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- removed redundant resource reading.
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@ -124,7 +124,6 @@ TArray<uint8_t> FStbTexture::CreatePalettedPixels(int conversion)
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FBitmap bitmap;
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FBitmap bitmap;
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bitmap.Create(Width, Height);
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bitmap.Create(Width, Height);
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CopyPixels(&bitmap, conversion);
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CopyPixels(&bitmap, conversion);
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FMemLump lump = Wads.ReadLump (SourceLump);
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const uint8_t *data = bitmap.GetPixels();
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const uint8_t *data = bitmap.GetPixels();
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uint8_t *dest_p;
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uint8_t *dest_p;
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