This commit is contained in:
Christoph Oelckers 2015-01-08 09:27:42 +01:00
commit df93d1a9f1
3 changed files with 61 additions and 62 deletions

View file

@ -584,13 +584,11 @@ set( PLAT_SDL_SOURCES
posix/sdl/i_joystick.cpp
posix/sdl/i_main.cpp
posix/sdl/i_timer.cpp
posix/sdl/sdlvideo.cpp )
posix/sdl/sdlvideo.cpp
posix/sdl/sdlglvideo.cpp )
set( PLAT_OSX_SOURCES
posix/osx/iwadpicker_cocoa.mm
posix/osx/zdoom.icns )
# Fixme: This must be adjusted to the new way of doing things:
# sdl/sdlglvideo.cpp
set( PLAT_COCOA_SOURCES
posix/cocoa/critsec.cpp
posix/cocoa/i_input.mm

View file

@ -1,8 +1,6 @@
// HEADER FILES ------------------------------------------------------------
#include <iostream>
#include "doomtype.h"
#include "templates.h"
@ -48,6 +46,7 @@ extern IVideo *Video;
// extern int vid_renderer;
EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Int, vid_adapter)
EXTERN_CVAR (Int, vid_displaybits)
EXTERN_CVAR (Int, vid_renderer)
@ -78,6 +77,7 @@ static MiniModeInfo WinModes[] =
{ 720, 480 }, // 16:10
{ 720, 540 },
{ 800, 450 }, // 16:9
{ 800, 480 },
{ 800, 500 }, // 16:10
{ 800, 600 },
{ 848, 480 }, // 16:9
@ -92,23 +92,33 @@ static MiniModeInfo WinModes[] =
{ 1152, 720 }, // 16:10
{ 1152, 864 },
{ 1280, 720 }, // 16:9
{ 1280, 854 },
{ 1280, 800 }, // 16:10
{ 1280, 960 },
{ 1344, 756 }, // 16:9
{ 1280, 1024 }, // 5:4
{ 1360, 768 }, // 16:9
{ 1366, 768 },
{ 1400, 787 }, // 16:9
{ 1400, 875 }, // 16:10
{ 1440, 900 },
{ 1400, 1050 },
{ 1440, 900 },
{ 1440, 960 },
{ 1440, 1080 },
{ 1600, 900 }, // 16:9
{ 1600, 1000 }, // 16:10
{ 1600, 1200 },
{ 1680, 1050 }, // 16:10
{ 1920, 1080 }, // 16:9
{ 1920, 1200 }, // 16:10
{ 2054, 1536 },
{ 2560, 1440 }, // 16:9
{ 2880, 1800 } // 16:10
{ 1920, 1080 },
{ 1920, 1200 },
{ 2048, 1536 },
{ 2560, 1440 },
{ 2560, 1600 },
{ 2560, 2048 },
{ 2880, 1800 },
{ 3200, 1800 },
{ 3840, 2160 },
{ 3840, 2400 },
{ 4096, 2160 },
{ 5120, 2880 }
};
// CODE --------------------------------------------------------------------
@ -116,7 +126,6 @@ static MiniModeInfo WinModes[] =
SDLGLVideo::SDLGLVideo (int parm)
{
IteratorBits = 0;
IteratorFS = false;
if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) {
fprintf( stderr, "Video initialization failed: %s\n",
SDL_GetError( ) );
@ -136,7 +145,6 @@ void SDLGLVideo::StartModeIterator (int bits, bool fs)
{
IteratorMode = 0;
IteratorBits = bits;
IteratorFS = fs;
}
bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
@ -144,8 +152,6 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
if (IteratorBits != 8)
return false;
if (!IteratorFS)
{
if ((unsigned)IteratorMode < sizeof(WinModes)/sizeof(WinModes[0]))
{
*width = WinModes[IteratorMode].Width;
@ -153,18 +159,6 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
++IteratorMode;
return true;
}
}
else
{
SDL_Rect **modes = SDL_ListModes (NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
if (modes != NULL && modes[IteratorMode] != NULL)
{
*width = modes[IteratorMode]->w;
*height = modes[IteratorMode]->h;
++IteratorMode;
return true;
}
}
return false;
}
@ -182,11 +176,11 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscr
if (fb->Width == width &&
fb->Height == height)
{
bool fsnow = (fb->Screen->flags & SDL_FULLSCREEN) != 0;
bool fsnow = (SDL_GetWindowFlags (fb->Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
if (fsnow != fullscreen)
{
SDL_WM_ToggleFullScreen (fb->Screen);
SDL_SetWindowFullscreen (fb->Screen, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
return old;
}
@ -290,7 +284,7 @@ bool SDLGLVideo::SetupPixelFormat(bool allowsoftware, int multisample)
SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 );
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 );
// SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if (multisample > 0) {
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLEBUFFERS, 1 );
SDL_GL_SetAttribute( SDL_GL_MULTISAMPLESAMPLES, multisample );
@ -336,30 +330,37 @@ SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
return;
}
Screen = SDL_SetVideoMode (width, height,
32,
SDL_HWSURFACE|SDL_HWPALETTE|SDL_OPENGL | SDL_GL_DOUBLEBUFFER|SDL_ANYFORMAT|
(fullscreen ? SDL_FULLSCREEN : 0));
FString caption;
caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
Screen = SDL_CreateWindow (caption,
SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter), SDL_WINDOWPOS_UNDEFINED_DISPLAY(vid_adapter),
width, height, (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0)|SDL_WINDOW_OPENGL);
if (Screen == NULL)
return;
m_supportsGamma = -1 != SDL_GetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
GLContext = SDL_GL_CreateContext(Screen);
if (GLContext == NULL)
return;
#if defined(__APPLE__)
// Need to set title here because a window is not created yet when calling the same function from main()
char caption[100];
mysnprintf(caption, countof(caption), GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
SDL_WM_SetCaption(caption, NULL);
#endif // __APPLE__
m_supportsGamma = -1 != SDL_GetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
}
SDLGLFB::~SDLGLFB ()
{
if (Screen)
{
if (m_supportsGamma)
{
SDL_SetGammaRamp(m_origGamma[0], m_origGamma[1], m_origGamma[2]);
SDL_SetWindowGammaRamp(Screen, m_origGamma[0], m_origGamma[1], m_origGamma[2]);
}
if (GLContext)
{
SDL_GL_DeleteContext(GLContext);
}
SDL_DestroyWindow(Screen);
}
}
@ -386,7 +387,7 @@ bool SDLGLFB::CanUpdate ()
void SDLGLFB::SetGammaTable(WORD *tbl)
{
SDL_SetGammaRamp(&tbl[0], &tbl[256], &tbl[512]);
SDL_SetWindowGammaRamp(Screen, &tbl[0], &tbl[256], &tbl[512]);
}
bool SDLGLFB::Lock(bool buffered)
@ -420,7 +421,7 @@ bool SDLGLFB::IsLocked ()
bool SDLGLFB::IsFullscreen ()
{
return (Screen->flags & SDL_FULLSCREEN) != 0;
return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
}
@ -443,6 +444,6 @@ void SDLGLFB::NewRefreshRate ()
void SDLGLFB::SwapBuffers()
{
SDL_GL_SwapBuffers ();
SDL_GL_SwapWindow (Screen);
}

View file

@ -3,7 +3,6 @@
#include "hardware.h"
#include "v_video.h"
#include <SDL.h>
#include "gl/system/gl_system.h"
EXTERN_CVAR (Float, dimamount)
@ -33,7 +32,6 @@ class SDLGLVideo : public IVideo
private:
int IteratorMode;
int IteratorBits;
bool IteratorFS;
};
class SDLGLFB : public DFrameBuffer
{
@ -71,7 +69,9 @@ protected:
BYTE GammaTable[3][256];
bool UpdatePending;
SDL_Surface *Screen;
SDL_Window *Screen;
SDL_GLContext GLContext;
void UpdateColors ();