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- fixed compilation warnings reported by Clang
src/rendering/vulkan/renderer/vk_renderpass.cpp:44:22: warning: comparison of integers of different signs: 'std::__1::vector<FVertexBufferAttribute, std::__1::allocator<FVertexBufferAttribute> >::size_type' (aka 'unsigned long') and 'int' [-Wsign-compare] src/rendering/vulkan/system/vk_framebuffer.cpp:860:55: warning: format specifies type 'int' but the argument has type 'VkDeviceSize' (aka 'unsigned long long') [-Wformat] src/rendering/vulkan/system/vk_objects.h:471:23: warning: suggest braces around initialization of subobject [-Wmissing-braces]
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4724fdd389
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3 changed files with 3 additions and 3 deletions
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@ -41,7 +41,7 @@ int VkRenderPassManager::GetVertexFormat(int numBindingPoints, int numAttributes
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for (size_t i = 0; i < VertexFormats.size(); i++)
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for (size_t i = 0; i < VertexFormats.size(); i++)
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{
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{
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const auto &f = VertexFormats[i];
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const auto &f = VertexFormats[i];
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if (f.Attrs.size() == numAttributes && f.NumBindingPoints == numBindingPoints && f.Stride == stride)
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if (f.Attrs.size() == (size_t)numAttributes && f.NumBindingPoints == numBindingPoints && f.Stride == stride)
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{
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{
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bool matches = true;
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bool matches = true;
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for (int j = 0; j < numAttributes; j++)
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for (int j = 0; j < numAttributes; j++)
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@ -857,7 +857,7 @@ void VulkanFrameBuffer::PrintStartupLog()
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const auto &limits = props.limits;
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const auto &limits = props.limits;
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Printf("Max. texture size: %d\n", limits.maxImageDimension2D);
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Printf("Max. texture size: %d\n", limits.maxImageDimension2D);
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Printf("Max. uniform buffer range: %d\n", limits.maxUniformBufferRange);
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Printf("Max. uniform buffer range: %d\n", limits.maxUniformBufferRange);
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Printf("Min. uniform buffer offset alignment: %d\n", limits.minUniformBufferOffsetAlignment);
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Printf("Min. uniform buffer offset alignment: %llu\n", limits.minUniformBufferOffsetAlignment);
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}
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}
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void VulkanFrameBuffer::CreateFanToTrisIndexBuffer()
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void VulkanFrameBuffer::CreateFanToTrisIndexBuffer()
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@ -468,7 +468,7 @@ inline void RenderPassBegin::setFramebuffer(VulkanFramebuffer *framebuffer)
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inline void RenderPassBegin::addClearColor(float r, float g, float b, float a)
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inline void RenderPassBegin::addClearColor(float r, float g, float b, float a)
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{
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{
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VkClearValue clearValue = { };
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VkClearValue clearValue = { };
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clearValue.color = { r, g, b, a };
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clearValue.color = { {r, g, b, a} };
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clearValues.push_back(clearValue);
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clearValues.push_back(clearValue);
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renderPassInfo.clearValueCount = (uint32_t)clearValues.size();
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renderPassInfo.clearValueCount = (uint32_t)clearValues.size();
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