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- initialize the PlayerPawn members only used by scripts through the script variable interface.
The goal here is to eliminate the native PlayerPawn class, after all, so this will be needed anyway.
This commit is contained in:
parent
850ef1cd78
commit
da735c0e87
3 changed files with 11 additions and 6 deletions
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@ -146,13 +146,13 @@ public:
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FName Face; // Doom status bar face (when used)
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FName Face; // Doom status bar face (when used)
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FName Portrait;
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FName Portrait;
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FName Slot[10];
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FName Slot[10];
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double HexenArmor[5];
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// Everything below this point is only used by scripted code.
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// Everything below this point is only used by scripted code.
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int RunHealth;
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int RunHealth;
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TObjPtr<AActor*> InvFirst; // first inventory item displayed on inventory bar
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TObjPtr<AActor*> InvFirst; // first inventory item displayed on inventory bar
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double ForwardMove1, ForwardMove2;
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double ForwardMove1, ForwardMove2;
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double SideMove1, SideMove2;
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double SideMove1, SideMove2;
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double HexenArmor[5];
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PClassActor *FlechetteType;
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PClassActor *FlechetteType;
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};
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};
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@ -1032,6 +1032,10 @@ xx(PickupSound)
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xx(ColorRangeStart)
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xx(ColorRangeStart)
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xx(ColorRangeEnd)
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xx(ColorRangeEnd)
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xx(InvFirst)
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xx(InvFirst)
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xx(ForwardMove1)
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xx(ForwardMove2)
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xx(SideMove1)
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xx(SideMove2)
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xx(BlueCard)
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xx(BlueCard)
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xx(YellowCard)
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xx(YellowCard)
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@ -1541,11 +1541,11 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, spawnclass, L, PlayerPawn)
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DEFINE_CLASS_PROPERTY_PREFIX(player, forwardmove, F_f, PlayerPawn)
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DEFINE_CLASS_PROPERTY_PREFIX(player, forwardmove, F_f, PlayerPawn)
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{
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{
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PROP_DOUBLE_PARM(m, 0);
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PROP_DOUBLE_PARM(m, 0);
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defaults->ForwardMove1 = defaults->ForwardMove2 = m;
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defaults->FloatVar(NAME_ForwardMove1) = defaults->FloatVar(NAME_ForwardMove2) = m;
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if (PROP_PARM_COUNT > 1)
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if (PROP_PARM_COUNT > 1)
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{
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{
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PROP_DOUBLE_PARM(m2, 1);
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PROP_DOUBLE_PARM(m2, 1);
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defaults->ForwardMove2 = m2;
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defaults->FloatVar(NAME_ForwardMove2) = m2;
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}
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}
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}
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}
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@ -1555,11 +1555,11 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, forwardmove, F_f, PlayerPawn)
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DEFINE_CLASS_PROPERTY_PREFIX(player, sidemove, F_f, PlayerPawn)
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DEFINE_CLASS_PROPERTY_PREFIX(player, sidemove, F_f, PlayerPawn)
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{
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{
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PROP_DOUBLE_PARM(m, 0);
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PROP_DOUBLE_PARM(m, 0);
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defaults->SideMove1 = defaults->SideMove2 = m;
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defaults->FloatVar(NAME_SideMove1) = defaults->FloatVar(NAME_SideMove2) = m;
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if (PROP_PARM_COUNT > 1)
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if (PROP_PARM_COUNT > 1)
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{
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{
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PROP_DOUBLE_PARM(m2, 1);
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PROP_DOUBLE_PARM(m2, 1);
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defaults->SideMove2 = m2;
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defaults->FloatVar(NAME_SideMove2) = m2;
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}
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}
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}
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}
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@ -1666,7 +1666,8 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, hexenarmor, FFFFF, PlayerPawn)
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 5; i++)
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{
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{
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PROP_DOUBLE_PARM(val, i);
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PROP_DOUBLE_PARM(val, i);
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defaults->HexenArmor[i] = val;
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auto hexarmor = &defaults->FloatVar(NAME_HexenArmor);
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hexarmor[i] = val;
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}
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}
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}
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}
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