)
{
Door_Raise (tag, VDOORSPEED, VDOORWAIT);