mirror of
https://github.com/ZDoom/gzdoom.git
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- Moved Raw Input processing into a seperate method of FInputDevice so that
all the devices can share the same setup code. SVN r1664 (trunk)
This commit is contained in:
parent
870508c64a
commit
deff9cfb12
5 changed files with 191 additions and 177 deletions
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@ -1,4 +1,11 @@
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June 9, 2009 (Changes by Graf Zahl)
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June 10, 2009
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- Moved Raw Input processing into a seperate method of FInputDevice so that
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all the devices can share the same setup code.
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June 9, 2009
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- Removed F16 mapping for SDL, because I guess it's not present in SDL 1.2.
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June 9, 2009 (Changes by Graf Zahl)
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- Added Gez's Skulltag feature patch, including:
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- Added Gez's Skulltag feature patch, including:
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* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
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* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
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* WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will
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* WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will
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@ -71,6 +71,10 @@
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// w32api does not #define the PBT_ macros in winuser.h like the PSDK does
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// w32api does not #define the PBT_ macros in winuser.h like the PSDK does
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#include <pbt.h>
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#include <pbt.h>
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#endif
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#endif
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#ifndef GET_RAWINPUT_CODE_WPARAM
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#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff)
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#endif
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#define USE_WINDOWS_DWORD
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#define USE_WINDOWS_DWORD
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#include "c_dispatch.h"
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#include "c_dispatch.h"
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@ -460,6 +464,32 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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{
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{
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LRESULT result;
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LRESULT result;
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if (message == WM_INPUT)
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{
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if (MyGetRawInputData != NULL)
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{
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UINT size;
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if (!MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER)) &&
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size != 0)
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{
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BYTE *buffer = (BYTE *)alloca(size);
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if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) == size)
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{
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int code = GET_RAWINPUT_CODE_WPARAM(wParam);
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if (Keyboard == NULL || !Keyboard->ProcessRawInput((RAWINPUT *)buffer, code))
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{
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if (Mouse != NULL)
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{
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Mouse->ProcessRawInput((RAWINPUT *)buffer, code);
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}
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}
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}
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}
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}
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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if (CallHook(Keyboard, hWnd, message, wParam, lParam, &result))
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if (CallHook(Keyboard, hWnd, message, wParam, lParam, &result))
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{
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{
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return result;
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return result;
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@ -1338,6 +1368,34 @@ FInputDevice::~FInputDevice()
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{
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{
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}
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}
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//==========================================================================
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//
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// FInputDevice :: ProcessInput
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//
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// Gives subclasses an opportunity to do input handling that doesn't involve
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// window messages.
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//
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//==========================================================================
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void FInputDevice::ProcessInput()
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{
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}
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//==========================================================================
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//
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// FInputDevice :: ProcessRawInput
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//
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// Gives subclasses a chance to handle WM_INPUT messages. This is not part
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// of WndProcHook so that we only need to fill the RAWINPUT buffer once
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// per message and be sure it gets cleaned up properly.
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//
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//==========================================================================
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bool FInputDevice::ProcessRawInput(RAWINPUT *raw, int code)
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{
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return false;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// FInputDevice :: WndProcHook
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// FInputDevice :: WndProcHook
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@ -62,7 +62,8 @@ class FInputDevice
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public:
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public:
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virtual ~FInputDevice() = 0;
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virtual ~FInputDevice() = 0;
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virtual bool GetDevice() = 0;
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virtual bool GetDevice() = 0;
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virtual void ProcessInput() = 0;
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virtual void ProcessInput();
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virtual bool ProcessRawInput(RAWINPUT *raw, int code);
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virtual bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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virtual bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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};
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};
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@ -21,11 +21,6 @@
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#define DINPUT_BUFFERSIZE 32
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#define DINPUT_BUFFERSIZE 32
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// Hi, w32api!
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#ifndef GET_RAWINPUT_CODE_WPARAM
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#define GET_RAWINPUT_CODE_WPARAM(wParam) ((wParam) & 0xff)
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#endif
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// TYPES -------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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class FDInputKeyboard : public FKeyboard
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class FDInputKeyboard : public FKeyboard
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bool GetDevice();
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bool GetDevice();
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void ProcessInput();
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void ProcessInput();
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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protected:
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protected:
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LPDIRECTINPUTDEVICE8 Device;
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LPDIRECTINPUTDEVICE8 Device;
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~FRawKeyboard();
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~FRawKeyboard();
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bool GetDevice();
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bool GetDevice();
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void ProcessInput();
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bool ProcessRawInput(RAWINPUT *rawinput, int code);
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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protected:
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protected:
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USHORT E1Prefix;
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USHORT E1Prefix;
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}
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}
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}
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}
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//==========================================================================
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/**************************************************************************/
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//
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/**************************************************************************/
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// FDInputKeyboard :: WndProcHook
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//
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//==========================================================================
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bool FDInputKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
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{
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return false;
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}
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//==========================================================================
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//==========================================================================
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//
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//
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//==========================================================================
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//==========================================================================
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//
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//
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// FRawKeyboard :: ProcessInput
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// FRawKeyboard :: ProcessRawInput
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//
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//==========================================================================
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void FRawKeyboard::ProcessInput()
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{
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}
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//==========================================================================
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//
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// FRawKeyboard :: WndProcHook
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//
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//
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// Convert scan codes to DirectInput key codes. For the most part, this is
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// Convert scan codes to DirectInput key codes. For the most part, this is
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// straight forward: Scan codes without any prefix are passed unmodified.
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// straight forward: Scan codes without any prefix are passed unmodified.
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//
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//
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//==========================================================================
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//==========================================================================
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bool FRawKeyboard::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
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bool FRawKeyboard::ProcessRawInput(RAWINPUT *raw, int code)
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{
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{
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if (message != WM_INPUT)
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{
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return false;
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}
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BYTE buffer[40];
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UINT size = sizeof(buffer);
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int keycode;
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if (MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER)) > 0)
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{
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RAWINPUT *raw = (RAWINPUT *)buffer;
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if (raw->header.dwType != RIM_TYPEKEYBOARD)
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if (raw->header.dwType != RIM_TYPEKEYBOARD)
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{
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{
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return false;
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return false;
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}
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}
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int keycode = raw->data.keyboard.MakeCode;
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keycode = raw->data.keyboard.MakeCode;
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if (keycode == 0 && (raw->data.keyboard.Flags & RI_KEY_E0))
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if (keycode == 0 && (raw->data.keyboard.Flags & RI_KEY_E0))
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{ // Even if the make code is 0, we might still be able to extract a
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{ // Even if the make code is 0, we might still be able to extract a
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// useful key from the message.
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// useful key from the message.
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// their keypad counterparts.
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// their keypad counterparts.
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// Okay, we're done translating the keycode. Post it (or ignore it.)
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// Okay, we're done translating the keycode. Post it (or ignore it.)
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PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK),
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PostKeyEvent(keycode, !(raw->data.keyboard.Flags & RI_KEY_BREAK), code == RIM_INPUT);
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GET_RAWINPUT_CODE_WPARAM(wParam) == RIM_INPUT);
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return true;
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}
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return false;
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}
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}
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//==========================================================================
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//==========================================================================
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~FRawMouse();
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~FRawMouse();
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bool GetDevice();
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bool GetDevice();
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void ProcessInput();
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bool ProcessRawInput(RAWINPUT *rawinput, int code);
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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bool WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result);
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void Grab();
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void Grab();
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void Ungrab();
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void Ungrab();
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return true;
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return true;
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}
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}
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//==========================================================================
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//
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// FRawMouse :: ProcessInput
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//
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// All input comes through WM_INPUT messages, so nothing to do here.
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//
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//==========================================================================
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void FRawMouse::ProcessInput()
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{
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}
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//==========================================================================
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//==========================================================================
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//
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//
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// FRawMouse :: Grab
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// FRawMouse :: Grab
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//
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//
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//==========================================================================
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//==========================================================================
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extern BOOL AppActive;
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void FRawMouse::Grab()
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void FRawMouse::Grab()
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{
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{
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if (!Grabbed)
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if (!Grabbed)
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//==========================================================================
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//==========================================================================
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//
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//
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// FRawMouse :: WndProcHook
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// FRawMouse :: ProcessRawInput
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//
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//
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//==========================================================================
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//==========================================================================
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bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
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bool FRawMouse::ProcessRawInput(RAWINPUT *raw, int code)
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{
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{
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if (!Grabbed)
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if (!Grabbed || raw->header.dwType != RIM_TYPEMOUSE)
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{
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{
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return false;
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return false;
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}
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}
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if (message == WM_INPUT)
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{
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BYTE buffer[sizeof(RAWINPUT)];
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UINT size = sizeof(buffer);
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int i;
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USHORT mask;
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UINT gridret;
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gridret = MyGetRawInputData((HRAWINPUT)lParam, RID_INPUT, buffer, &size, sizeof(RAWINPUTHEADER));
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if (gridret != (UINT)-1 && gridret > 0)
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{
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RAWINPUT *raw = (RAWINPUT *)buffer;
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if (raw->header.dwType != RIM_TYPEMOUSE)
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{
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return false;
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}
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// Check buttons. The up and down motions are stored in the usButtonFlags field.
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// Check buttons. The up and down motions are stored in the usButtonFlags field.
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// The ulRawButtons field, unfortunately, is device-dependant, and may well
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// The ulRawButtons field, unfortunately, is device-dependant, and may well
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// not contain any data at all. This means it is apparently impossible
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// not contain any data at all. This means it is apparently impossible
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// to read more than five mouse buttons with Windows, because RI_MOUSE_WHEEL
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// to read more than five mouse buttons with Windows, because RI_MOUSE_WHEEL
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// gets in the way when trying to extrapolate to more than five.
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// gets in the way when trying to extrapolate to more than five.
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for (i = 0, mask = 1; i < 5; ++i)
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for (int i = 0, mask = 1; i < 5; ++i)
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{
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{
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if (raw->data.mouse.usButtonFlags & mask) // button down
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if (raw->data.mouse.usButtonFlags & mask) // button down
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{
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{
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@ -618,10 +588,22 @@ bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPara
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}
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}
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PostMouseMove(m_noprescale ? raw->data.mouse.lLastX : raw->data.mouse.lLastX<<2,
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PostMouseMove(m_noprescale ? raw->data.mouse.lLastX : raw->data.mouse.lLastX<<2,
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-raw->data.mouse.lLastY);
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-raw->data.mouse.lLastY);
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return true;
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}
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}
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//==========================================================================
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//
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// FRawMouse :: WndProcHook
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//
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//==========================================================================
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bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam, LRESULT *result)
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{
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if (!Grabbed)
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{
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return false;
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return false;
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}
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}
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else if (message == WM_SYSCOMMAND)
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if (message == WM_SYSCOMMAND)
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{
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{
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wParam &= 0xFFF0;
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wParam &= 0xFFF0;
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if (wParam == SC_MOVE || wParam == SC_SIZE)
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if (wParam == SC_MOVE || wParam == SC_SIZE)
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@ -632,6 +614,9 @@ bool FRawMouse::WndProcHook(HWND hWnd, UINT message, WPARAM wParam, LPARAM lPara
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return false;
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return false;
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}
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}
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/**************************************************************************/
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/**************************************************************************/
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//==========================================================================
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//==========================================================================
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//
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//
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// CreateDInputMouse
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// CreateDInputMouse
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@ -1128,6 +1113,9 @@ void FWin32Mouse::CenterMouse(int curx, int cury)
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}
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}
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}
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}
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/**************************************************************************/
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/**************************************************************************/
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//==========================================================================
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//==========================================================================
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//
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//
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// I_StartupMouse
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// I_StartupMouse
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@ -1195,4 +1183,3 @@ void I_StartupMouse ()
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NativeMouse = true;
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NativeMouse = true;
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}
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}
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}
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}
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