Some Linux SDL fixes. Will have to do this for Mac, later, too.

This commit is contained in:
raa-eruanna 2016-09-21 01:08:00 -04:00
parent 20e620bbe7
commit d9e60644b1
2 changed files with 3 additions and 3 deletions

View file

@ -163,7 +163,7 @@ bool SDLGLVideo::NextMode (int *width, int *height, bool *letterbox)
return false; return false;
} }
DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old) DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, bool fullscreen, DFrameBuffer *old)
{ {
static int retry = 0; static int retry = 0;
static int owidth, oheight; static int owidth, oheight;
@ -315,7 +315,7 @@ bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
// FrameBuffer implementation ----------------------------------------------- // FrameBuffer implementation -----------------------------------------------
SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen) SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
: DFrameBuffer (width, height) : DFrameBuffer (width, height, false)
{ {
int i; int i;

View file

@ -21,7 +21,7 @@ class SDLGLVideo : public IVideo
EDisplayType GetDisplayType () { return DISPLAY_Both; } EDisplayType GetDisplayType () { return DISPLAY_Both; }
void SetWindowedScale (float scale); void SetWindowedScale (float scale);
DFrameBuffer *CreateFrameBuffer (int width, int height, bool fs, DFrameBuffer *old); DFrameBuffer *CreateFrameBuffer (int width, int height, bool bgra, bool fs, DFrameBuffer *old);
void StartModeIterator (int bits, bool fs); void StartModeIterator (int bits, bool fs);
bool NextMode (int *width, int *height, bool *letterbox); bool NextMode (int *width, int *height, bool *letterbox);