mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 06:12:19 +00:00
- fix the culling bugs in softpoly by switching to a pseudo-angle clipper
This commit is contained in:
parent
31ea33bfc4
commit
e12f48699e
6 changed files with 146 additions and 158 deletions
|
@ -89,10 +89,10 @@ void PolyCull::CullSubsector(subsector_t *sub)
|
|||
if (pt1.Y * (pt1.X - pt2.X) + pt1.X * (pt2.Y - pt1.Y) >= 0)
|
||||
continue;
|
||||
|
||||
int sx1, sx2;
|
||||
if (GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2) == LineSegmentRange::HasSegment)
|
||||
angle_t angle1, angle2;
|
||||
if (GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2))
|
||||
{
|
||||
MarkSegmentCulled(sx1, sx2);
|
||||
MarkSegmentCulled(angle1, angle2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -101,73 +101,95 @@ void PolyCull::CullSubsector(subsector_t *sub)
|
|||
void PolyCull::ClearSolidSegments()
|
||||
{
|
||||
SolidSegments.clear();
|
||||
SolidSegments.reserve(SolidCullScale + 2);
|
||||
SolidSegments.push_back({ -0x7fff, -SolidCullScale });
|
||||
SolidSegments.push_back({ SolidCullScale , 0x7fff });
|
||||
}
|
||||
|
||||
void PolyCull::InvertSegments()
|
||||
{
|
||||
TempInvertSolidSegments.swap(SolidSegments);
|
||||
ClearSolidSegments();
|
||||
int x = -0x7fff;
|
||||
angle_t cur = 0;
|
||||
for (const auto &segment : TempInvertSolidSegments)
|
||||
{
|
||||
MarkSegmentCulled(x, segment.X1 - 1);
|
||||
x = segment.X2 + 1;
|
||||
MarkSegmentCulled(cur, segment.Start - 1);
|
||||
cur = segment.End + 1;
|
||||
}
|
||||
if (cur != 0)
|
||||
MarkSegmentCulled(cur, ANGLE_MAX);
|
||||
}
|
||||
|
||||
bool PolyCull::IsSegmentCulled(int x1, int x2) const
|
||||
bool PolyCull::IsSegmentCulled(angle_t startAngle, angle_t endAngle) const
|
||||
{
|
||||
x1 = clamp(x1, -0x7ffe, 0x7ffd);
|
||||
x2 = clamp(x2, -0x7ffd, 0x7ffe);
|
||||
|
||||
int next = 0;
|
||||
while (SolidSegments[next].X2 <= x2)
|
||||
next++;
|
||||
return (x1 >= SolidSegments[next].X1 && x2 <= SolidSegments[next].X2);
|
||||
}
|
||||
|
||||
void PolyCull::MarkSegmentCulled(int x1, int x2)
|
||||
{
|
||||
if (x1 >= x2)
|
||||
return;
|
||||
|
||||
x1 = clamp(x1, -0x7ffe, 0x7ffd);
|
||||
x2 = clamp(x2, -0x7ffd, 0x7ffe);
|
||||
|
||||
int cur = 0;
|
||||
while (true)
|
||||
if (startAngle > endAngle)
|
||||
{
|
||||
if (SolidSegments[cur].X1 <= x1 && SolidSegments[cur].X2 >= x2) // Already fully marked
|
||||
return IsSegmentCulled(startAngle, ANGLE_MAX) && IsSegmentCulled(0, endAngle);
|
||||
}
|
||||
|
||||
for (const auto &segment : SolidSegments)
|
||||
{
|
||||
if (startAngle >= segment.Start && endAngle <= segment.End)
|
||||
return true;
|
||||
else if (endAngle < segment.Start)
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void PolyCull::MarkSegmentCulled(angle_t startAngle, angle_t endAngle)
|
||||
{
|
||||
if (startAngle > endAngle)
|
||||
{
|
||||
MarkSegmentCulled(startAngle, ANGLE_MAX);
|
||||
MarkSegmentCulled(0, endAngle);
|
||||
return;
|
||||
}
|
||||
|
||||
int count = (int)SolidSegments.size();
|
||||
int cur = 0;
|
||||
while (cur < count)
|
||||
{
|
||||
if (SolidSegments[cur].Start <= startAngle && SolidSegments[cur].End >= endAngle) // Already fully marked
|
||||
{
|
||||
break;
|
||||
return;
|
||||
}
|
||||
else if (SolidSegments[cur].X2 >= x1 && SolidSegments[cur].X1 <= x2) // Merge segments
|
||||
else if (SolidSegments[cur].End >= startAngle && SolidSegments[cur].Start <= endAngle) // Merge segments
|
||||
{
|
||||
// Find last segment
|
||||
int merge = cur;
|
||||
while (merge + 1 != (int)SolidSegments.size() && SolidSegments[merge + 1].X1 <= x2)
|
||||
while (merge + 1 != count && SolidSegments[merge + 1].Start <= endAngle)
|
||||
merge++;
|
||||
|
||||
// Apply new merged range
|
||||
SolidSegments[cur].X1 = MIN(SolidSegments[cur].X1, x1);
|
||||
SolidSegments[cur].X2 = MAX(SolidSegments[merge].X2, x2);
|
||||
SolidSegments[cur].Start = MIN(SolidSegments[cur].Start, startAngle);
|
||||
SolidSegments[cur].End = MAX(SolidSegments[merge].End, endAngle);
|
||||
|
||||
// Remove additional segments we merged with
|
||||
if (merge > cur)
|
||||
SolidSegments.erase(SolidSegments.begin() + (cur + 1), SolidSegments.begin() + (merge + 1));
|
||||
|
||||
break;
|
||||
return;
|
||||
}
|
||||
else if (SolidSegments[cur].X1 > x1) // Insert new segment
|
||||
else if (SolidSegments[cur].Start > startAngle) // Insert new segment
|
||||
{
|
||||
SolidSegments.insert(SolidSegments.begin() + cur, { x1, x2 });
|
||||
break;
|
||||
SolidSegments.insert(SolidSegments.begin() + cur, { startAngle, endAngle });
|
||||
return;
|
||||
}
|
||||
cur++;
|
||||
}
|
||||
SolidSegments.push_back({ startAngle, endAngle });
|
||||
|
||||
#if 0
|
||||
count = (int)SolidSegments.size();
|
||||
for (int i = 1; i < count; i++)
|
||||
{
|
||||
if (SolidSegments[i - 1].Start >= SolidSegments[i].Start ||
|
||||
SolidSegments[i - 1].End >= SolidSegments[i].Start ||
|
||||
SolidSegments[i - 1].End + 1 == SolidSegments[i].Start ||
|
||||
SolidSegments[i].Start > SolidSegments[i].End)
|
||||
{
|
||||
I_FatalError("MarkSegmentCulled is broken!");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
int PolyCull::PointOnSide(const DVector2 &pos, const node_t *node)
|
||||
|
@ -177,6 +199,7 @@ int PolyCull::PointOnSide(const DVector2 &pos, const node_t *node)
|
|||
|
||||
bool PolyCull::CheckBBox(float *bspcoord)
|
||||
{
|
||||
#if 0 // This doesn't work because it creates gaps in the angle based clipper segment list :(
|
||||
// Start using a quick frustum AABB test:
|
||||
|
||||
AxisAlignedBoundingBox aabb(Vec3f(bspcoord[BOXLEFT], bspcoord[BOXBOTTOM], (float)PolyRenderer::Instance()->Viewpoint.Pos.Z - 1000.0f), Vec3f(bspcoord[BOXRIGHT], bspcoord[BOXTOP], (float)PolyRenderer::Instance()->Viewpoint.Pos.Z + 1000.0f));
|
||||
|
@ -188,65 +211,46 @@ bool PolyCull::CheckBBox(float *bspcoord)
|
|||
|
||||
if (IntersectionTest::plane_aabb(PortalClipPlane, aabb) == IntersectionTest::outside)
|
||||
return false;
|
||||
#endif
|
||||
|
||||
// Occlusion test using solid segments:
|
||||
|
||||
static const int lines[4][4] =
|
||||
static const uint8_t checkcoord[12][4] =
|
||||
{
|
||||
{ BOXLEFT, BOXBOTTOM, BOXRIGHT, BOXBOTTOM },
|
||||
{ BOXRIGHT, BOXBOTTOM, BOXRIGHT, BOXTOP },
|
||||
{ BOXRIGHT, BOXTOP, BOXLEFT, BOXTOP },
|
||||
{ BOXLEFT, BOXTOP, BOXLEFT, BOXBOTTOM }
|
||||
{ 3,0,2,1 },
|
||||
{ 3,0,2,0 },
|
||||
{ 3,1,2,0 },
|
||||
{ 0 },
|
||||
{ 2,0,2,1 },
|
||||
{ 0,0,0,0 },
|
||||
{ 3,1,3,0 },
|
||||
{ 0 },
|
||||
{ 2,0,3,1 },
|
||||
{ 2,1,3,1 },
|
||||
{ 2,1,3,0 }
|
||||
};
|
||||
|
||||
bool foundline = false;
|
||||
int minsx1, maxsx2;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int j = i < 3 ? i + 1 : 0;
|
||||
float x1 = bspcoord[lines[i][0]];
|
||||
float y1 = bspcoord[lines[i][1]];
|
||||
float x2 = bspcoord[lines[i][2]];
|
||||
float y2 = bspcoord[lines[i][3]];
|
||||
int sx1, sx2;
|
||||
LineSegmentRange result = GetSegmentRangeForLine(x1, y1, x2, y2, sx1, sx2);
|
||||
if (result == LineSegmentRange::HasSegment)
|
||||
{
|
||||
if (foundline)
|
||||
{
|
||||
minsx1 = MIN(minsx1, sx1);
|
||||
maxsx2 = MAX(maxsx2, sx2);
|
||||
}
|
||||
else
|
||||
{
|
||||
minsx1 = sx1;
|
||||
maxsx2 = sx2;
|
||||
foundline = true;
|
||||
}
|
||||
}
|
||||
else if (result == LineSegmentRange::AlwaysVisible)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (!foundline)
|
||||
return false;
|
||||
// Find the corners of the box that define the edges from current viewpoint.
|
||||
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
|
||||
int boxpos = (viewpoint.Pos.X <= bspcoord[BOXLEFT] ? 0 : viewpoint.Pos.X < bspcoord[BOXRIGHT] ? 1 : 2) +
|
||||
(viewpoint.Pos.Y >= bspcoord[BOXTOP] ? 0 : viewpoint.Pos.Y > bspcoord[BOXBOTTOM] ? 4 : 8);
|
||||
|
||||
return !IsSegmentCulled(minsx1, maxsx2);
|
||||
if (boxpos == 5) return true;
|
||||
|
||||
const uint8_t *check = checkcoord[boxpos];
|
||||
angle_t angle1 = PointToPseudoAngle(bspcoord[check[0]], bspcoord[check[1]]);
|
||||
angle_t angle2 = PointToPseudoAngle(bspcoord[check[2]], bspcoord[check[3]]);
|
||||
|
||||
return !IsSegmentCulled(angle2, angle1);
|
||||
}
|
||||
|
||||
LineSegmentRange PolyCull::GetSegmentRangeForLine(double x1, double y1, double x2, double y2, int &sx1, int &sx2) const
|
||||
bool PolyCull::GetAnglesForLine(double x1, double y1, double x2, double y2, angle_t &angle1, angle_t &angle2) const
|
||||
{
|
||||
double znear = 5.0;
|
||||
double updownnear = -400.0;
|
||||
double sidenear = 400.0;
|
||||
|
||||
// Clip line to the portal clip plane
|
||||
float distance1 = Vec4f::dot(PortalClipPlane, Vec4f((float)x1, (float)y1, 0.0f, 1.0f));
|
||||
float distance2 = Vec4f::dot(PortalClipPlane, Vec4f((float)x2, (float)y2, 0.0f, 1.0f));
|
||||
if (distance1 < 0.0f && distance2 < 0.0f)
|
||||
{
|
||||
return LineSegmentRange::NotVisible;
|
||||
return false;
|
||||
}
|
||||
else if (distance1 < 0.0f || distance2 < 0.0f)
|
||||
{
|
||||
|
@ -265,48 +269,41 @@ LineSegmentRange PolyCull::GetSegmentRangeForLine(double x1, double y1, double x
|
|||
y2 = ny2;
|
||||
}
|
||||
|
||||
// Transform to 2D view space:
|
||||
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
|
||||
x1 = x1 - viewpoint.Pos.X;
|
||||
y1 = y1 - viewpoint.Pos.Y;
|
||||
x2 = x2 - viewpoint.Pos.X;
|
||||
y2 = y2 - viewpoint.Pos.Y;
|
||||
double rx1 = x1 * viewpoint.Sin - y1 * viewpoint.Cos;
|
||||
double rx2 = x2 * viewpoint.Sin - y2 * viewpoint.Cos;
|
||||
double ry1 = x1 * viewpoint.Cos + y1 * viewpoint.Sin;
|
||||
double ry2 = x2 * viewpoint.Cos + y2 * viewpoint.Sin;
|
||||
|
||||
// Is it potentially visible when looking straight up or down?
|
||||
if (!(ry1 < updownnear && ry2 < updownnear) && !(ry1 > znear && ry2 > znear) &&
|
||||
!(rx1 < -sidenear && rx2 < -sidenear) && !(rx1 > sidenear && rx2 > sidenear))
|
||||
return LineSegmentRange::AlwaysVisible;
|
||||
|
||||
// Cull if line is entirely behind view
|
||||
if (ry1 < znear && ry2 < znear)
|
||||
return LineSegmentRange::NotVisible;
|
||||
|
||||
// Clip line, if needed
|
||||
double t1 = 0.0f, t2 = 1.0f;
|
||||
if (ry1 < znear)
|
||||
t1 = clamp((znear - ry1) / (ry2 - ry1), 0.0, 1.0);
|
||||
if (ry2 < znear)
|
||||
t2 = clamp((znear - ry2) / (ry2 - ry1), 0.0, 1.0);
|
||||
if (t1 != 0.0 || t2 != 1.0)
|
||||
{
|
||||
double nx1 = rx1 * (1.0 - t1) + rx2 * t1;
|
||||
double ny1 = ry1 * (1.0 - t1) + ry2 * t1;
|
||||
double nx2 = rx1 * (1.0 - t2) + rx2 * t2;
|
||||
double ny2 = ry1 * (1.0 - t2) + ry2 * t2;
|
||||
rx1 = nx1;
|
||||
rx2 = nx2;
|
||||
ry1 = ny1;
|
||||
ry2 = ny2;
|
||||
}
|
||||
|
||||
sx1 = (int)floor(clamp(rx1 / ry1 * (SolidCullScale / 3), (double)-SolidCullScale, (double)SolidCullScale));
|
||||
sx2 = (int)floor(clamp(rx2 / ry2 * (SolidCullScale / 3), (double)-SolidCullScale, (double)SolidCullScale));
|
||||
|
||||
if (sx1 > sx2)
|
||||
std::swap(sx1, sx2);
|
||||
return (sx1 != sx2) ? LineSegmentRange::HasSegment : LineSegmentRange::AlwaysVisible;
|
||||
angle2 = PointToPseudoAngle(x1, y1);
|
||||
angle1 = PointToPseudoAngle(x2, y2);
|
||||
return !IsSegmentCulled(angle1, angle2);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// ! Returns the pseudoangle between the line p1 to (infinity, p1.y) and the
|
||||
// line from p1 to p2. The pseudoangle has the property that the ordering of
|
||||
// points by true angle around p1 and ordering of points by pseudoangle are the
|
||||
// same.
|
||||
//
|
||||
// For clipping exact angles are not needed. Only the ordering matters.
|
||||
// This is about as fast as the fixed point R_PointToAngle2 but without
|
||||
// the precision issues associated with that function.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
angle_t PolyCull::PointToPseudoAngle(double x, double y)
|
||||
{
|
||||
const auto &viewpoint = PolyRenderer::Instance()->Viewpoint;
|
||||
double vecx = x - viewpoint.Pos.X;
|
||||
double vecy = y - viewpoint.Pos.Y;
|
||||
|
||||
if (vecx == 0 && vecy == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
double result = vecy / (fabs(vecx) + fabs(vecy));
|
||||
if (vecx < 0)
|
||||
{
|
||||
result = 2. - result;
|
||||
}
|
||||
return xs_Fix<30>::ToFix(result);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,22 +25,15 @@
|
|||
#include "polyrenderer/drawers/poly_triangle.h"
|
||||
#include "polyrenderer/math/poly_intersection.h"
|
||||
|
||||
enum class LineSegmentRange
|
||||
{
|
||||
NotVisible,
|
||||
HasSegment,
|
||||
AlwaysVisible
|
||||
};
|
||||
|
||||
class PolyCull
|
||||
{
|
||||
public:
|
||||
void ClearSolidSegments();
|
||||
void CullScene(const TriMatrix &worldToClip, const Vec4f &portalClipPlane);
|
||||
|
||||
LineSegmentRange GetSegmentRangeForLine(double x1, double y1, double x2, double y2, int &sx1, int &sx2) const;
|
||||
void MarkSegmentCulled(int x1, int x2);
|
||||
bool IsSegmentCulled(int x1, int x2) const;
|
||||
bool GetAnglesForLine(double x1, double y1, double x2, double y2, angle_t &angle1, angle_t &angle2) const;
|
||||
void MarkSegmentCulled(angle_t angle1, angle_t angle2);
|
||||
bool IsSegmentCulled(angle_t angle1, angle_t angle2) const;
|
||||
void InvertSegments();
|
||||
|
||||
std::vector<subsector_t *> PvsSectors;
|
||||
|
@ -50,8 +43,8 @@ public:
|
|||
private:
|
||||
struct SolidSegment
|
||||
{
|
||||
SolidSegment(int x1, int x2) : X1(x1), X2(x2) { }
|
||||
int X1, X2;
|
||||
SolidSegment(angle_t start, angle_t end) : Start(start), End(end) { }
|
||||
angle_t Start, End;
|
||||
};
|
||||
|
||||
void CullNode(void *node);
|
||||
|
@ -68,4 +61,6 @@ private:
|
|||
|
||||
FrustumPlanes frustumPlanes;
|
||||
Vec4f PortalClipPlane;
|
||||
|
||||
static angle_t PointToPseudoAngle(double x, double y);
|
||||
};
|
||||
|
|
|
@ -208,10 +208,9 @@ void RenderPolyPlane::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
|
|||
vdist = dist;
|
||||
}
|
||||
|
||||
int sx1, sx2;
|
||||
LineSegmentRange range = cull.GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2);
|
||||
if (range == LineSegmentRange::HasSegment)
|
||||
portalSegments.push_back({ sx1, sx2 });
|
||||
angle_t angle1, angle2;
|
||||
if (cull.GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2))
|
||||
portalSegments.push_back({ angle1, angle2 });
|
||||
}
|
||||
|
||||
if (inside)
|
||||
|
|
|
@ -36,8 +36,8 @@ struct PolyPortalVertexRange
|
|||
class PolyPortalSegment
|
||||
{
|
||||
public:
|
||||
PolyPortalSegment(int x1, int x2) : X1(x1), X2(x2) { }
|
||||
int X1, X2;
|
||||
PolyPortalSegment(angle_t start, angle_t end) : Start(start), End(end) { }
|
||||
angle_t Start, End;
|
||||
};
|
||||
|
||||
class PolyDrawSectorPortal
|
||||
|
|
|
@ -55,7 +55,7 @@ void RenderPolyScene::SetPortalSegments(const std::vector<PolyPortalSegment> &se
|
|||
Cull.ClearSolidSegments();
|
||||
for (const auto &segment : segments)
|
||||
{
|
||||
Cull.MarkSegmentCulled(segment.X1, segment.X2);
|
||||
Cull.MarkSegmentCulled(segment.Start, segment.End);
|
||||
}
|
||||
Cull.InvertSegments();
|
||||
PortalSegmentsAdded = true;
|
||||
|
@ -194,13 +194,12 @@ void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *fronts
|
|||
return;
|
||||
|
||||
// Cull wall if not visible
|
||||
int sx1, sx2;
|
||||
LineSegmentRange segmentRange = Cull.GetSegmentRangeForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), sx1, sx2);
|
||||
if (segmentRange == LineSegmentRange::NotVisible || (segmentRange == LineSegmentRange::HasSegment && Cull.IsSegmentCulled(sx1, sx2)))
|
||||
angle_t angle1, angle2;
|
||||
if (!Cull.GetAnglesForLine(line->v1->fX(), line->v1->fY(), line->v2->fX(), line->v2->fY(), angle1, angle2))
|
||||
return;
|
||||
|
||||
// Tell automap we saw this
|
||||
if (!PolyRenderer::Instance()->DontMapLines && line->linedef && segmentRange != LineSegmentRange::AlwaysVisible)
|
||||
if (!PolyRenderer::Instance()->DontMapLines && line->linedef)
|
||||
{
|
||||
line->linedef->flags |= ML_MAPPED;
|
||||
sub->flags |= SSECF_DRAWN;
|
||||
|
@ -222,8 +221,7 @@ void RenderPolyScene::RenderLine(subsector_t *sub, seg_t *line, sector_t *fronts
|
|||
// Render wall, and update culling info if its an occlusion blocker
|
||||
if (RenderPolyWall::RenderLine(WorldToClip, PortalPlane, Cull, line, frontsector, subsectorDepth, StencilValue, TranslucentObjects, LinePortals))
|
||||
{
|
||||
if (segmentRange == LineSegmentRange::HasSegment)
|
||||
Cull.MarkSegmentCulled(sx1, sx2);
|
||||
Cull.MarkSegmentCulled(angle1, angle2);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -276,10 +276,9 @@ void RenderPolyWall::Render(const TriMatrix &worldToClip, const Vec4f &clipPlane
|
|||
PolyTriangleDrawer::draw(args);
|
||||
Polyportal->Shape.push_back({ args.vinput, args.vcount, args.ccw, args.uniforms.subsectorDepth });
|
||||
|
||||
int sx1, sx2;
|
||||
LineSegmentRange range = cull.GetSegmentRangeForLine(v1.X, v1.Y, v2.X, v2.Y, sx1, sx2);
|
||||
if (range == LineSegmentRange::HasSegment)
|
||||
Polyportal->Segments.push_back({ sx1, sx2 });
|
||||
angle_t angle1, angle2;
|
||||
if (cull.GetAnglesForLine(v1.X, v1.Y, v2.X, v2.Y, angle1, angle2))
|
||||
Polyportal->Segments.push_back({ angle1, angle2 });
|
||||
}
|
||||
else if (!Masked)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue