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- removed v_video.h include from portals.h
This has no business in a play related file which also made no use of it.
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23 changed files with 22 additions and 2 deletions
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@ -31,6 +31,7 @@
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#include "c_cvars.h"
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#include "g_levellocals.h"
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#include "flatvertices.h"
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#include "v_video.h"
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#include "cmdlib.h"
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#include "hwrenderer/data/buffers.h"
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#include "hwrenderer/scene/hw_renderstate.h"
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@ -26,6 +26,7 @@
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#include "hwrenderer/data/buffers.h"
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#include "stats.h"
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#include "g_levellocals.h"
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#include "v_video.h"
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/*
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The 1D shadow maps are stored in a 1024x1024 texture as float depth values (R32F).
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@ -26,6 +26,7 @@
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#include "p_pspr.h"
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#include "r_data/voxels.h"
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#include "r_data/models/models.h"
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#include "hwrenderer/data/buffers.h"
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class GLSprite;
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struct HWDrawInfo;
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@ -2,6 +2,7 @@
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#include "v_palette.h"
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#include "r_data/matrix.h"
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#include "hwrenderer/data/buffers.h"
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class FMaterial;
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class FRenderState;
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@ -34,6 +34,7 @@
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#include "textures/skyboxtexture.h"
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#include "hwrenderer/textures/hw_material.h"
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#include "image.h"
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#include "v_video.h"
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//==========================================================================
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