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- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
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26 changed files with 319 additions and 335 deletions
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@ -3683,7 +3683,7 @@ void AActor::Tick ()
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secplane_t floorplane;
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// Check 3D floors as well
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floorplane = P_FindFloorPlane(floorsector, _f_X(), _f_Y(), _f_floorz());
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floorplane = P_FindFloorPlane(floorsector, PosAtZ(floorz));
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if (floorplane.c < STEEPSLOPE &&
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floorplane.ZatPoint (_f_PosRelative(floorsector)) <= _f_floorz())
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