mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-26 05:51:20 +00:00
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
See https://forum.drdteam.org/viewtopic.php?t=7588 Processing order is now the same as in Chocolate Doom prBoom+ loads separate files after all WAD lumps though This makes sense but would change loading sequence existed in ZDoom for years
This commit is contained in:
parent
f12c42d8d1
commit
dd30d2a045
3 changed files with 26 additions and 4 deletions
|
@ -2422,16 +2422,29 @@ static bool isDehFile(int lumpnum)
|
|||
&& (0 == stricmp(extension, ".deh") || 0 == stricmp(extension, ".bex"));
|
||||
}
|
||||
|
||||
int D_LoadDehLumps()
|
||||
int D_LoadDehLumps(DehLumpSource source)
|
||||
{
|
||||
int lastlump = 0, lumpnum, count = 0;
|
||||
|
||||
while ((lumpnum = Wads.FindLump("DEHACKED", &lastlump)) >= 0)
|
||||
{
|
||||
const int filenum = Wads.GetLumpFile(lumpnum);
|
||||
|
||||
if (FromIWAD == source && filenum > FWadCollection::IWAD_FILENUM)
|
||||
{
|
||||
// No more DEHACKED lumps in IWAD
|
||||
break;
|
||||
}
|
||||
else if (FromPWADs == source && filenum <= FWadCollection::IWAD_FILENUM)
|
||||
{
|
||||
// Skip DEHACKED lumps from IWAD
|
||||
continue;
|
||||
}
|
||||
|
||||
count += D_LoadDehLump(lumpnum);
|
||||
}
|
||||
|
||||
if (0 == PatchSize && dehload > 0)
|
||||
if (FromPWADs == source && 0 == PatchSize && dehload > 0)
|
||||
{
|
||||
// No DEH/BEX patch is loaded yet, try to find lump(s) with specific extensions
|
||||
|
||||
|
|
|
@ -34,7 +34,13 @@
|
|||
#ifndef __D_DEHACK_H__
|
||||
#define __D_DEHACK_H__
|
||||
|
||||
int D_LoadDehLumps();
|
||||
enum DehLumpSource
|
||||
{
|
||||
FromIWAD,
|
||||
FromPWADs
|
||||
};
|
||||
|
||||
int D_LoadDehLumps(DehLumpSource source);
|
||||
bool D_LoadDehLump(int lumpnum);
|
||||
bool D_LoadDehFile(const char *filename);
|
||||
void FinishDehPatch ();
|
||||
|
|
|
@ -2507,6 +2507,9 @@ void D_DoomMain (void)
|
|||
if (!batchrun) Printf ("DecalLibrary: Load decals.\n");
|
||||
DecalLibrary.ReadAllDecals ();
|
||||
|
||||
// Load embedded Dehacked patches
|
||||
D_LoadDehLumps(FromIWAD);
|
||||
|
||||
// [RH] Add any .deh and .bex files on the command line.
|
||||
// If there are none, try adding any in the config file.
|
||||
// Note that the command line overrides defaults from the config.
|
||||
|
@ -2528,7 +2531,7 @@ void D_DoomMain (void)
|
|||
}
|
||||
|
||||
// Load embedded Dehacked patches
|
||||
D_LoadDehLumps();
|
||||
D_LoadDehLumps(FromPWADs);
|
||||
|
||||
// Create replacements for dehacked pickups
|
||||
FinishDehPatch();
|
||||
|
|
Loading…
Reference in a new issue