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- added missing memory barrier
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1 changed files with 6 additions and 2 deletions
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@ -55,6 +55,7 @@
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#include "templates.h"
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#include "templates.h"
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#include "r_utility.h"
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#include "r_utility.h"
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#include "r_renderer.h"
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#include "r_renderer.h"
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#include <atomic>
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FDynamicColormap NormalLight;
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FDynamicColormap NormalLight;
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FDynamicColormap FullNormalLight; //[SP] Emulate GZDoom brightness
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FDynamicColormap FullNormalLight; //[SP] Emulate GZDoom brightness
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@ -95,10 +96,13 @@ static FDynamicColormap *CreateSpecialLights (PalEntry color, PalEntry fade, int
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colormap->Color = color;
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colormap->Color = color;
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colormap->Fade = fade;
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colormap->Fade = fade;
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colormap->Desaturate = desaturate;
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colormap->Desaturate = desaturate;
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NormalLight.Next = colormap;
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colormap->Maps = new uint8_t[NUMCOLORMAPS*256];
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colormap->Maps = new uint8_t[NUMCOLORMAPS*256];
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colormap->BuildLights ();
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colormap->BuildLights ();
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// Make sure colormap is fully built before making it publicly visible
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std::atomic_thread_fence(std::memory_order_release);
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NormalLight.Next = colormap;
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return colormap;
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return colormap;
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}
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}
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