- missed one definition for adding a direct native call.

This commit is contained in:
Christoph Oelckers 2018-12-06 00:17:07 +01:00
parent 494a113920
commit e01306d403
2 changed files with 9 additions and 9 deletions

View file

@ -82,14 +82,6 @@ void A_Unblock(AActor *self, bool drop)
} }
} }
DEFINE_ACTION_FUNCTION(AActor, A_NoBlocking)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}
//---------------------------------------------------------------------------- //----------------------------------------------------------------------------
// //
// CorpseQueue Routines (used by Hexen) // CorpseQueue Routines (used by Hexen)

View file

@ -1290,7 +1290,7 @@ static void SetOrigin(AActor *self, double x, double y, double z, bool moving)
self->SetOrigin(x, y, z, moving); self->SetOrigin(x, y, z, moving);
} }
DEFINE_ACTION_FUNCTION(AActor, SetOrigin) DEFINE_ACTION_FUNCTION_NATIVE(AActor, SetOrigin, SetOrigin)
{ {
PARAM_SELF_PROLOGUE(AActor); PARAM_SELF_PROLOGUE(AActor);
PARAM_FLOAT(x); PARAM_FLOAT(x);
@ -1540,6 +1540,14 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, GetSpawnableType, P_GetSpawnableType)
ACTION_RETURN_POINTER(P_GetSpawnableType(num)); ACTION_RETURN_POINTER(P_GetSpawnableType(num));
} }
DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_NoBlocking, A_Unblock)
{
PARAM_SELF_PROLOGUE(AActor);
PARAM_BOOL(drop);
A_Unblock(self, drop);
return 0;
}
//===================================================================================== //=====================================================================================
// //
// Inventory exports // Inventory exports