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https://github.com/ZDoom/gzdoom.git
synced 2024-11-25 21:41:03 +00:00
Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
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parent
537cd7790d
commit
dca5eb13f0
4 changed files with 37 additions and 19 deletions
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@ -191,7 +191,7 @@ void VkTextureManager::CreateLightmap()
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void VkTextureManager::CreateLightmap(int newLMTextureSize, int newLMTextureCount, TArray<uint16_t>&& newPixelData)
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{
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if (LMTextureSize == newLMTextureSize && LMTextureCount == newLMTextureCount)
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if (LMTextureSize == newLMTextureSize && LMTextureCount == newLMTextureCount && newPixelData.Size() == 0)
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return;
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LMTextureSize = newLMTextureSize;
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@ -3083,6 +3083,11 @@ void MapLoader::LoadLightmap(MapData* map)
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TArray<DoomLevelMeshSurface> zdraySurfaces;
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for (auto& surface : Level->levelMesh->Surfaces)
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{
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surface.needsUpdate = false; // let's consider everything valid until we make a mistake trying to change this surface
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}
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for (uint32_t i = 0; i < numSurfaces; i++)
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{
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LevelMeshSurfaceType type = (LevelMeshSurfaceType)fr.ReadUInt32();
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@ -3204,6 +3209,7 @@ void MapLoader::LoadLightmap(MapData* map)
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{
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Printf("Can't remap lightmap surface ((%d, %d), (%d, %d), %d) -> ((%d, %d), (%d, %d), %d)\n", srcMinX, srcMinY, srcMaxX, srcMaxY, srcPage, dstX, dstY, dstX + srcW, dstY + srcH, dstPage);
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}
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realSurface.needsUpdate = true;
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continue;
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}
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@ -3223,13 +3229,25 @@ void MapLoader::LoadLightmap(MapData* map)
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dst[dstIndex + 2] = src[index + 2];
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}
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}
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}
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realSurface.needsUpdate = false; // this surface is good
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if (developer >= 3)
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{
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int loadedSurfaces = 0;
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for (auto& surface : Level->levelMesh->Surfaces)
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{
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if (!surface.needsUpdate)
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{
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loadedSurfaces++;
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}
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}
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Printf(PRINT_HIGH, "%d/%d surfaces were successfully loaded from lightmap.\n", loadedSurfaces, Level->levelMesh->Surfaces.Size());
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}
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if (errors && developer <= 0)
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{
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Printf(PRINT_HIGH, "Pre-calculated LIGHTMAP surfaces do not match current level surfaces. Restart this level with 'developer 1' for further details.\nPerhaps you forget to rebuild lightmaps after modifying the map?");
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Printf(PRINT_HIGH, "Pre-calculated LIGHTMAP surfaces do not match current level surfaces. Restart this level with 'developer 1' for further details.\nPerhaps you forget to rebuild lightmaps after modifying the map?\n");
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}
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#if 0
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// Apply compression predictor
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@ -695,19 +695,19 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
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}
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}
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void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor)
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void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, sector_t *controlSector, int typeIndex)
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{
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DoomLevelMeshSurface surf;
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surf.bSky = IsSkySector(sector, sector_t::floor);
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secplane_t plane;
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if (!is3DFloor)
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if (!controlSector)
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{
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plane = sector->floorplane;
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}
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else
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{
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plane = sector->ceilingplane;
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plane = controlSector->ceilingplane;
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plane.FlipVert();
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}
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@ -728,26 +728,26 @@ void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub,
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surf.Type = ST_FLOOR;
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surf.typeIndex = typeIndex;
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surf.sampleDimension = sector->planes[sector_t::floor].LightmapSampleDistance;
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surf.ControlSector = is3DFloor ? sector : nullptr;
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surf.sampleDimension = (controlSector ? controlSector : sector)->planes[sector_t::floor].LightmapSampleDistance;
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surf.ControlSector = controlSector;
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surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D);
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Surfaces.Push(surf);
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}
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void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor)
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void DoomLevelMesh::CreateCeilingSurface(FLevelLocals& doomMap, subsector_t* sub, sector_t* sector, sector_t* controlSector, int typeIndex)
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{
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DoomLevelMeshSurface surf;
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surf.bSky = IsSkySector(sector, sector_t::ceiling);
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secplane_t plane;
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if (!is3DFloor)
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if (!controlSector)
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{
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plane = sector->ceilingplane;
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}
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else
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{
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plane = sector->floorplane;
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plane = controlSector->floorplane;
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plane.FlipVert();
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}
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@ -768,8 +768,8 @@ void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub
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surf.Type = ST_CEILING;
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surf.typeIndex = typeIndex;
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surf.sampleDimension = sector->planes[sector_t::ceiling].LightmapSampleDistance;
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surf.ControlSector = is3DFloor ? sector : nullptr;
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surf.sampleDimension = (controlSector ? controlSector : sector)->planes[sector_t::ceiling].LightmapSampleDistance;
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surf.ControlSector = controlSector;
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surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D);
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Surfaces.Push(surf);
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@ -790,13 +790,13 @@ void DoomLevelMesh::CreateSubsectorSurfaces(FLevelLocals &doomMap)
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if (!sector || IsControlSector(sector))
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continue;
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CreateFloorSurface(doomMap, sub, sector, i, false);
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CreateCeilingSurface(doomMap, sub, sector, i, false);
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CreateFloorSurface(doomMap, sub, sector, nullptr, i);
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CreateCeilingSurface(doomMap, sub, sector, nullptr, i);
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for (unsigned int j = 0; j < sector->e->XFloor.ffloors.Size(); j++)
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{
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CreateFloorSurface(doomMap, sub, sector->e->XFloor.ffloors[j]->model, i, true);
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CreateCeilingSurface(doomMap, sub, sector->e->XFloor.ffloors[j]->model, i, true);
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CreateFloorSurface(doomMap, sub, sector, sector->e->XFloor.ffloors[j]->model, i);
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CreateCeilingSurface(doomMap, sub, sector, sector->e->XFloor.ffloors[j]->model, i);
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}
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}
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}
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@ -55,8 +55,8 @@ public:
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private:
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void CreateSubsectorSurfaces(FLevelLocals &doomMap);
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void CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor);
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void CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor);
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void CreateCeilingSurface(FLevelLocals& doomMap, subsector_t* sub, sector_t* sector, sector_t* controlSector, int typeIndex);
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void CreateFloorSurface(FLevelLocals& doomMap, subsector_t* sub, sector_t* sector, sector_t* controlSector, int typeIndex);
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void CreateSideSurfaces(FLevelLocals &doomMap, side_t *side);
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void SetSubsectorLightmap(DoomLevelMeshSurface* surface);
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