- removed v_video.h include from portals.h

This has no business in a play related file which also made no use of it.
This commit is contained in:
Christoph Oelckers 2019-02-01 00:30:21 +01:00
parent 18fb7fdd81
commit e3eaa5964d
23 changed files with 22 additions and 2 deletions

View file

@ -31,6 +31,7 @@
#include "c_cvars.h"
#include "g_levellocals.h"
#include "flatvertices.h"
#include "v_video.h"
#include "cmdlib.h"
#include "hwrenderer/data/buffers.h"
#include "hwrenderer/scene/hw_renderstate.h"

View file

@ -26,6 +26,7 @@
#include "hwrenderer/data/buffers.h"
#include "stats.h"
#include "g_levellocals.h"
#include "v_video.h"
/*
The 1D shadow maps are stored in a 1024x1024 texture as float depth values (R32F).

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@ -26,6 +26,7 @@
#include "p_pspr.h"
#include "r_data/voxels.h"
#include "r_data/models/models.h"
#include "hwrenderer/data/buffers.h"
class GLSprite;
struct HWDrawInfo;

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@ -2,6 +2,7 @@
#include "v_palette.h"
#include "r_data/matrix.h"
#include "hwrenderer/data/buffers.h"
class FMaterial;
class FRenderState;

View file

@ -34,6 +34,7 @@
#include "textures/skyboxtexture.h"
#include "hwrenderer/textures/hw_material.h"
#include "image.h"
#include "v_video.h"
//==========================================================================