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- initialize the impact decal counter for each level.
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@ -1460,6 +1460,7 @@ void FLevelLocals::Init()
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flags = 0;
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flags = 0;
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flags2 = 0;
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flags2 = 0;
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flags3 = 0;
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flags3 = 0;
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ImpactDecalCount = 0;
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info = FindLevelInfo (MapName);
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info = FindLevelInfo (MapName);
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