- fixed: MODELDEF's FrameIndex command was case sensitive.

This commit is contained in:
Christoph Oelckers 2014-09-21 09:40:41 +02:00
parent a93cb0bfab
commit da87a34a6f

View file

@ -542,7 +542,7 @@ void gl_InitModels()
smf.sprite = -1;
for (i = 0; i < (int)sprites.Size (); ++i)
{
if (strncmp (sprites[i].name, sc.String, 4) == 0)
if (strnicmp (sprites[i].name, sc.String, 4) == 0)
{
if (sprites[i].numframes==0)
{