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- fixed: MODELDEF's FrameIndex command was case sensitive.
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@ -542,7 +542,7 @@ void gl_InitModels()
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smf.sprite = -1;
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for (i = 0; i < (int)sprites.Size (); ++i)
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{
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if (strncmp (sprites[i].name, sc.String, 4) == 0)
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if (strnicmp (sprites[i].name, sc.String, 4) == 0)
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{
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if (sprites[i].numframes==0)
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{
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