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- fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
SVN r2988 (trunk)
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parent
b771426ea2
commit
dff4553663
2 changed files with 1 additions and 2 deletions
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@ -477,8 +477,6 @@ MusInfo *I_RegisterSong (const char *filename, BYTE *musiccache, int offset, int
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EMIDIType miditype = IdentifyMIDIType(id, sizeof(id));
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if (miditype != MIDI_NOTMIDI)
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{
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TArray<BYTE> midi;
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EMidiDevice devtype = (EMidiDevice)device;
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retry_as_fmod:
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@ -349,6 +349,7 @@ bool GMESong::Read(SoundStream *stream, void *buff, int len, void *userdata)
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else
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{
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memset(buff, 0, len);
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song->CritSec.Leave();
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return false;
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}
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}
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