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- fixed some GCC warnings
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parent
077aa6b0ae
commit
da30b6f6f0
5 changed files with 22 additions and 28 deletions
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@ -67,7 +67,8 @@ typedef struct SoundStreamInfo_
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typedef enum SampleType_
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{
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SampleType_UInt8,
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SampleType_Int16
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SampleType_Int16,
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SampleType_Float32
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} SampleType;
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typedef enum ChannelConfig_
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@ -76,6 +77,15 @@ typedef enum ChannelConfig_
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ChannelConfig_Stereo
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} ChannelConfig;
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typedef struct SoundStreamInfoEx_
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{
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int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
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int mSampleRate;
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SampleType mSampleType;
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ChannelConfig mChannelConfig;
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} SoundStreamInfoEx;
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typedef enum EIntConfigKey_
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{
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zmusic_adl_chips_count,
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@ -264,14 +274,14 @@ typedef struct ZMusicConfigurationSetting_
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#ifndef ZMUSIC_INTERNAL
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#ifdef _MSC_VER
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#if defined(_MSC_VER) && !defined(ZMUSIC_STATIC)
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#define DLL_IMPORT _declspec(dllimport)
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#else // !_MSC_VER
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#else
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#define DLL_IMPORT
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#endif // _MSC_VER
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#endif
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// Note that the internal 'class' definitions are not C compatible!
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typedef struct { int zm1; } *ZMusic_MidiSource;
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typedef struct { int zm2; } *ZMusic_MusicStream;
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typedef struct _ZMusic_MidiSource_Struct { int zm1; } *ZMusic_MidiSource;
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typedef struct _ZMusic_MusicStream_Struct { int zm2; } *ZMusic_MusicStream;
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struct SoundDecoder;
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#endif
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@ -319,6 +329,7 @@ extern "C"
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DLL_IMPORT void ZMusic_VolumeChanged(ZMusic_MusicStream song);
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DLL_IMPORT zmusic_bool ZMusic_WriteSMF(ZMusic_MidiSource source, const char* fn, int looplimit);
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DLL_IMPORT void ZMusic_GetStreamInfo(ZMusic_MusicStream song, SoundStreamInfo *info);
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DLL_IMPORT void ZMusic_GetStreamInfoEx(ZMusic_MusicStream song, SoundStreamInfoEx *info);
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// Configuration interface. The return value specifies if a music restart is needed.
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// RealValue should be written back to the CVAR or whatever other method the client uses to store configuration state.
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DLL_IMPORT zmusic_bool ChangeMusicSettingInt(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue);
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@ -406,6 +417,7 @@ typedef zmusic_bool (*pfn_ZMusic_IsMIDI)(ZMusic_MusicStream song);
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typedef void (*pfn_ZMusic_VolumeChanged)(ZMusic_MusicStream song);
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typedef zmusic_bool (*pfn_ZMusic_WriteSMF)(ZMusic_MidiSource source, const char* fn, int looplimit);
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typedef void (*pfn_ZMusic_GetStreamInfo)(ZMusic_MusicStream song, SoundStreamInfo *info);
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typedef void (*pfn_ZMusic_GetStreamInfoEx)(ZMusic_MusicStream song, SoundStreamInfoEx *info);
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typedef zmusic_bool (*pfn_ChangeMusicSettingInt)(EIntConfigKey key, ZMusic_MusicStream song, int value, int* pRealValue);
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typedef zmusic_bool (*pfn_ChangeMusicSettingFloat)(EFloatConfigKey key, ZMusic_MusicStream song, float value, float* pRealValue);
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typedef zmusic_bool (*pfn_ChangeMusicSettingString)(EStringConfigKey key, ZMusic_MusicStream song, const char* value);
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@ -1040,7 +1040,7 @@ void I_NetMessage(const char* text, ...)
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va_list argptr;
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va_start(argptr, text);
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str.VFormat(format, argptr);
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str.VFormat(text, argptr);
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va_end(argptr);
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fprintf(stderr, "\r%-40s\n", str.GetChars());
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#endif
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@ -1227,25 +1227,14 @@ static int PatchThing (int thingy)
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}
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else if (linelen == 16 && stricmp(Line1, "infighting group") == 0)
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{
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if (val < 0)
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{
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Printf("Infighting groups must be >= 0 (check your dehacked)\n");
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val = 0;
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}
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type->ActorInfo()->infighting_group = val;
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}
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else if (linelen == 16 && stricmp(Line1, "projectile group") == 0)
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{
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if (val < 0) val = -1;
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type->ActorInfo()->projectile_group = val;
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}
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else if (linelen == 12 && stricmp(Line1, "splash group") == 0)
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{
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if (val < 0)
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{
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Printf("Splash groups must be >= 0 (check your dehacked)\n");
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val = 0;
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}
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type->ActorInfo()->splash_group = val;
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}
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else if (linelen == 10 && stricmp(Line1, "fast speed") == 0)
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@ -1289,7 +1278,7 @@ static int PatchThing (int thingy)
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0xffff8000, // 8 - Orange
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};
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if (val < 0 || val > 8) val = 0;
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if (val > 8) val = 0;
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unsigned color = bloodcolor[val];
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info->BloodColor = color;
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info->BloodTranslation = val == 0? 0 : TRANSLATION(TRANSLATION_Blood, CreateBloodTranslation(color));
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@ -161,7 +161,7 @@ class FPlayerClass
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{
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public:
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FPlayerClass ();
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FPlayerClass (const FPlayerClass &other);
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FPlayerClass (const FPlayerClass &other) = default;
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~FPlayerClass ();
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bool CheckSkin (int skin);
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@ -159,13 +159,6 @@ FPlayerClass::FPlayerClass ()
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Flags = 0;
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}
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FPlayerClass::FPlayerClass (const FPlayerClass &other)
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{
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Type = other.Type;
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Flags = other.Flags;
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Skins = other.Skins;
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}
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FPlayerClass::~FPlayerClass ()
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{
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}
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