- Moved Raw Input processing into a seperate method of FInputDevice so that

all the devices can share the same setup code.


SVN r1664 (trunk)
This commit is contained in:
Randy Heit 2009-06-11 03:41:24 +00:00
parent 870508c64a
commit deff9cfb12
5 changed files with 191 additions and 177 deletions

View file

@ -1,4 +1,11 @@
June 9, 2009 (Changes by Graf Zahl)
June 10, 2009
- Moved Raw Input processing into a seperate method of FInputDevice so that
all the devices can share the same setup code.
June 9, 2009
- Removed F16 mapping for SDL, because I guess it's not present in SDL 1.2.
June 9, 2009 (Changes by Graf Zahl)
- Added Gez's Skulltag feature patch, including:
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
* WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will

View file

@ -71,6 +71,10 @@
// w32api does not #define the PBT_ macros in winuser.h like the PSDK does
#include <pbt.h>
#endif
#ifndef GET_RAWINPUT_CODE_WPARAM
#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff)
#endif
#define USE_WINDOWS_DWORD
#include "c_dispatch.h"
@ -460,6 +464,32 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
LRESULT result;
if (message == WM_INPUT)
{
if (MyGetRawInputData != NULL)
{
UINT size;
if (!MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)) &&
size != 0)
{
BYTE *buffer = (BYTE *)alloca(size);
if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) == size)
{
int code = GET_RAWINPUT_CODE_WPARAM(wParam);
if (Keyboard == NULL || !Keyboard->ProcessRawInput((RAWINPUT *)buffer, code))
{
if (Mouse != NULL)
{
Mouse->ProcessRawInput((RAWINPUT *)buffer, code);
}
}
}
}
}
return DefWindowProc(hWnd, message, wParam, lParam);
}
if (CallHook(Keyboard, hWnd, message, wParam, lParam, &result))
{
return result;
@ -1338,6 +1368,34 @@ FInputDevice::~FInputDevice()
{
}
//==========================================================================
//
// FInputDevice :: ProcessInput
//
// Gives subclasses an opportunity to do input handling that doesn't involve
// window messages.
//
//==========================================================================
void FInputDevice::ProcessInput()
{
}
//==========================================================================
//
// FInputDevice :: ProcessRawInput
//
// Gives subclasses a chance to handle WM_INPUT messages. This is not part
// of WndProcHook so that we only need to fill the RAWINPUT buffer once
// per message and be sure it gets cleaned up properly.
//
//==========================================================================
bool FInputDevice::ProcessRawInput(RAWINPUT *raw, int code)
{
return false;
}
//==========================================================================
//
// FInputDevice :: WndProcHook

View file

@ -62,7 +62,8 @@ class FInputDevice
public:
virtual ~FInputDevice() = 0;
virtual bool GetDevice() = 0;
virtual void ProcessInput() = 0;
virtual void ProcessInput();
virtual bool ProcessRawInput(RAWINPUT *raw, int code);
virtual bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
};

View file

@ -21,11 +21,6 @@
#define DINPUT_BUFFERSIZE 32
// Hi, w32api!
#ifndef GET_RAWINPUT_CODE_WPARAM
#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff)
#endif
// TYPES -------------------------------------------------------------------
class FDInputKeyboard : public FKeyboard
@ -36,7 +31,6 @@ public:
bool GetDevice();
void ProcessInput();
bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
protected:
LPDIRECTINPUTDEVICE8 Device;
@ -49,8 +43,7 @@ public:
~FRawKeyboard();
bool GetDevice();
void ProcessInput();
bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
bool ProcessRawInput(RAWINPUT *rawinput, int code);
protected:
USHORT E1Prefix;
@ -377,16 +370,8 @@ void FDInputKeyboard::ProcessInput()
}
}
//==========================================================================
//
// FDInputKeyboard :: WndProcHook
//
//==========================================================================
bool FDInputKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
{
return false;
}
/**************************************************************************/
/**************************************************************************/
//==========================================================================
//
@ -447,17 +432,7 @@ bool FRawKeyboard::GetDevice()
//==========================================================================
//
// FRawKeyboard :: ProcessInput
//
//==========================================================================
void FRawKeyboard::ProcessInput()
{
}
//==========================================================================
//
// FRawKeyboard :: WndProcHook
// FRawKeyboard :: ProcessRawInput
//
// Convert scan codes to DirectInput key codes. For the most part, this is
// straight forward: Scan codes without any prefix are passed unmodified.
@ -476,25 +451,13 @@ void FRawKeyboard::ProcessInput()
//
//==========================================================================
bool FRawKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
bool FRawKeyboard::ProcessRawInput(RAWINPUT *raw, int code)
{
if (message != WM_INPUT)
{
return false;
}
BYTE buffer[40];
UINT size = sizeof(buffer);
int keycode;
if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) > 0)
{
RAWINPUT *raw = (RAWINPUT *)buffer;
if (raw->header.dwType != RIM_TYPEKEYBOARD)
{
return false;
}
keycode = raw->data.keyboard.MakeCode;
int keycode = raw->data.keyboard.MakeCode;
if (keycode == 0 && (raw->data.keyboard.Flags & RI_KEY_E0))
{ // Even if the make code is 0, we might still be able to extract a
// useful key from the message.
@ -568,10 +531,8 @@ bool FRawKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lP
// their keypad counterparts.
// Okay, we're done translating the keycode. Post it (or ignore it.)
PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK),
GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT);
}
return false;
PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK), code == RIM_INPUT);
return true;
}
//==========================================================================

View file

@ -47,7 +47,7 @@ public:
~FRawMouse();
bool GetDevice();
void ProcessInput();
bool ProcessRawInput(RAWINPUT *rawinput, int code);
bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
void Grab();
void Ungrab();
@ -492,25 +492,12 @@ bool FRawMouse::GetDevice()
return true;
}
//==========================================================================
//
// FRawMouse :: ProcessInput
//
// All input comes through WM_INPUT messages, so nothing to do here.
//
//==========================================================================
void FRawMouse::ProcessInput()
{
}
//==========================================================================
//
// FRawMouse :: Grab
//
//==========================================================================
extern BOOL AppActive;
void FRawMouse::Grab()
{
if (!Grabbed)
@ -563,39 +550,22 @@ void FRawMouse::Ungrab()
//==========================================================================
//
// FRawMouse :: WndProcHook
// FRawMouse :: ProcessRawInput
//
//==========================================================================
bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
bool FRawMouse::ProcessRawInput(RAWINPUT *raw, int code)
{
if (!Grabbed)
if (!Grabbed || raw->header.dwType != RIM_TYPEMOUSE)
{
return false;
}
if (message == WM_INPUT)
{
BYTE buffer[sizeof(RAWINPUT)];
UINT size = sizeof(buffer);
int i;
USHORT mask;
UINT gridret;
gridret = MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER));
if (gridret != (UINT)-1 && gridret > 0)
{
RAWINPUT *raw = (RAWINPUT *)buffer;
if (raw->header.dwType != RIM_TYPEMOUSE)
{
return false;
}
// Check buttons. The up and down motions are stored in the usButtonFlags field.
// The ulRawButtons field, unfortunately, is device-dependant, and may well
// not contain any data at all. This means it is apparently impossible
// to read more than five mouse buttons with Windows, because RI_MOUSE_WHEEL
// gets in the way when trying to extrapolate to more than five.
for (i = 0, mask = 1; i < 5; ++i)
for (int i = 0, mask = 1; i < 5; ++i)
{
if (raw->data.mouse.usButtonFlags & mask) // button down
{
@ -618,10 +588,22 @@ bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPara
}
PostMouseMove(m_noprescale ? raw->data.mouse.lLastX : raw->data.mouse.lLastX<<2,
-raw->data.mouse.lLastY);
return true;
}
//==========================================================================
//
// FRawMouse :: WndProcHook
//
//==========================================================================
bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
{
if (!Grabbed)
{
return false;
}
else if (message == WM_SYSCOMMAND)
if (message == WM_SYSCOMMAND)
{
wParam &= 0xFFF0;
if (wParam == SC_MOVE || wParam == SC_SIZE)
@ -632,6 +614,9 @@ bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPara
return false;
}
/**************************************************************************/
/**************************************************************************/
//==========================================================================
//
// CreateDInputMouse
@ -1128,6 +1113,9 @@ void FWin32Mouse::CenterMouse(int curx, int cury)
}
}
/**************************************************************************/
/**************************************************************************/
//==========================================================================
//
// I_StartupMouse
@ -1195,4 +1183,3 @@ void I_StartupMouse ()
NativeMouse = true;
}
}