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Fixed wrong alpha value being applied on sprite shadows in the hardware renderer.
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1 changed files with 1 additions and 1 deletions
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@ -1135,7 +1135,7 @@ void HWSprite::Process(HWDrawInfo *di, AActor* thing, sector_t * sector, area_t
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if (isSpriteShadow)
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{
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RenderStyle = STYLE_Stencil;
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ThingColor = MAKEARGB(ColorMatcher.Pick(0, 0, 0), 0, 0, 0);
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ThingColor = MAKEARGB(255, 0, 0, 0);
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trans = 0.5f;
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hw_styleflags = STYLEHW_NoAlphaTest;
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}
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